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Search Again :: Adv Search 1000 results in 0.019s
<1…28293031323334>
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    [QUOTE=guesser;638800][CODE]
    10 LET a = CODE INKEY$
    20 IF ...
    40 GOTO 10
    [/CODE]

    works for me ... screen full of 0 and SCROLL? prompts but that's left ...
    Paddy Coleman Paddy Coleman July 2012 Sinclair Basic
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... accepts up to two steps (horizontal and vertical) in UDG address ... looks like this:
    [code]#UDGARRAY2,7,,2;63476;63477 ... ;63508;63509;63524;63525(knight)[/code]
    could be 'compressed' ... into this:
    [code]#UDGARRAY2,7,,2;63476-63525 ...
    SkoolKid SkoolKid July 2012 Development
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... them would need hacking the scroll routine - changing it from pixel ... scroll to char scroll. And there is of ... , here's my commented hack code :)

    [url]http://www ...
    Ralf Ralf July 2012 Games
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... published new demos for hardware scroll:

    [url]http://jbacteria ... .tap[/url]

    Source code here: [url]http://retrolandia.net ...
    antoniovillena antoniovillena July 2012 Development
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... .

    The slow, jerky scroll is a bit unnatural but ... /> Are you converting the original code or writing it from scratch?
    Ralf Ralf July 2012 Development
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... .

    The slow, jerky scroll is a bit unnatural but ... /> Are you converting the original code or writing it from scratch ... things (p.e. scroll) like original.
    The code is all written ... not got the original source code. This way is more interesting ...
    climacus climacus July 2012 Development
  • Saving space using procedural graphicsAfter spending several hours playing around with various packers to squash the Alien8 test screen$ it occured to me that maybe bigger space savings c…

    ... be easier (or faster) to code? That would predict accurately for ... % dither, (b) solid blocks, (c) horizontal and (d) vertical lines. It ...
    joefish joefish July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... instead of 3):
    [CODE]/* ----------------------------------------------------------------
    * BIFROST ... NUM_TILES]; // hi-res horizontal tile position
    int ... /> }
    }
    }[/CODE]
    The compiled version of ...
    Einar Saukas Einar Saukas August 2012 Development
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... of the thread

    [code]
    Check 62D2D64D
    Auto ... CHR$ 0'"Windows will automatically scroll upwards when required, or you ... can scroll them up manually:"
    ... #15
    9080 RETURN
    [/code]

    It may help ...
    Zetr0 Zetr0 August 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... needs to draw a character, scroll the screen, or clear a ... it supported hi-res) the code would be almost the same ...
    chev chev August 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... needs to draw a character, scroll the screen, or clear a ... it supported hi-res) the code would be almost the same ...
    Encarnado Encarnado August 2012 Sinclair Basic
  • Computer pranksAnyone ever play a computer prank on a friend, or had one played on you? Here's a few which will make you laugh that I did back in the day... In 19…

    ... line each of all the code they'd typed in.
    code that just does INC A ... ,A forever, making the border scroll stripes and shriek loudly, turned ...
    joefish joefish August 2012 Chit chat
  • Moar TR-DOS to tape conversions!I have posted three lame disk-to-tape conversions through snapshotting before, now (I guess) it's time to bring the rest of my complete collection he…

    ... Nintendo's hit game. The scroll texts are in Russian, the ... inspired after Brick Game handhelds. Code and music by Stanislav "KSA ...
    velesoft velesoft August 2012 Games
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... -ord by 32 add the horizontal co-ord and add to ... you'd simply execute -
    [CODE]ld a,#0x58
    or ... h[/CODE]

    3. Lookup table ...
    tstih tstih August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... first time...)


    [CODE]
    100 GO SUB 1000 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [YOUTUBE]g_GAjk-D5g0[/YOUTUBE]
    [CODE]100 REM HI-RES GRAPHICS ... =0
    185 REM DRAW HORIZONTAL LINES
    190 FOR H ... /> 320 DRAW 0,-175
    [/CODE]
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]KrTIa05p_PY[/YOUTUBE]
    [CODE]
    100 REM HORIZONTAL MOSAIC LINES
    110 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]c6WlLX8dC_Q[/YOUTUBE]
    [CODE]
    100 REM HORIZONTAL MOSAIC LINES
    110 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    This prints a horizontal bar increasing in 1% steps ... up the UDGs.
    [code]
    10 FOR a=USR ... -b*8): NEXT a
    [/code]

    Alternatively, presuming ... will print a horizontal bar of "score" length.
    [code]
    ... 0: NEXT s
    [/code]
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • LUMASCII - 4-level work-in-progess build...In case anybody wants to have a play... [URL="http://www.bobs-stuff.co.uk/extras/lumascii_4_level_wip_20120909.zip"]http://www.bobs-stuff.co.uk/extr…

    ... be played with just the horizontal shooting it currently has? Would ... firing, which could complicate the code a lot, of course...
    Gedlion Gedlion September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... is listed below:
    [CODE]
    /* ----------------------------------------------------------------
    ... 20 LOAD "tiles"CODE: LOAD "tilemap"CODE
    * 30 ... />
    // update enemy horizontal position
    h += dhrc ...
    Einar Saukas Einar Saukas September 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... br />
    [CODE]
    ZX SPECTRUM MACHINE CODE GAME 30 MINUTE ... br /> ;print car
    ;scroll road
    ;random road left ... down our blindingly fast machine code.
    Insert the ... atsign - jon.kingsman (reversed)
    [/CODE][/QUOTE]
    i think im ...
    buzzy buzzy September 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... file.

    BTW, this code is not optimal in either ... counter
    djnz scrlp ;repeat scroll loop 'B' times
    ret ... file. Modified from 'ADVANCED MACHINE CODE' book
    ld a,h ... /> ld d,a
    ret[/CODE]

    *EFMB uses something ...
    R-Tape R-Tape October 2012 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... , screen size. Smooth scroll, no colour. Jerky/Push scroll, colour.

    Huge conversion of C64 code, ultra ...
    Jmk Jmk October 2012 Games
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... /> ... change these two lines
    [code]scrolly:ld de,atext
    ld bc,38[/code]
    ... and insert this line ... />
    then try this:
    [code]
    10 INK 0: PAPER ... TO 30
    [/code]
    which will scroll the text in the ...
    Battle Bunny Battle Bunny October 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... 's 200-odd lines of code, whereas the various BASIC routines ... I was clicking on the scroll bar and the page wasn ... because large chunks of the code are identical. It would seem ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... 's 200-odd lines of code, whereas the various BASIC routines ... I was clicking on the scroll bar and the page wasn ... because large chunks of the code are identical. It would seem ...
    na_th_an na_th_an October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... object has moved, then for horizontal movement adding a space at ... axes are conventionally labelled x=horizontal and y=vertical, so if ... calculate a score.

    [code]
    5 PAPER 6: INK ... ;"\.:\::\::\:.";AT 20,x;"\':\::\::\:'": RETURN
    [/code]
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    ... a generic routine for this horizontal ellipse formula:

    [center ... the previous examples.

    [code]
    10 LET h1=50 ...
    90 NEXT h
    [/code]

    Just swap a ...
    Battle Bunny Battle Bunny November 2012 Development
<1…28293031323334>

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