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<1…25262728293031…34>
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... dont want to play smart - it is your work - but how about ... . It can do one more sprite, which I haven't brought ... less than it takes to draw one sprite, and varies between machine ... got a better idea of how long things take I can ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... /> But this is why the sprite pixel table is in slow ... the top border to draw sprites) and the sprite attribute table is ... in fast RAM (it's also used to erase ... as I thought to run. I just need to make sure the ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... else noticed how to tell? Care to explain? (Look closely at the sprite). There ...
    Tom-Cat Tom-Cat August 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... can no longer insert a sprite and there is no type ... . The way around it is to make another screen your starting ... of trooper and chucked, themnrealised how to get around the problem
    BiNMaN BiNMaN September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... don't understand how I managed to get spawned bullets to go in ... the direction I wanted them to via sprite initialisation, because as you ... that using type 0 to spawn another sprite, if I have set ... the mother sprite set up to the same value, transfer to a global ...
    mulder mulder October 2009 Development
  • PC200 bootdisk and monitor connectionI picked up a PC200 today and it seems to work when connected to a TV set. There is one 3,5" disk drive, but what does it need to boot? CP/M? DOS vX,…

    ... a few hours to a few months depending on how much it ... .4MB floppy previously (I believe) - to my understanding, it is because ... cover the hole you say to the drive that is one ... flux density level , not enough to erase and write correctly for one ...
    Gods Gods November 2009 Hardware
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... a look-up table to shift the sprite data as you ... 127) fixed value ?

    How would it look like for ... /> I have two bytes of sprite data.
    1. screen ... left part of shifted 1 sprite data byte.
    2. ... left part of shifted 2 sprite data byte.
    3. ...
    popmilo popmilo November 2009 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... -shift code is jumped to.

    One sprite char is drawn ... give you an idea of how to go about it.

    sprite graphic for char to the left of this ... /> 54 ld a,(de) ; get sprite graphic
    55 inc de ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • just thinking about ...compo for zx 16k ? anyone ?

    heh, i just get idea how to use im2 on 16k model.< ... big but it gives chance to make custom memory map instead ... further research:
    a) check sprite routines of 16k games
    Fikee Fikee December 2009 Development
  • Everiss - A "highly respected person" ?It gets better..... [url]http://www.bruceongames.com/2009/12/13/high-drama-in-evony-llc-vs-bruce-everiss/[/url] Roughly - Ebony's lawyer (Dean Grou…

    ... 're referring to, my post was asking Mr Everiss how he can ... haven't had any time to do much else on it ... some more animations I need to program before it'll progress ... animation I'll do first to erase lines of boxes. Once I ...
    ewgf ewgf December 2009 Chit chat
  • Data from spectrum to compilerWhat's the easiest way of getting data from a virtual spectrum to assembler? I've designed some nice shiny graphics using BASIN but I'm not sure how…

    I worked out how to do it with TommyGun.
    to tiles, and then instert ... br /> It also seems to be determined to interpret pixels as not ... weird tho. Also seems to insist on mask data, ... stares at the 'tile is masked' option, which is clearly ...
    Gedlion Gedlion February 2010 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... linked list, heap, etc ; several sprite libraries -- sp1, etc). The documentation ... header file that tells you how to call a function, some ... provides a mental framework to understand how the library is ... /> I spend hours to find how to print highscore text at ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... have never been able to understand how CPC and C64 users ... artistic license to it.

    The sprite for Billy ... is shaping up well, very promising :) How big ... will he be compared to the background? ...
    retrogod retrogod February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... try - experiment with how much memory they take ... or less, depending on how many sprites you have ... time to draw the sprite. This is similar to using ... rows of your sprite already mirrored, to balance the time ... written a pixel-positioning sprite routine for the ...
    joefish joefish February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... to consider is pre-shifting half the lines in your sprite ... amount of time to draw the sprite. This is similar to using a ... the rows of your sprite already mirrored, to balance the time taken ... br />
    [QUOTE=Paradigm Shifter]How many sprites does DD have ...
    Fikee Fikee February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... I don't know how it all works anymore ... really tested but I tend to write bugfree code too ... not the only one to implement such a thing ... that often for people to remember what's good ... or have working examples to hand.... Unlike sprite code and stuff which ...
    csmith csmith February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    You know how to code in C++ though... ... C? z88dk has a nice sprite library.

    EDIT: ... just use RANDOMIZE USR calls to call the machine code. ... EDIT2: I've only known how to code Z80 machine code since ... Once you get used to not having many registers it ...
    Paradigm Shifter Paradigm Shifter February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... s a sprite engine writen by the Mojon Twins to be used ... now I have no time to translate it, sorry. But ... are the adress you have to poke and maybe you ... (and you can manage to use it in your spectrum ... ) I'll try to write a fast "how to use" when I ...
    apenao apenao February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... s a sprite engine writen by the Mojon Twins to be used ... now I have no time to translate it, sorry. But ... are the adress you have to poke and maybe you ... (and you can manage to use it in your spectrum ... ) I'll try to write a fast "how to use" when I ...
    Robin Robin February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    Yeah it looks top banana.

    I already know how to code in C so I traught myself Z80 instead. I did borrow a few ideas from your sprite library ;)
    Paradigm Shifter Paradigm Shifter February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... /> I already know how to code in C so ... a few ideas from your sprite library ;)[/QUOTE]
    ... which means any sprite library has to compromise in one ... than one that caters to different program needs.
    I forgot to mention the block memory allocator ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... same thing like moving small sprite.

    ... (masked) sprite takes about 5000T to draw. sprite routine which have to ... very rough estimation for masked sprites with preshifted data ... T (including amortized overhead of sprite routine).

    Fikee Fikee March 2010 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... that would help me learn how to use the system, which I ... loaded the SevenuP sprite editor and thought "What sprite can I design ... designed the protagonist or "player sprite", which was originally a white ... the house sprite and then made some simple code to draw ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... in a table. starthere shows how to do it. I find self ... pixels for last column of sprite to be drawn (1 default)
    sprite to be drawn (1 default)
    to graphic pointers to change sprite frame
    ex ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... will make it easier to move your sprite around in pixel ... assembler and pretty good to see how things are done. The ... INC H or zx_saddrpdown), write sprite data there, etc. Using ... placement horizontally requires you to shift the sprite graphic right before ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... amp; THREE have doors added to the maps (with fairly good ... change design decision concerning how to handle the doors and emerging ... Originally, the plan was to use a sprite for the door and ... animate it opening, however, such sprite use has been deemed wasteful ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sent an email to you concerning ideas about how to do the sprites ... of the email to Swainy, to propose an idea about sprite design, and ... 16x10 tiles, the masking and sprite maps being something like 3x4 ... - We can recycle and reuse sprite tiles and mask tiles in ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprites and wanted to recycle various sprite parts, to save space, how would I ... a whole tile when the sprite to be printed will only be ... rules for the sprite designers about how they are allowed to split the ...
    kgmcneil kgmcneil March 2010 Development
  • Learning C for z88dkI've never gone much beyond basic, a little bit of z80 assembler, and some Delphi which I had lots of help with. I've forgotten 99% of what I learne…

    ... it there's several levels to understanding how to write programs with z88dk ... :

    1. Knowing how the ... code as well as routines to calculate pixel and attribute ... the functionality of Alvin's sprite library since I've ...
    dom dom April 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... the problem of not knowing how to answer.

    First ... I wanted to thank you for the comments ... does seem like the main sprite is sort of Duke ... re stuck for ideas, how about a Duke Nukem game ...
    But if I want to make a Duke style game ...
    Timmy Timmy April 2010 Games
<1…25262728293031…34>

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