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  • Kraal corrupted :/Seems like 48 and 128 versions of Kraal, available on wos is corrupted :/ Look on this: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Kra…

    ... .
    Main frustration is what sprites damaged in both versions. Try ... the rubbish on the enemies sprites.
    I also seen such ...
    ^m00h^ ^m00h^ August 2005 MIA/STP/SDP
  • New horizontal scrolling gameI have just been working on this for the last months. Heres a snapshot, let me know what you think. [url="http://www.geocities.com/ruijtunest/rtun…

    ... would be interested in creating sprites/music_FX for the game?
    rtunes rtunes August 2005 Development
  • 128k Speccy ScreenAm I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and d…

    Am I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and draw the sprites etc... a-la 48k ??)
    dansauk dansauk August 2005 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... can handle up to 16 sprites at a time.

    sprites to follow point by point ...
    dmsmith dmsmith August 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... for original spectrum graphics, ie. sprites, tilesets, fonts etc. that could ...
    dmsmith dmsmith September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a different graphic to be rendered.

    I've understood that the Move_Sprite_* functions have a ...
    na_th_an na_th_an September 2005 Development
  • ANN: Tipshop updated Friday, 30 September 2005Friday 30 September 2005 I've been busy helping out with WoS things, and Real-Life goings on (see below), so this update was almost late. Enjoy! * …

    ... here. They were for
    Horace, the Spiders and Saboteur.
    hackersanon hackersanon September 2005 Announcements
  • Cassette 50 reloaded2 games submitted... only 48 more to go.... I'm working on 'Horace Goes Mincing' myself. If anyone has any games to submit, please don't be afra…

    2 games submitted...
    only 48 more to go....



    I'm working on 'Horace Goes Mincing' myself.


    If anyone has any games to submit, please don't be afraid to send them in.
    chaosmongers chaosmongers October 2005 Games
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... to work with them as sprites and not tiles, I must ... case, I am using 2x2 sprites, so it's 3x3 after ... adding the null sprites. I need 10x 14 bytes ... could just define the 6 sprites, and say "I want sprite ...
    utopian utopian October 2005 Development
  • Pac-Man clonesCan anyone name some for me your starter for 10 is Hungry Horace

    Can anyone name some for me

    your starter for 10 is Hungry Horace
    chop983 chop983 October 2005 Games
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... the flashing of colours when sprites became close or really dodgy ...
    jammajup jammajup October 2005 Games
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    I'm trying to write a routine in MC which would display a moving sprite on the screen.
    The sprite is quite big (24X48 pixels) uses a mask and moreover needs to be rotated 2,4 or 6 pixels. I guess it requires quite much of the processor time. What is ...
    Ralf Ralf October 2005 Development
  • A new price trend + Ebay = Hungry Horace et al for ?250[url="http://cgi.ebay.co.uk/65-SinCLair-SpeCTrum-branded-games-some-very-rare_W0QQitemZ8231236825QQcategoryZ112866QQrdZ1QQcmdZViewItem"]http://cgi.eb…

    [url="http://cgi.ebay.co.uk/65-SinCLair-SpeCTrum-branded-games-some-very-rare_W0QQitemZ8231236825QQcategoryZ112866QQrdZ1QQcmdZViewItem"]http://cgi.ebay.co.uk/65-SinCLair-SpeCTrum-branded-games-some-very- ...
    Hedegaard Hedegaard November 2005 Games
  • ANN - ZXSoftware UpdateHi folks, A few titles have been updated and added. Enjoy, ADJB 3D Snooker Zeppelin Games 4 Game Pack - No 2 Atlantis 4 Most Cute Alternative So…

    ...
    Hopping Mad Encore
    Horace and the Spiders Sinclair Research ... Ltd
    Horace goes Skiing Sinclair Research Ltd ...
    ADJB ADJB November 2005 Announcements
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... they have masks so that sprites move behind them as seen ...
    jonathan jonathan December 2005 Games
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... , it works using pre shifted sprites

    If you run ...
    robpearmain robpearmain December 2005 Development
  • Panic gamesWhat are the best panic games for the speccy. I remember one that had spiders like in horace and the spiders, but I can`t find it. I think its a ty…

    What are the best panic games for the speccy. I remember one that had spiders like in horace and the spiders, but I can`t find it.

    I think its a type of game that has been lost. Haven`t seen many myself.
    FrankT FrankT January 2006 Games
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... is requireing a lot of sprites, and coding them all as ...
    bobs bobs January 2006 Development
  • changing keyboard inputs?hey guys, a curious (if somewhat silly) question / problem i have... You know those classic Horace games from which my nick' is so blatently stole…

    ... />
    You know those classic Horace games from which my nick ...
    Hungry Horace Hungry Horace February 2006 Games
  • Graphics for a game, anyone ?Hi all, I'm writing a small game - vaguely similar to Deflektor - for submittal to either this year's minigame compo, or the Cassette 50 reloaded, w…

    ... make about 8-10 16x16 sprites representing spacecraft. The main problem ...
    GOC GOC March 2006 Sinclair Miscellaneous
  • loading up my old tapeshey there people, perhaps you can help me out with a (not so) little problem i'm having.... I'm trying to transfer an old basic-coded text adventur…

    ... Message was edited by: Hungry Horace on 2006-03-28 18 ...
    Hungry Horace Hungry Horace March 2006 Emulators
  • Spectrum Machine Language for the Absolute Beginner"Spectrum Machine Language for the Absolute Beginner" by William Tang (he of Horace fame). One careful owner, only used it on Sundays to get to churc…

    "Spectrum Machine Language for the Absolute Beginner" by William Tang (he of Horace fame). One careful owner, only used it on Sundays to get to church, etc etc.

    [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8403369267[/url]
    Prophet Prophet April 2006 Sales
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... on the graphics front - both sprites and background tiles. Also I ...
    dmsmith dmsmith April 2006 Development
  • A touchy subjectHello people, having spent most of this morning and yesterday laughing hysterically at all the posts from a certain "ahem" troll I feel I must ask (a…

    ... let Harry price do the sprites. That means space suit becomes ...
    dm_boozefreek dm_boozefreek April 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Sinclair Basic
  • S(X)mall Business AccountsBeen checking the codes for some of the Sinclair software, and I noticed this one is B6/SX instead of the regular B6/S. Ideas anyone? I guess it sho…

    Been checking the codes for some of the Sinclair software, and I noticed this one is B6/SX instead of the regular B6/S. Ideas anyone?

    I guess it should be considered another misprint such as the Jet Pac or the Horace ones, but still...
    Vrooomer Vrooomer April 2006 Sinclair Miscellaneous
  • Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …

    ... playing the music, all the sprites and the scrolling screen at ...
    Resident0 Resident0 April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -free and smoothly animated sprites and backgrounds on screen.< ... your program should draw sprites first before doing background ... only sprite, though these sprites still suffer from the move ... only or paper-only sprites. By default sprites are now created ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... enough to make out the sprites? The lil ghost things will ...
    Wolverine Wolverine May 2006 Development
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