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3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…
... things - first it was a scroller using ROM routines, then using ... -
What *Should* Have Been the Last Game to Be PublishedHi All, Inspired by the the thread about the last public/official/etc. Spectrum game, in your opinion, what would have been the ultimate (no hint in…
... of software houses tried to "push to Spectrum to its limits ... -
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
Thanks All,
I will modify the code for the faster push pop, move the buffer memory and see what happens.
Many thanks -
I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... as I think the commands PUSH and POP alter the SP ... -
I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... as I think the commands PUSH and POP alter the SP ... increments SP by 1.
PUSH and POP do alter it ... -
I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... as I think the commands PUSH and POP alter the SP ... -
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
...
PUSH BC
PUSH DE
PUSH IY
PUSH IX
PUSH AF ...
PUSH BC
PUSH DE
PUSH IY
PUSH IX
PUSH AF ... -
Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …
... /> PUSH BC
PUSH DE
PUSH IY
PUSH IX
PUSH AF ... af,af'
PUSH BC
PUSH DE
PUSH AF
... drop using AF' for push/pop and have it as ...