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<1…28293031323334>
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #a000, #a020 ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #a000, #a020 ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #4000, #4020 ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #4000, #4020 ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #4000, #4020 ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #4000, #4020 ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #4000, #4020 ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #4000, #4020 ... /> inc hl ; hl points to high byte of screen address
    ld d, (hl) ; d = high byte of screen address
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ORG 32768
    FONTBASE EQU #3c00

    main:
    ; make Spin disassembler dissassemble first real instruction correctly
    nop
    nop
    nop
    nop
    ; air supply
    airloop ld ix, spr_8x8
    ld hl, txt_air< ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    [code] ORG 32768
    FONTBASE EQU #3c00

    main:
    ; make Spin disassembler dissassemble first real instruction correctly
    nop
    nop
    nop
    nop
    ; air supply
    airloop ld ix, spr_8x8
    ld hl, ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    [code]
    ORG 32768
    FONTBASE EQU #3c00

    main:
    ; make Spin disassembler dissassemble first real instruction correctly
    nop
    nop
    nop
    nop
    ; air supply
    ; point IX it to the 4 byte ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    Works for me (TM)

    [url=https://postimg.cc/K1dYS56w][img]https://i.postimg.cc/SKKY9TDS/worksforme.png[/img][/url]

    [code]
    ORG 32768
    FONTBASE EQU #3c00
    ATTRIBS EQU #5800

    main:
    ; make ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ALIGN 64
    ; modify this table to be based at #4000 ... until you are comfortable with asm
    tbl_rows dw #4000, #4020 ...
    Kotek Kotek July 2022 Development
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... format designed to give a high degree of flexability whilst being ... up to a 512 byte table of 2byte values containing the ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • Better late than never: the answers and results of the Quiz to end all Quizzes!First of all I would ask to excuse myself with those who have been waiting for the answers. But, besides work, study, etc., I had problems in verifyi…

    ... prevent a Soviet attack.
    High Frontier

    20. Hitting ... game features an unusual hexagonal table?
    Angle Ball

    Alessandro Grussu Alessandro Grussu November 2002 Games
  • Z80 Emulator Source?Found a link to this on comp.sys.amstrad.8bit. i havent been with the discussion long but supposedly this is the source for a Z80 emulator. Forgive m…

    ... .com.au/~zhulien/dev/z80emu2.asm"]http://homepages.ihug.com.au ... /~zhulien/dev/z80emu2.asm[/url]

    [code]

    ;instruction jump table

    jumpb .equ 0c3h ...
    Amigo Amigo August 2003 Emulators
  • HighSPEC (brand new RADICAL High resolution emulator) Hi there, This is an announcement to all spectrum lovers of a brand new (and radical) spectrum emulator called HighSPEC! It is the work of Tom Walk…

    ... 800 x 600 window with high frame rate:
    [url="http ...
    happymonster happymonster October 2003 Emulators
  • Chuckie egg hi scoreI know its not that hi but its the highest score / level ive got on a speccy game in the last 10/15 years or so lol, and i discovered the copy functi…

    ... hi but its the highest score / level ive got on a ...
    mel the bell mel the bell November 2003 Games
  • High NoonThis Work Force game is listing as MIA. However, there is a Spanish compilation which features two Work Force games, Winged Avenger and Cowboy. The…

    ... in fact the version of High Noon which is listed in ...
    CT CT March 2004 MIA/STP/SDP
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... to set up a table of 257 identical bytes ... * M2: 3 tstates: write high byte of PC and decrement ... * M5: 3 tstates: read high byte and jump to interrupt ... * M2: 3 tstates: write high byte and decrement SP.
    high byte of 'nnnn' and decrement ...
    Philip Kendall Philip Kendall July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... "C:\Z80.exe mygame.asm". Thats why its important ... some way ( Basic/C/asm/Forth[?]/etc) for it to ... if the demand is high enough. If it is ... work to develop, considerably high demand for it and willingness ... The Commodore 64's high resolution mode will be featured ...
    Sadako Sadako July 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Rob Pearmain

    ; char5.asm

    ; This demo shows ... hl,0FE00h ;Building up a table with
    ld bc,0FDh ...
    robpearmain robpearmain August 2004 Development
  • Got my highest ever score on Dictator tonight!Ran out of money though, and had to flee the country. My score was 188. IT was a shame, as I managed to get the monthly outgoings down to ZERO, but …

    ... to flee the country. My score was 188.

    IT ...
    thx1138 thx1138 September 2004 Games
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    I need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23.

    Any ideas on how to code the above

    Cheers
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... HL,0FE00H ;BUILDING UP A TABLE WITH
    LD BC,0FDH ... 0
    GFX:

    ; ASM source file created by SevenuP ...
    robpearmain robpearmain September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... ld hl,table-1 ; Use JR value for high B-reg
    high byte or 192 at end of table
    jp ... ,(hl) ; Fetch 'last' byte in table
    prbyte ld a,(hl ... print
    rst 16 ; Printing table and screen
    ld a ...
    Dr BEEP Dr BEEP September 2004 Development
  • Retro Remake of Splat now availableFor a compo at Retro Remakes I remade Splat, a 1983 speccy game by Incentive software. It is as faithful to the original as it can possibly be except…

    ... a good score and you can get onto global top 50 table!
    Spooky Spooky October 2004 Announcements
  • Retro Remake of Splat now availableFor a compo at Retro Remakes I remade Splat, a 1983 speccy game by Incentive software. It is as faithful to the original as it can possibly be except…

    ... a good score and you can get onto global top 50 table!
    Spooky Spooky October 2004 Games
<1…28293031323334>

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