World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.019s
<1…25262728293031…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... trying to get numbes to scroll within a character cell (bottom ... one needs MCODE.

    [CODE]100 BORDER 1:
    PAPER ... :
    NEXT B:
    STOP[/CODE]

    Enjoy!
    < ... of your characterset
    [code]
    10 for t=0 ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... ) The player slides agains't horizontal map blocks but not vertical ... ?
    4) Check the player code for holding direction keys in ...
    ASM ASM November 2010 Games
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... ) The player slides agains't horizontal map blocks but not vertical ... ?
    4) Check the player code for holding direction keys in ... appears I left some debugging code in with a few extra ...
    CodenameV CodenameV November 2010 Games
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... me all over and the code gave it away. I'm ... coding various parts of that scroll routine but haven't worked ...
    ASM ASM November 2010 Development
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... :). I will release the source code as soon as I fix ... loading issue and complete the code cleanup.

    [quote]Runs ... refresh rate (which means the scroll is not nearly as smooth ...
    utopian utopian November 2010 Games
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... refresh rate (which means the scroll is not nearly as smooth ... it was down to your code. I rarely use ZXSpin but ...
    Paddy Coleman Paddy Coleman November 2010 Games
  • LCD interfacingHas anybody interfaced [url=http://mdfs.net/Info/Comp/LCD]an LCD[/url] to a Spectrum? I'm toying with putting together an interface, a small 32x8 dis…

    ... unknown author:

    [CODE]; Some basic code for driving LCD alphanumeric ...
    DB 06h ; set no scroll, cursor shifts right.

    MSGEND:

    END[/CODE]
    roko roko November 2010 Hardware
  • Ewgf Banned again - a record?Less than 24hrs after returning from a 2 week ban, Ewgf is banned again. This has to be some sort of record. Can anyone beat this? Extra points for g…

    ... ...[/QUOTE]

    one poxy scroll routine!

    erm, oh ... ASM, yeah, erm, an excellent scroll routine. It's the core ... and it invalidates all my code? I don't know why ...
    guesser guesser November 2010 Chit chat
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... it's my own amateur code that's woefully inefficient space ... library. Using printf can increase code size 2-5k depending on ... always a competing tension between code+data size and speed. In ... height (1-24 acceptable) and horizontal width (16,24,32 acceptable ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... same thing that happens with horizontal rotation happens with vertical rotation ... , place him on an exact horizontal character coordinate so the engine ... more room for the object code, but for the moment the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... always a competing tension between code+data size and speed. In ... are 7 tables there for horizontal shifts of 1-7 pixles ... really matter. For example, the code for FRC starts at 25425 ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... accidentally plot to an odd horizontal pixel nothing will crash, ... + some room for library code and compiled code.

    You ... as follows:

    [code]
    sp1_TileEntry('A', newgraph); // ... is an aversion to code reuse and code sharing. It leads ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... ...

    Horizontal Sprites comprise of 4 animations ... below:

    [code]
    CHAR 1 CHAR ... Frame 3: |......XX| |XXXXXXXX|[/code]
    Back to Frame ... right:
    [code]Frame 0: | | |XXXXXXXX| |XX......|[/code]

    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... draw shapes' boundaries: for non horizontal lines, there must be exactly ... pixel per scan raster. For horizontal lines there must be two ... .tap]TAP here[/url]
    [code] 10 LET xc=128:
    mcleod_ideafix mcleod_ideafix January 2011 Sinclair Basic
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... I use PASMO to assemble code and automatically generate a working ... built-in.

    [CODE]
    ORG 32768 ;Where the ... BC times.

    ;Make horizontal colour stripes on screen 1 ... entry point label above
    [/CODE]

    And I ...
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 've made a little man scroll right smoothly but with no ... hurt.

    The rra code's below if anyone's ... from bug free):

    [CODE]org 33000
    xor a ...
    ret
    end
    [/CODE]
    R-Tape R-Tape February 2011 Development
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... screen smoothly scrolling vertically , whilst horizontal movement made the screen shift ... scrolling. Quite why it didnt scroll smoothly horizontally like it did ...
    Dwayne Dibley Dwayne Dibley February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... smoothly scrolling vertically , whilst horizontal movement made the screen shift ... Quite why it didnt scroll smoothly horizontally like it ... scrolling.

    To scroll 1 pixel vertically, you just ... pixels (32 bytes). To scroll 1 pixel horizontally you ...
    ccowley ccowley February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    [QUOTE=ccowley;516037]The best horizontal scrolling I've ever seen ... are all arranged in constant horizontal strips, with character-sized gaps ... elaborate bit of self-modifying code that amounts to just one ...
    joefish joefish March 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... are all arranged in constant horizontal strips, with character-sized gaps ... elaborate bit of self-modifying code that amounts to just one ...
    takapa takapa March 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... ]Hysteria[/B] the same rendering code as Cobra? I have always ... this game as the best horizontal scroller on ZX Spectrum. It ...
    maiki maiki March 2011 Games
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... Arda's point that the horizontal lines should appear closer & ... 30 & 31.

    [code]
    30 LET xl=c ... =-(c(17,2)/8)
    [/code]

    "If it's ...
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... . I had to change the horizontal lines loop to step by ... for some heights.

    [code]
    1 LET height=88 ... : CLS :
    NEXT l
    [/code]
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • 48k game to 128 DSK ?Yes exist a good way to convert a 48k game from emulator (z80, .sna, etc), to a dsk format to be used by emulators or the real Spectrum +3 ? thx in…

    ... . it converts snapshots to standard code block so you can use ... [/url]

    If you scroll to the last post, you ...
    Arda Arda March 2011 Sinclair Miscellaneous
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... I said I had some code running that is redrawing the ... long as you don't scroll sideways. Some limit on how ...
    Patrik Rak Patrik Rak March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , a seperate routine used to scroll the paper (window) up on ... or not. Write your own code to get the next string ...
    chev chev March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... />
    As for joffa's code, very big 6-7 masked ... attribute scrolling (joefish does not scroll attribute map) is not helping ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... cool! I see the code is full of push push ... copied into place in the code each frame and the ... it was a 2 pixel scroll, the 2 pixels on ... 522533]As for joffa's code, very big 6-7 ... attribute scrolling (joefish does not scroll attribute map) is not helping ...
    joefish joefish March 2011 Development
  • The most unique game loaderFor me it has to be Technician Ted, when the stripes give way to walking men and a timer.

    ... anyway, but seeing proper smooth scroll during the load, it really ... if I know how to code that, I was impressed nevertheless ...
    Patrik Rak Patrik Rak April 2011 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    [QUOTE=Arda;522843]Your code is fine. Sorry.[/QUOTE]
    ... it's 25fps? can you scroll faster? Eg. 2pixels or 3 ...
    joefish joefish April 2011 Development
<1…25262728293031…34>

Latest Posts

  • I am currently watching.....
    mel the bell on 5:54PM
  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
horizontal 1.8K 2.3K
scroll 3.1K 4.1K
code 41.6K 91.2K

Related Threads

  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Saving BASIC code as CODE... can't start programHi guys!<br /> <br /> I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon.<br /> <br /> I'm using the…
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch:<br /> <br /> 1. If hardw…
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…
  • im looking for a horizontal scroll routinehi, <br /> <br /> im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print rout…
  • 5C Horizontal timing vs 6C horizontal timing.Hi all,<br /> <br /> Just considering the timing difference in the video signal between the 5C and the 6C where the 6C ULA seems to have 50% longer…
  • Code Masters' adventures: where are they?Please help to find Dizzy and Seymour sequels. Why their distribution is denied ?

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • horizontal
  • code 16384
  • scroll line
  • scroll basic
  • basic scroll
  • basic scroll sprite
  • mastering machine code on your zx spectrum by toni baker
  • vertical scroll code
  • horizontal scroll
  • basic horizontal scroll
  • smooth scroll code
  • text horizontal scroll basic
  • horizontal text scroll
  • text scroll horizontal
  • horizontal scroll joefish basic

Copyright © 2024 World of Spectrum