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<1…28293031323334>
  • Interesting use of Hama beeds[url]http://www.zx81stuff.org.uk/spectrum/hama.html[/url] End result is very good.

    I would do this if I knew how to stop the splits from happening, I've seen some brilliant Hama Bead sprite-art on Deviant Art, and I want in on it.
    The Lone Magpie The Lone Magpie March 2011 Chit chat
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y ... that would allow me to store or display the ... purpose, and the ability to relocate them to any address. The ... from Basic. I know how to do sequential or character by ... be the slowest way to display an image in ...
    Dr BEEP Dr BEEP March 2011 Sinclair Miscellaneous
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... changed my mind and decided to make the fourth game because ... specific circumstances (If an enemy sprite occupies the bottom part of ... is slightly above an enemy sprite and is moving sideways. The ... an enemy sprite without losing a life. If you know how to exploit ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    I was pondering about how to tidy up the ... text without having to erase it prior to calling the routine, ... already printed or how much there remains to be printed. ... for the string prior to printing any of it, ... etc. Any thoughts on how to resolve this conundrum?
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... ;539659]I was pondering about how to tidy up the printing of ... by text without having to erase it prior to calling the routine[/QUOTE ... column code you just need to read the screen byte and ... mask off the area to be printed to with an AND before ...
    chev chev May 2011 Sinclair Basic
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... the point being: no matter how optimized your code for posting ... of the cursor is hidden. how to handle this?

    3 ... bitmap follow each other sequentially) to screen using clipping? except for ... it seems almost like a sprite library? in short - i would ...
    tstih tstih June 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... ]

    That helped. Easier to see it frame by frame ... i've drawn up a sprite based on (umm, I mean ... ... heh...) the tutorial to give me some idea of how to do it...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... of a fence, his sprite has a higher priority ... simplification is to restrict each screen to 8 layers ... br /> I didn't mention how to implement control lines, but that ... flag per character to indicate "unconditional obstacle", another to indicate "alarm ...
    Einar Saukas Einar Saukas July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... want to make use of sprite code already available, here is how you ... if no change to sprite graphic
    call sp1_MoveSprPix ; move sprite to absolute pixel ... I can't figure out how to get the code runable in ...
    TechnicianSi TechnicianSi July 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... to test if the screen conversion is working. The sprite ... is just a unused sprite left from ... thanks for taking the time to put it together :-)
    how to code. Could take a ... and your point on how the screens are put ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... I posted here. This is how I think it should work ... nothing but goes back to the original sprite in next
    line ... of the sprite) is added to it, so the sprite's new
    location is right next to the sprite it collided with before.
    matti1234 matti1234 July 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... These sprites would still have to be masked though, otherwise they'd ... had already had to simplify some rooms to keep the frame ... 's reasonable to assume the more sprites = more sprite masking = more ... that would minimise the need to use sprite masks.

    ...
    Bangstick Bangstick July 2011 Games
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... way to prevent flicker, and that is to delete the old sprite line ... if I can work out how to do it with my on ...
    Sokurah Sokurah August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... )
    or 0x0f ; change column to destination minus 1
    ld ... appropriate column, which is exactly how the regular "print comma" works ... personally find it very useful to erase characters at the rest of ...
    Einar Saukas Einar Saukas August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... 562187]How close do you reckon you are to ... able to finish work on the third sprite routine ... in there (of 4) before I go to ... still want to improve, but don't know how to (yet), ... and the occasional requests to change something but hopefully ...
    Sokurah Sokurah September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... be the one to ask how simple it really is ... your description, Im tempted to imagine that one checks ... points around the sprite before printing the sprite on screen, ... , however... Is that how you would do it?... ... a read of his How to Write ZX Spectrum Games ...
    spud spud September 2011 Development
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    happy to offer my doodling skills....but don't have a scooby doo how to do anything technical so unless there is an idiot proof sprite making thing out there I can plug n play I may not be much use to you
    Wookiee Wookiee September 2011 Development
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... I can use pointers to each sprite frame to avoid awkward calculations.
    sprite, you could draw whatever ... to draw it facing each way - think of the robot sprite ... how to do anything technical so unless there is an idiot proof sprite ...
    jonathan jonathan September 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... then how would i go about displaying a simple character sprite then ... /> Ooze, and do you know how to execute a single assembler instruction ...
    Ralf Ralf September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... the debugger and saw just how much stuff the ROM routine ... 'll have to admit I'm not sure how/why the ... the sprite drawing side of things that I started yesterday. Specifically, how to ... scrolls down.

    Time to get started!

    :-)
    Zoltar Zoltar September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... is it possible to use flicking attributes to achieve semi-colours ... fps, but only has time to erase and redraw 7 sprites along ... s three playing pieces, one sprite beside the hopper, and three ... it takes around 5 frames to redraw the entire contents, redrawing ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... they'd really have to animate faster and that wasn ... yes, you do have to watch how much memory you're ... engine and the tables to speed up sprite drawing take up ... />
    As for a sprite editor, no, I don't ... or block area copies to move stuff around between ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... fps, but only has time to erase and redraw 7 sprites along ... s three playing pieces, one sprite beside the hopper, and three ... colours going right across the sprite.[/QUOTE]

    [QUOTE= ... animations are done with whole sprite frames. That seems a bit ...
    Einar Saukas Einar Saukas October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... three or more crates to fall and make three ... Buzzsaw+[/URL] page shows exactly how to do it (although it ... column from the right to squash 3 rows at ... s a Wally, to allow the main sprite to walk over different ... and for both sprites to keep their own colour ...
    Einar Saukas Einar Saukas October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... it. I specifically choose to restrict re-distribution without permission ... this character has specifically chosen to ignore that.

    ... Buzzsaw+[/URL] page shows exactly how to do it (although it ... empty part of the conflicting sprite (i.e. if Wally ...
    ewgf ewgf October 2011 Brand new software
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... , writing your own draw code, how to use tile animation, etc.
    to operate on the sprite graphic directly to effect angular ... there are no dangling pointers to the sprite graphics remaining in internal ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... allocate with sbrk()? (How much will a sprite generally use?)[/QUOTE]
    to an array) and sp1_PutTiles (copies ... call), if you want to reuse the sprite tile list for multiple ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    Thanks for the help, but i was looking more for assembly language source code showing how to get a simple sprite to display onscreen or even a tutorial explaining how to do it more then a sprite demo tape.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ... basics.
    1) Learn how to render (say) a 16x16 ...
    2) Evolve (1) to work for any character position ... by having (say) 4 sprite frames each 32 bytes ... a sprite number which is then used to work ... start address of the sprite you want to render.

    BloodBaz BloodBaz October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... the left side sprite to the right, you have to draw the few ... side of the left side sprite onto the left side of ... that me attempting to write a guide on how to edit the game ... the people who really know how to tear the JSW engine apart ...
    dm_boozefreek dm_boozefreek October 2011 Development
<1…28293031323334>

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