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  • current / forthcoming Cronosoft releasesCurrent and forthcoming Cronosoft releases: SPECTRUM: ZXS1 EGGHEAD IN SPACE ?1.99 (available now) ZXS2 DEAD OR ALIVE …

    ... no timer, scoring or level counter yet (some of that might ...
    TMR TMR July 2004 Sales
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... write on C90s the tape counter values where everything started. I ...
    Gwyn Gwyn July 2004 Games
  • I know it's not directly admnistered but....Evenin' - Just happened to give the web-interface for IRC chat on the front page a go. Never in the whole time I have been using the net have I bee…

    ... was like being in a counter-strike clan channel all over ...
    DrWu DrWu July 2004 Sinclair Miscellaneous
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... ), SIO (serial ports) and CTC (counter/timer) peripheral chips manufactured by ...
    Alcoholics Anonymous Alcoholics Anonymous July 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... be addressed by one linear counter if I switch some address ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ,A ;IXh is the loop counter
    LD A,(SPRXLEN) ;get ... LD IXL,0 ;IXL is counter for width of sprite
    DEC IXH ;IXh is the counter for the lines in the ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... IXH,A ; IXH is loop counter for height of sprite
    dmsmith dmsmith August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... .
    ; Have a counter, when it reaches target, ... down:
    ; Y Counter
    LD A,(IX+3 ... br /> up:
    ; Y Counter
    LD A,(IX+3 ... br /> ; 8 = RO:Pause Counter
    ; 9 = Pause Target ...
    robpearmain robpearmain August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... (the lack of a tstate counter being the most important here ...
    Philip Kendall Philip Kendall August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... .
    ; Have a counter, when it reaches target, ... down:
    ; Y Counter
    LD A,(IX+3 ... br /> up:
    ; Y Counter
    LD A,(IX+3 ... br /> ; 8 = RO:Pause Counter
    ; 9 = Pause Target ...
    robpearmain robpearmain August 2004 Development
  • Tribble trubbleThe levels in tribble trubble are in this order. SHEET 1 Brian is stranded at the foot of Firebug mountains. Firebugs eat tribbles. So dump the trib…

    Unfortunately, the game cannot be completed. The instructions refer to there being 99 levels. However, once you complete level 99, the level counter resets to level 00 and the game carries on indefinitely.
    CT CT September 2004 Games
  • Please help me find this game:It was set in space/the future, and had at least two different parts to it. In one part you were flying a spaceship from left to right, with meteorit…

    ... .cgi?regexp=^Astroclone$&pub=^Hewson+Consultants+Ltd$"]http://www.worldofspectrum ... .cgi?regexp=^Astroclone$&pub=^Hewson+Consultants+Ltd$[/url]

    MattLamb MattLamb September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... -States to complete. Keep a counter, and when you reach 69888 ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... instance, z80_pc being the program counter which is a 16 bit ... -States to complete. Keep a counter, and when you reach 69888 ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ...
    [code]PC = initialPCValue
    counter = 1
    getOpcode = true
    |----------> (if getOpcode = true) then counter = cycles(opcode)
    |
    getOpcode ... /> skipExecute:
    |
    |
    (if counter = 0) then check for interrupts ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... instance, z80_pc being the program counter which is a 16 bit ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... also applies to the program counter - if tehe PC value gets ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... also applies to the program counter - if tehe PC value gets ...
    Woody Woody September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... also applies to the program counter - if tehe PC value gets ...
    Dunny Dunny September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... have it as a dedicated counter rather than using memory location ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Long awaited dissapointmentWhat games were you looking forward to, be it sequels or much hyped newbies, only to be utterly digusted and dissapointed with the tripe you had boug…

    A dissapoinment to me was Eliminator, just I hoped a superb blaster from arcade maestros of Hewson, and morever being designed by JohnMPhilips,.. bt the game ended to be a failed experiment.
    judasEZT judasEZT September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... program. If you have a counter which only handles positive numbers ...
    Dr BEEP Dr BEEP September 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ... />
    Of course, decrement the counter at #FE35 to follow suit ...
    BadBeard BadBeard September 2004 Games
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... left.
    dec bc ; loop counter.
    ld a,b ; high ... byte of counter.
    or c ; merge with ... processor time to decrement a counter, check to see if it ...
    jonathan jonathan September 2004 Development
  • TZXs speed loadingIs it possible to write a program that will play back tzx files at double speed, the way that TAPER can play back z80 files at 3000 baud? The Z802TZX…

    ... shortcut the loop, modifying the counter to suit - thus saving a ...
    Dunny Dunny September 2004 Sinclair Miscellaneous
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... compiled game because the lives counter is signed 16-bit, whereas ...
    robert@fm robert@fm September 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... />
    curfornextvalue =j
    ;"store counter in var j used as ... /> curfornextvalue =k
    ;"save loop counter value used to set the ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • RZX for Sabre WulfI was just about to send an RZX for Sabre Wulf to the RZX Archive when I noticed they don't accept Ultimate's (and other companies' who haven't given…

    ... and stuff)
    - T-state counter
    - A byte-wise DIFF ...
    J?rg Pleumann J?rg Pleumann October 2004 Games
  • RZX for Sabre WulfI was just about to send an RZX for Sabre Wulf to the RZX Archive when I noticed they don't accept Ultimate's (and other companies' who haven't given…

    ... and stuff)
    - T-state counter
    - A byte-wise DIFF ...
    Dunny Dunny October 2004 Games
<1…16171819202122…34>

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