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  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... didn't scroll - they were flip-screen.

    That was ...
    MattLamb MattLamb July 2004 Games
  • Z80 processor question...Suppose we fill the entire $0000-$ffff memory range with $ed. What will the processor do ? I suppose it will get locked, but will it still respond to…

    ... . Each DDh-FDh byte set flip-flops to address IX/IY ...
    JHutcheson JHutcheson July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... you could use a page flip approach which is very easy ...
    cyborg cyborg July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... this purpose which you can flip between by toggling a single ...
    Woody Woody July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... /NMI, there is an internal flip flop inside the z80 that ... with the z80 clock. The flip-flop retains the information that ... is the state of this flip-flop and not the /NMI ...
    Alcoholics Anonymous Alcoholics Anonymous July 2004 Development
  • Index register questionDoes anyone know whether the DD / FD prefix works on the ex de,hl instruction, ie. modifying it to ex de,ix or ex de,iy. Derek

    ... ,HL just switches an internal flip-flop in the Z80 which ... there isn't an equivalent flip-flop for IX and IY ...
    Philip Kendall Philip Kendall August 2004 Development
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... across a map or something. Flip screen, top-down tilted view ...
    Erlstoned Erlstoned August 2004 Games
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... games run with a zero flip-flop):

    It was ...
    Erlstoned Erlstoned August 2004 Development
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... 's display was fine for flip screen stuff like JSW or ...
    AndyC AndyC September 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... collision detection routines is to flip awkward comparisons. So instead of ...
    AndyC AndyC September 2004 Development
  • Speccy Search Bar - questions and opinionsHello chums... I'm thinking of improvements I could make to SSB, and I might be able to add search refinements for certain sites currently listed on…

    How about a flip down menu from the sidebar? ... is possible to add a flip down menu on a sidebar ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> With regard to the screen flip portion of the code, you ...
    dmsmith dmsmith September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... I iron out my page flip speed problems etc
    robpearmain robpearmain September 2004 Development
  • Games which are just about impossible to *not* completeWe've had a thread about games which can't be completed (revived by me to add Xavior to the hall of shame), so how about games which you're almost ce…

    I find both of those games very easy, but perhaps I've just played them too often! :)

    On the flip side - someone mentions Robocop above. I still can't clear the first level of that, even after all this time!
    Lee Tonks Lee Tonks September 2004 Games
  • Games which are just about impossible to *not* completeWe've had a thread about games which can't be completed (revived by me to add Xavior to the hall of shame), so how about games which you're almost ce…

    ... often! :)

    On the flip side - someone mentions Robocop above ...
    General_Zod General_Zod September 2004 Games
  • I cant belive this website and the activity round here!Hi! I?m new to this site (hope i have not posted in the wrong place already!). In the last few months I have got my self a PC to play games on from…

    ... existed!

    On the flip side it meant that researching ...
    NickH NickH September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... on the strength of a Flip screen version of a scrolling ...
    b00mzi11a b00mzi11a September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... on the strength of a Flip screen version of a scrolling ...
    TMR TMR September 2004 Games
  • Amstrad and the SpectrumWhy has Amstrad made so little of their rights to the ZX Spectrum? In the last few years we have seen various retro products celebrating the Coleco, …

    ... systems often are, but the flip top mock ps1 look, gives ...
    thx1138 thx1138 October 2004 Sinclair Miscellaneous
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... , but draw to backbuffer and flip

    I suppose there ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... , but draw to backbuffer and flip

    I suppose there ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... 1/25 Do a page flip of the top 16 rows ...
    robpearmain robpearmain October 2004 Development
  • gta on the spectrumhas anyone thought about converting the game grand theft auto to the spectrum or mayby making a parody of it.

    ... . Once I finish my 2d, flip-screen version of Quake, which ...
    Erlstoned Erlstoned October 2004 Games
  • Opinions on CauldronAs it's coming up to Hallowe'en i thought I'd look at Cauldron for the first time in years and years. I haven't played the C64 version, but I'm sure …

    Much as I hate to admit it, the Commode version blew away the Speccy one. A flip screen horizontally scrolling shoot em up was not a good idea.
    Vampyre Vampyre October 2004 Games
  • Anyone see that top comedians programme on Channel 4?Only caught the top 30 or so, but what a complete load of old toss. I was eagerly awaiting the top ten, thinking there'd be something decent like Ri…

    ... something out of the Simpsons (flip knows where he got it ...
    udgoverload udgoverload January 2005 Sinclair Miscellaneous
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    ... /> Maybe some bugs:
    1. Flip vertical effect doesn?t work ...
    Pavero Pavero January 2005 Emulators
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    ... .

    [quote]
    1. Flip vertical effect doesn’t work ...
    Vladimir Kladov Vladimir Kladov January 2005 Emulators
  • New release of EmuZWinEmuZWin Version 2.6 Release 1.0 Beta? ? (30-Jan-2005): A lot of changes. Most important are: [+] Formats supported: RZX, SLT. [+] Sound devices sup…

    ... 64K colors though), and implemented flip Vertical for 256 Colors too ...
    Vladimir Kladov Vladimir Kladov January 2005 Emulators
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…

    ... a couple of times to flip some sprites horizontally, but nothing ...
    monty.mole monty.mole February 2005 Games
  • Name that game...This one's hard because I never played it! I read a review in SU but never had the pocket money to get it! Here's as much as I can remember about it:…

    ... beat-em-up? Did it flip or scroll? Can you narrow ...
    Malc74 Malc74 March 2005 Games
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