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  • Request: photo of 16k/+2 SpeccyI'm currently writing an article for a german retro-themed website called the equivalent of "videogame stories" (link [URL="http://www.videospielgesc…

    ... no less than 1024 pixels horizontal resolution? Uploading the result to ...
    XTM of TMG XTM of TMG November 2011 Sinclair Miscellaneous
  • WANTED - Artist and Designer for Shoot'em-Up...WANTED - Artist and Designer for original Shoot'em-Up game on the 128K ZX Spectrum. Two positions are available, Artist and Designer - although the …

    ... work on an ASCII-based horizontal scrolling shoot'em-up currently ...
    bobs bobs January 2012 Development
  • Grey +2 video output and oddities.I've been experimenting with one of the above that I acquired years ago, but had just been buried at the back of a cupboard. I've connected it up to…

    ... I have connected to its horizontal sync. input. Turning TR5 round ...
    Zorn Zorn January 2012 Hardware
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... coordinate
    uchar dx; // signed horizontal speed in pixels
    uchar ...
    Timmy Timmy January 2012 Development
  • Broken +2 (Grey), need helpHello, I got a broken +2, and as I have tons of them working, I want to repair it without fear :D When I power up the machine the I see a horizontal…

    ... machine the I see a horizontal pattern, dark to light gradients ...
    Arda Arda February 2012 Hardware
  • Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…

    ... />
    I undestand that in horizontal dimension the number of pixels ... a single byte represents 8 horizontal pixels. But in vertical dimension ...
    Ralf Ralf February 2012 Development
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... of the game (vertical or horizontal), you will create the waves ...
    Turrican Turrican February 2012 Development
  • old PC with Monocrome Monitor Out.So as discussed in the Carboot sale thread, I have brought and old Apricot Xi. It takes a monochrome monitor via a 9 pin D connector. Now I don't ha…

    ...
    3 0v
    4 horizontal sync
    5 vertical sync ... . The frequency
    of the Horizontal Sync pulses to match the ...
    Scottie_uk Scottie_uk March 2012 Chit chat
  • Something a bit like Jetpack Joyride in flavour?Jetpack Joyride is a fairly simple horizontal scrolling game, in which the player has one control. That control applies power to the jetpack as long …

    ... Joyride is a fairly simple horizontal scrolling game, in which the ...
    Bangstick Bangstick April 2012 New game ideas
  • Newbie needs help!!I own a 48K Speccy bought at a Car boot sale and would love to get it working although I haven't the faintest Idea what I am doing! It had a dodgy k…

    ... , it flashes and has the horizontal bars but keeps doing that ...
    Dinotramp Dinotramp April 2012 Hardware
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... ; remember, y is the horizontal coord!
    ld a,(hl ... /> ld a,(ply) ; player's horizontal position.
    rst 16 ; set ... the horizontal coord.
    ret
    < ...
    Saboteur Saboteur May 2012 Development
  • Video issue with my 1st 48K SpeccyHi all I'm a long time retro fan and I just picked up my first Speccy. It's a rubber key 48K with a rev 4a mainboard. It's a nice clean unit and i…

    ... working well except for a horizontal band of distortion that runs ...
    spookt spookt July 2012 Hardware
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> int col[NUM_TILES]; // hi-res horizontal tile position
    int dlin ... /> int dcol[NUM_TILES]; // hi-res horizontal tile movement
    int px ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> int col[NUM_TILES]; // hi-res horizontal tile position
    int dlin ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> int colEnemy, colPlayer; // hi-res horizontal tile position
    int dlinEnemy ... /> int dcolEnemy, dcolPlayer; // hi-res horizontal sprite movement
    int px ...
    Einar Saukas Einar Saukas July 2012 Development
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... -ord by 32 add the horizontal co-ord and add to ...
    daveysludge daveysludge August 2012 Development
  • 48K+ losing horizontal syncHello! I've got this 48K plus in perfect cosmetic condition and it works well except for when it gets a tad bit warmer the image rolls around. That w…

    Hello! I've got this 48K plus in perfect cosmetic condition and it works well except for when it gets a tad bit warmer the image rolls around. That would happen after about 20 minutes after powered on.

    Any advice?
    pkersey pkersey August 2012 Hardware
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... itself, instead of counting the horizontal tile position as char columns ... /> int hrc[NUM_TILES]; // hi-res horizontal tile position
    int dlin ... /> int dhrc[NUM_TILES]; // hi-res horizontal tile movement
    int px ...
    Einar Saukas Einar Saukas August 2012 Development
  • DSi XL & ZXDSI'm considering buying a DSi XL for use with ZXDS and was wondering if it has an interlaced screen or not. I currently have a DS Lite which plays ZX…

    ... on the screen, there are horizontal 'combs' on the screen).
    takapa takapa August 2012 Chit chat
  • Stealth AllRAM SpectrumHaving just received a couple of new keyboard membranes to fix a couple of machines with, the thought crossed me that I should do a special project w…

    ... static RAM should be bent horizontal. These should not go into ...
    Winston Winston August 2012 Hardware
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... which pokes 63298 with the horizontal co-ord when less than ...
    daveysludge daveysludge August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... hrcPlayer; // hi-res horizontal tile position
    int ... dhrcPlayer; // hi-res horizontal sprite movement
    int ...
    // update player horizontal position
    hrcPlayer += dhrcPlayer;< ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... // minimum hi-res horizontal position
    int max ... />
    // update player horizontal position
    hrcPlayer += dhrcPlayer;

    // update enemy horizontal position
    h += dhrc[f ...
    Einar Saukas Einar Saukas September 2012 Development
  • PLEASE HELP!! DEAD SPECTRUM!!Sad News!!! I have a spectrum issue 5 board and I'd done the general composite mod which was great and it worked with a divIDE plus (RWAP) and esxDO…

    ... .8.0. I was getting horizontal stripey banding on some games ...
    jayteebee jayteebee September 2012 Hardware
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... at a variety of increased horizontal and vertical resolutions. In fact ...
    Fruitcake Fruitcake April 2013 Hardware
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    Hello.

    Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playing area horizontally, one full attribute square (i.e. 8 pixels) at a time in order to be ...
    ccowley ccowley June 2013 Games
  • looking for a game - arkanoid clonehi guys, anyone familiar with an arkanoid/krakout clone which is played vertically? (like the wall or batty are horizontal) IIRC the game has black…

    ... the wall or batty are horizontal)

    IIRC the game ...
    de Vandemar Croup de Vandemar Croup June 2013 Games
  • Issue 2 black paper white borderGot an issue 2 here that has a 6c001e ULA, no cockroach, no transistor mod (although you can clearly see on the top of the z80 and on some legs, some…

    ... get red paper and four horizontal lines (indicating data line 3 ...
    Macc Macc July 2013 Hardware
  • MGT MOUSE - exist really ?I read disassembly of +D rom/ram code and from address #2249 is routine for read MGT MOUSE ports. I can't find any info about "MGT MOUSE". Exist real…

    ... Return if there was no horizontal or
    2254 RET Z ...
    velesoft velesoft August 2013 Hardware
  • Corrupt paper on zx spectrum 48kHi. When I power up my spectrum (issue 3) I get the light grey border, but the paper is black and it switches between thin red vertical lines and thi…

    ... vertical lines and thicker blue horizontal lines (position and length varies ...
    zxviking zxviking August 2013 Hardware
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