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Is there any point in kim kardashian?Can someone please explain why this person is famous? Is there any point in her exisitance?
Can someone please explain why this person is famous? Is there any point in her exisitance? -
Help needed... RND in machine codeI have been battling away trying to convert a simple BASIC routine (below) to machine code, but to no avail. The routine is used to fire 2 bullets a…
... flummoxed, mainly due to the RND equation!
Any ideas ... -
problems with rndGot past the whole INKEY$ issue and now am trying to pin down the combat section of the game. got a basic combat routine however, when i try and gen…
... LET PH=INT (RND*6)+(INT (RND*6))+(INT (RND*6)): LET PD ... =INT (RND*6): LET MH=INT (RND ... *18): LET MD=INT (RND*6)
50 ... -
Russian point and click game?Does anyone know what happened to that Russian point and click adventure game that was ported over from the PC? I cant remember the name but there wa…
Does anyone know what happened to that Russian point and click adventure game that was ported over from the PC? I cant remember the name but there was an animated gif of a collection of screens and one of them had a talking wall inside a house! :) -
External Rom entry pointHi, this is my first post - so hi. I am writing a rom for the 128k, an just wanted to check a few things. To launch the rom, the entry point is 0x0…
... launch the rom, the entry point is 0x0000 ?
The ... -
Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …
... be having problems with the "POINT" statement.
I want ... detect the color of a point on the screen and put ... call a subroutine at that point and the man looses a ... want to put the IF POINT, but i really cant remember ... -
Hikoki's new gameSo putting together all Hikoki's suggestions: This is going to be an arcade maze but also a vertical/horizontal scrolling game; with puzzle element…
So putting together all Hikoki's suggestions:
This ... /> :D
Just kidding Hikoki ;) I am sure you will ... -
GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…
... randomize
return
rnd
save
sgn ... /> LCase
UCase
Point
POS
print42 ... -
Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…
... b: LET g(i,j)=RND*x>e: NEXT j ... /> [/code]
Firstly I should point out that this is very ... -
Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc. There is an interesting…
... across a neat little floating point package for the z80 ... small, and keeps the floating point operands in registers. The floating ... set is the primary floating point accumulator and the main ... . Genmath requires a floating point accumulator in memory and keeps ... -
Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …
... , and as each spawn point generates between 2 and 4 ... =INT(mind+INT(1+(RND*(maxd-mind)))/2)*2< ... br /> LET x=3+(INT(RND*((mw-4)/2))*2),y ... =3+(INT(RND*((mh-4)/2))*2): ... x,y)=1,n=INT(RND*3)+2,e$="1234": ... :
LET a=1+RND*LEN e$,d$=d$+CHR ... -
Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…
... there a liberally licensed fixed point math lib for z80 somewhere ... -
TIL: something about floating point numbersHere's something that had me scratching my head for a while until I figured out what was going on. In a BASIC program, floating point numbers are …
... /> In a BASIC program, floating point numbers are stored unsigned. (Who ... /> then the 5-byte floating point representation after the 14/0x0E ... -
Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…
... for printing.) The standard Spectrum RND (on the left) gives an ... being "much, much faster" than RND. The '500' timings for ... number function 3*speed of RND and with almost identical ... as small integers and floating point decimals, a slightly trickier trick ... -
Docker Dan - secret pointFound a secret point in the game. The author made a backdoor to choose the starting level. Just must know the password... In the menu can chose …
Found a secret point in the game. The author ... -
Numeric arrays: floating point or integer?I've just started programming a game in Sinclair BASIC (see the thread 'UFO Defence Command' in game ideas, although I'm going to call it ZXCOM ;) ).…
... array as integers or floating point numbers? I seem to recall ... -
"Monty Hall" problem in Spectrum BasicFollowing a rather odd conversation with my wife regarding the probability puzzle "[url="https://en.wikipedia.org/wiki/Monty_Hall_problem"]The Monty …
... of choice to make my point, so I penned this rather ...
160 LET c=INT (RND*3)+1
170 LET ...
200 LET d=INT (RND*3)+1
210 PRINT ...
240 LET m=INT (RND*3)+1
250 IF ... -
random number generator without using rnd in basicwhat is the simplest way to generate random numbers in basic (0-255), without using the rnd statement? i also want it to always generate the same…
what is the simplest way to generate random numbers in basic (0-255), without using the rnd statement?
i also want it to always generate the same numbers over and over again. -
How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…
... 60000
300 PRINT AT RND*20,30;"*"
900 GO ... code isn't the main point of this tutorial, we'll ... : ";s;
300 PRINT AT RND*20,30;"*"
400 LET ... -
Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…
... br /> 110 LET x=40+RND*176
120 LET ... y=40+RND*95
130 LET ... r=10+RND*30
140 CIRCLE ... pattern
310 IF RND>0.8 THEN GO ... LET o=15624+8*INT(RND*30)
330 REM ... br /> 410 LET c=56+RND*7
420 POKE ... -
Here's a christmas present for you!SE Basic is no longer being developed.
... />
The main sticking point was RND, PI etc - if we disallow ... -
Here's a christmas present for you!SE Basic is no longer being developed.
... wrote:
The main sticking point was RND, PI etc - if we ... interpreters coding, but:
RND, or PI are EXPRESSIONS, and ... reason, another is:
RND, PI or STOP are all ... -
games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…
... you get back to basic, rnd addrs tune+1 to start ... ? will it return to the point rihgt after calling the usr ... -
I cant belive this website and the activity round here!Hi! I?m new to this site (hope i have not posted in the wrong place already!). In the last few months I have got my self a PC to play games on from…
... at some point. however it all works if i RND USR 15619 ... : REM: LOAD "whatever" and then RND USR ADDR, directly from sinclair ... -
How the hell does this work then??[url="http://www.dslextreme.com/users/exstatica/psychic.swf"]http://www.dslextreme.com/users/exstatica/psychic.swf[/url]
... ;*+=\@#{}[]()/:"
70 LET b=INT (RND*20)+1:\
FOR f ... THEN LET a(f)=INT (RND*20)+1
90 NEXT ... -
New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…
... characters. You make your characterset point to your UDG and you ... altered, but there seems little point. POKE 23608,0 gives a ... matching RETURNs and watch this point down the memory. Now you ...
