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  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... 16 pixels.

    X = horizontal, y = vertical here


    DELSHOT PUSH BC
    PUSH HL
    DEC B ...
    dmsmith dmsmith February 2014 Development
  • FBSThis is one of those things that is more like an experiment than a real project. I was trying to do this in BASIC, then realised my BASIC was too ru…

    ... to get a 50fps pixel scroller, either using [...][/QUOTE]
    If ... do a 50fpx 2-pixel scroller, I'd probably pre-shift ... 3 char-wide pipes, and PUSH them on screen. (like stormlord ...
    Timmy Timmy February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... tiles... but it's 4x3 (horizontal) instead of 3x4 (vertical)! In ... tried to optimise everything and push the hardware.
    Lee Bee Lee Bee March 2014 Games
  • C64 for the PiSomeone is writing the C64 natively for the Rasberry Pi and it looks amazing. I hope this will make someone do a ZX Spectrum too. Take a look its a…

    ... Spectrum, the things that really push the hardware (such as more ... 15 kHz refers to the horizontal sync frequency.

    ... broadcast system M have a horizontal sync frequency of 15.75 ... don't see (sorry!). Is 'horizontal sync frequency' the frequency you ...
    ewgf ewgf April 2014 Chit chat
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... c, 1
    loop:
    push bc
    ld a, c ... e, 0
    next_screen_line:
    push de ; save the loop counter ... for now
    push bc ; save the coords
    ; add the horizontal element
    ; not really needed ...
    polomint polomint April 2014 Development
  • games where all the levels are different?I was just playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002673]Kane[/url] and wondered what other speccy games there are where each…

    Gryzor is suprisingly varied for a Spectrum shoot-em-up. Horizontal run-and-jump scroller for level 1. 3D corridors for level 2. Vertically scrolling jump-climbing for level 3. The boss level used a single, stationary screen.

    I liked it.
    Muig Muig July 2014 Games
  • games where all the levels are different?I was just playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002673]Kane[/url] and wondered what other speccy games there are where each…

    ... shoot-em-up. Horizontal run-and-jump scroller for level 1. 3D ...
    weesam weesam July 2014 Games
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... cleared directly in screen by PUSH. At some points, like top ... 2 does same thing in horizontal scroll level.
    catmeows catmeows September 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... calculation done.
    ; Add the horizontal element.
    ld a,(ix ... +0)
    or a
    push hl
    call nz,pblock ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... calculation done.
    ; Add the horizontal element.
    ld a,(ix ... +0)
    or a
    push hl
    call nz,pblock ...
    R-Tape R-Tape December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... you do a copy. For horizontal scrolling, put the start address ... straightforward sequence of [B]POP / PUSH[/B]. Afterwards read next 32 ...
    Einar Saukas Einar Saukas December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... give-away someone's using PUSH as there are only so ... it could be done with PUSH, you could do something letterboxed ... a vertical scroller.

    Best trick might be 25fps PUSH scroll ...
    joefish joefish December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... ...

    A background scroller relying on PUSH (with a vastly simplified ...
    joefish joefish January 2015 New game ideas
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... must align 4 pieces in horizontal, vertical or diagonal to win ... is already full, it will push down all other pieces, so ...
    Einar Saukas Einar Saukas June 2015 Brand new software
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... must align 4 pieces in horizontal, vertical or diagonal to win ... 2, the new piece will push the entire column down, so ...
    Einar Saukas Einar Saukas June 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... this, as well. Also, combining PUSH-scroller and regular tile engine functionality ... most frequently used tiles with PUSH, the rest with LD. Hope ... method to use with a PUSH-scroller, IIRC you can speed up ...
    Hikaru Hikaru September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... this, as well. Also, combining PUSH-scroller and regular tile engine functionality ... most frequently used tiles with PUSH, the rest with LD. ... data as a string of PUSH commands, then extract the ... spoiling the content of some PUSH registers, and secondly you're ...
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... method to use with a PUSH-scroller, IIRC you can speed up ... ]

    you can see push scroller here
    [b]bathyscaphe level ...
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... spoiling the content of some PUSH registers, and secondly you're ... work but there's no PUSH-updater to it and any ... game tends to treat its PUSH engine more as a kind ... is where the idea of PUSH-scroller might have originated from, in ...
    Hikaru Hikaru September 2015 Brand new software
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... "frying pan"!!

    A "push fit idea" to support the ... a bit of luck" the horizontal flange at the top front ...
    harriusherbartio harriusherbartio October 2015 Hardware
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ... to do the 8-pixel horizontal step. It draws either one ... of a critical list of PUSH code, which is a great ...
    joefish joefish October 2015 Development
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... /> [b]Stormfinch[/b]
    [i](Horizontal shoot-em-up, multicolour, nirvana ... 2 ZX[/b]
    [i](Horizontal Scrolling Adventure)[/i]
    by ... .worldofspectrum.org/forums/discussion/51512/push-scrollers-3"]Link[/url]]
    Timmy Timmy December 2015 Games
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... /> [b]Stormfinch[/b]
    [i](Horizontal shoot-em-up, multicolour, nirvana ... 2 ZX[/b]
    [i](Horizontal Scrolling Adventure)[/i]
    by ... .worldofspectrum.org/forums/discussion/51512/push-scrollers-3"]Link[/url]]
    Timmy Timmy January 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... />
    Original MAME Map (rough) (Horizontal only):

    Width: 2688 ... ...

    After that, to push the count still further, then ...
    kgmcneil kgmcneil June 2016 Development
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... much help, because the [i]horizontal[/i] movement keys are arranged ... you're fast enough to push the relative key, you'll ...
    WhenIWasCruel WhenIWasCruel September 2016 Games
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... its done in this proportional scroller I wrote a while ago ...
    ld c,(hl)
    push hl
    print:
    db ...
    jamorski jamorski October 2016 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... made an impressive bi-directional horizontal shoot'em up, but it ... a little cube you can push around, but the aim is ...
    WhenIWasCruel WhenIWasCruel February 2017 Games
  • 2 scrolling linesHow would you draw, delete and scroll a 2 line landscape? [img]http://i1142.photobucket.com/albums/n608/daveyboyhughes/scramblines_zpsw0r2joew.png…

    ... (HL),r: INC H ...
    - Horizontal lines: these could even form ... proposed faster Sea Dragon 50fps scroller (it was too late to ...
    Lethargeek Lethargeek April 2017 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... bolts. To complete the game, push all the cylinders you come ... successful (perfect, I would say) horizontal scroll. The high difficulty will ...
    JuanF. Ramirez JuanF. Ramirez June 2017 Games
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    OK, so by keeping horizontal gaps between different types of ... same row of tiles, using PUSH, to give myself a few ...
    joefish joefish August 2017 Hardware
<1…3456789…34>

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