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Request: photo of 16k/+2 SpeccyI'm currently writing an article for a german retro-themed website called the equivalent of "videogame stories" (link [URL="http://www.videospielgesc…
... no less than 1024 pixels horizontal resolution? Uploading the result to ... -
Spectrum+2A(B) Stuck in Test ModeHello there my fellow WoS'ers, I have recently got yet another +2A(well B) but it only boots to the TEST Mode - multi colour bars with 1986 on them …
... the TEST Mode - multi colour bars with 1986 on them in ... -
WANTED - Artist and Designer for Shoot'em-Up...WANTED - Artist and Designer for original Shoot'em-Up game on the 128K ZX Spectrum. Two positions are available, Artist and Designer - although the …
... work on an ASCII-based horizontal scrolling shoot'em-up currently ... -
Grey +2 video output and oddities.I've been experimenting with one of the above that I acquired years ago, but had just been buried at the back of a cupboard. I've connected it up to…
... I have connected to its horizontal sync. input. Turning TR5 round ... -
A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
... coordinate
uchar dx; // signed horizontal speed in pixels
uchar ... -
PS3 audio issues...I'll be eternally grateful if anyone can help resolve this issue I've been having with my PS3. I'm basically trying to get my PS3 to go into my hi-fi…
... , and there are slow rolling bars on the screen. The phono ... thing. In fact, the rolling bars seem to be worse with ... -
Broken +2 (Grey), need helpHello, I got a broken +2, and as I have tons of them working, I want to repair it without fear :D When I power up the machine the I see a horizontal…
... machine the I see a horizontal pattern, dark to light gradients ... -
Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…
... />
I undestand that in horizontal dimension the number of pixels ... a single byte represents 8 horizontal pixels. But in vertical dimension ... -
SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…
... of the game (vertical or horizontal), you will create the waves ... -
old PC with Monocrome Monitor Out.So as discussed in the Carboot sale thread, I have brought and old Apricot Xi. It takes a monochrome monitor via a 9 pin D connector. Now I don't ha…
...
3 0v
4 horizontal sync
5 vertical sync ... . The frequency
of the Horizontal Sync pulses to match the ... -
Inefficient code in ROM, from ram-check to RAM-DONEHere is the inefficient code: [CODE] ;; ram-check L11DA: LD H,D ; Transfer the top value to the HL register LD L,E …
... that modifed one show blue bars instead red. -
Things to ponderJust some questions that have tugged at my curiosity recently, and since I'm stuck here sorting out a laptop (gorgeous Saturday, tons of things I cou…
... a lot of program launch bars available, but I seem to ... -
Something a bit like Jetpack Joyride in flavour?Jetpack Joyride is a fairly simple horizontal scrolling game, in which the player has one control. That control applies power to the jetpack as long …
... Joyride is a fairly simple horizontal scrolling game, in which the ... -
Is there any software that can do this?Not sure if this should go in here or Sinclair Misc... There's a YouTube user who says he's been experimenting with music visualization and his video…
... better than the usual 3 bars in demos with AY music ... -
What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…
... ; remember, y is the horizontal coord!
ld a,(hl ... /> ld a,(ply) ; player's horizontal position.
rst 16 ; set ... the horizontal coord.
ret
< ... -
emulators which support H/V scroll bars?You know, for years I've been using Fuse with a pokey little 4" window and moaning about it because the resize arrows didn't (appear to) work, then I…
You know, for years I've been using Fuse with a pokey little 4" window and moaning about it because the resize arrows didn't (appear to) work, then I'm checking through the options & help pages for various emulators looking for an answer to the ... -
48k+ CPU SocketThink I've bitten off more than I can chew... After the desoldering my z80 went without incident, no damaged pads, tracks etc. I expected the socket…
... me additional black and white bars. The internal speaker is buzzing ... -
Spectrum 48K help neededI hav got an old Specrtum 48K issue 3. When I plug-in power connector it doesn't show the home screen (c) Sinclair.... From about 50 times trying to …
... I have white-black vertical bars.
How can I check ... -
Video issue with my 1st 48K SpeccyHi all I'm a long time retro fan and I just picked up my first Speccy. It's a rubber key 48K with a rev 4a mainboard. It's a nice clean unit and i…
... working well except for a horizontal band of distortion that runs ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
... /> int col[NUM_TILES]; // hi-res horizontal tile position
int dlin ... /> int dcol[NUM_TILES]; // hi-res horizontal tile movement
int px ... -
BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
... /> int col[NUM_TILES]; // hi-res horizontal tile position
int dlin ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... /> int colEnemy, colPlayer; // hi-res horizontal tile position
int dlinEnemy ... /> int dcolEnemy, dcolPlayer; // hi-res horizontal sprite movement
int px ... -
Computer pranksAnyone ever play a computer prank on a friend, or had one played on you? Here's a few which will make you laugh that I did back in the day... In 19…
... courtesy of my kit kat bars which I would often stick ... -
Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…
... -ord by 32 add the horizontal co-ord and add to ... -
48K+ losing horizontal syncHello! I've got this 48K plus in perfect cosmetic condition and it works well except for when it gets a tad bit warmer the image rolls around. That w…
Hello! I've got this 48K plus in perfect cosmetic condition and it works well except for when it gets a tad bit warmer the image rolls around. That would happen after about 20 minutes after powered on.
Any advice? -
BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
... itself, instead of counting the horizontal tile position as char columns ... /> int hrc[NUM_TILES]; // hi-res horizontal tile position
int dlin ... /> int dhrc[NUM_TILES]; // hi-res horizontal tile movement
int px ... -
DSi XL & ZXDSI'm considering buying a DSi XL for use with ZXDS and was wondering if it has an interlaced screen or not. I currently have a DS Lite which plays ZX…
Does this Windows program exist?If you're anything like me, then you often (and I mean [B]often[/B]) are given a friend or family member's PC or laptop to sort out, as it's "running…
... filled with 'utility' menus and bars that no one would ever ...Stealth AllRAM SpectrumHaving just received a couple of new keyboard membranes to fix a couple of machines with, the thought crossed me that I should do a special project w…
... static RAM should be bent horizontal. These should not go into ...