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<1…26272829303132…34>
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... . )
    - Art-O-Matic
    - Sprite Machine

    I had ...
    Sadako Sadako August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... shifted.

    Each sprite takes 96 bytes(mask and ... the data for that particular sprite. You could use a ... the sprites. Then call your sprite drawing routine.

    ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... width and height for each sprite, and there are many different ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... larger sprites, eg. on a sprite 4 bytes wide (5 when ...
    dmsmith dmsmith August 2004 Development
  • Can anyone help me find the title of this game......I remember a game i liked on the spectrum but i cant remember what it was called, so i cant find it to download. In the game you were some kind of wi…

    you could try Zythum,.. or another one who have an main sprite very similar
    judasEZT judasEZT August 2004 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... larger sprites, eg. on a sprite 4 bytes wide (5 when ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... Pointer to point to the sprite data and then just use ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... the whole routine, but with sprite mirroring (also using table!), but ... Pointer to point to the sprite data and then just use ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... :

    For a 32x32 sprite (masked)

    Original: 30700 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... SPRSRC) ;source of sprite in memory (sprite is stored in ... /> ;mask byte, sprite byte, mask byte, sprite byte... and so ... A,(SPRYLEN) ;taking height of sprite (pixels)
    SRL A ... SPRXLEN DEFB 4 ;width of sprite
    SPRYLEN DEFB 32 ...
    dmsmith dmsmith August 2004 Development
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... , while that one had drawn sprite objects. It also featured those ...
    Erlstoned Erlstoned August 2004 Games
  • AmericaI've been wondering, was the Spectrum released in America? Was it popular? Are there Spectrum games that were made in America? There must be a few A…

    ... of his titles.

    HiSoft C was written by a ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Games
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... , while that one had drawn sprite objects. It also featured those ...
    Alessandro Grussu Alessandro Grussu August 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    my sprite code sucks (being a spoilt c64 brat who is used to just poking a few registers) so a decent tutorial wouldn't go amiss here either
    sack sack August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... for drawing mid part of sprite could be unrolled:[code]
    sprite... as you need two JP ...
    Fikee Fikee August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... determine what maximum width of sprite you will need and then ... one. So if the maximum sprite width is 40 pixels (5 ... addresses for each width of sprite.

    The following could ...
    dmsmith dmsmith August 2004 Development
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    Ok. I grab the Spectrum programs. But with the 3D Game Maker can you export you game?
    Plus how do you use the sprite ederting software on the 3d Game Maker
    Gecko Gecko August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... .

    Most of my sprite coding was for the CPC ... optimise the arrangement of the sprite table dependent on the order ... .

    2) Embed the sprite address into it's table ...
    AndyC AndyC August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... />
    > 2) Embed the sprite address into it's table ... the screen address when the sprite moves?

    > I ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... the screen address when the sprite moves?
    [/quote]

    AndyC AndyC August 2004 Development
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    ... how do you use the sprite ederting software on the 3d ...
    Dunny Dunny August 2004 Development
  • Old Posts, Double Dragon remake, Lost picturesI assume we all here read old posts, I`ve been making my way through the devoplment ones last week, with the Misc ones also.. and now, finally I get…

    ... to send me the graphics, sprite animations and backgrounds, so I ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ; source of sprite in memory (sprite is stored in such ... />

    * Draw sprite in unshifted position. Called when ... WARMSTART),A

    SPRITE LD A,(SPRYCO) ;calculate screen ... HALT
    CALL DRAWSPR ;Call sprite drawing routine

    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    How many Ts do you have to use before a interrupts occurs again ?

    ~70000T ?

    Someone presented a alg. for drawing a sprite in ~16000T, this means no more than 4 sprites you can draw at a time.
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    IIRC, you have approximately 70000T (some are used by the Z80 to respond to the interrupt) at your disposal, but 16000T seems way too much for a small sprite... are you sure it wasn't a typo ?
    GOC GOC August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... :
    "Here is the finished sprite routine. As it stands it ... for 32 x 32 masked sprite: 16084 tstates.

    No ...
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    [quote]
    On 2004-08-25 12:40, cispasoiu wrote:
    quote:
    Timing for 32 x 32 masked sprite: 16084 tstates.
    [/quote]

    Which is why real programmers don't use generic sprite routines! :)
    AndyC AndyC August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... programmers don't use generic sprite routines.

    [/quote ... variable width sprites from unshifted sprite data. It was done ... for different sizes of sprite and who was going ... for handling different sizes of sprite is very insignificant anyway. ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... but because there is no sprite data it appears to be ...
    dmsmith dmsmith August 2004 Development
<1…26272829303132…34>

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