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<1…28293031323334>
  • Improving existing games by hacking?Certain ZX-Spectrum games are already too close to perfection so it seems nothing else could be changed within the hardware limitations to make them …

    ... some more info on how to edit the alien sprite movements as well ...
    FrankT FrankT November 2011 New game ideas
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... further.

    To test if you uderstand how it works try ... writing your own code to display a sprite ... code of existing games to see in practice how people do it ... br />
    You may like to start with smaller games, especially ...
    Ralf Ralf November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... per pixel. To move a sprite one pixel to the right involves ... means you draw you sprite to screen at column 14 with ... to figure out how much rightshift needs to be applied to the sprite ... shifted version of the sprite image to write to the display.
    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... ?

    4) how to deal with sounds? Any formula ... don't always tell how sprites are different from ... mostly* all classic arcades. How do you think, can AGD ... nothing to stop you setting up a blank sprite, or ... really had a clue how they've implemented certain ...
    jonathan jonathan November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... isn't a way to change the sprite colours they take ... />
    what we have to remember is that the editor ... little room as possible to leave as much space ... on Jim Beam, you tend to ramble)

    ... flippin horace, now how he managed to do that is voodoo
    BiNMaN BiNMaN November 2011 Development
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... />
    I'd like to see a masked sprite routine used though. Just ... , the interior detail of the sprite could still be masked out.
    joefish joefish December 2011 Brand new software
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... said he'd do a masked sprite routine with similar line by ... ]fill_bytes[/I] must be ORGed to a page boundary, entry point ... code you have been nominated to do the masked sprite routine, :P
    polomint polomint December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... nominated to do the masked sprite routine, :P[/QUOTE]

    Masked sprite ... it's better to write your own sprite editor, then ... a "dirty character" system to save on space and ... collision detection, sprite mirroring, the editor to create the correct ...
    Turkwel Turkwel December 2011 Development
  • The Sinclair Myth - New Scentist June 12 1986I thought you'd all find this particularly interesting, so I scanned it especially for the holidays! Merry Christmas! [url]http://www.zxdesign.info…

    ... -80), due to Clive's machine. How? The keyboard ... writing printer drivers to copy the screen to printer, writing ... and wrote my first sprite engine (it flickered a ... weekly basis to take home. That is how it worked ... owners who only knew how to LOAD"$",8,1 and ...
    Alcoholics Anonymous Alcoholics Anonymous December 2011 Sinclair Miscellaneous
  • The Sinclair Myth - New Scentist June 12 1986I thought you'd all find this particularly interesting, so I scanned it especially for the holidays! Merry Christmas! [url]http://www.zxdesign.info…

    ... a TRS-80), due to Clive's machine. How? The keyboard had ... magazines and wrote my first sprite engine (it flickered a lot ... C64 owners who only knew how to LOAD"$",8,1 and spent ... there at that time" to fully understand how wrong Weesam is.
    zxspecticle zxspecticle December 2011 Sinclair Miscellaneous
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... have a 16x16 sprite available, I can show you how to use it ... :)[/QUOTE]

    help yourself to anything ...
    BiNMaN BiNMaN January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... around with, which can lead to some horrendous crashes, particularly if ... like [I]Dingo[/I]'s sprite routine, where it's actually ... running almost simultaneously. One to erase the old sprite line-by-line, and ... one to draw the new ...
    joefish joefish January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... around with, which can lead to some horrendous crashes, particularly if ... like [I]Dingo[/I]'s sprite routine, where it's actually ... running almost simultaneously. One to erase the old sprite line-by-line, and ... one to draw the new ...
    ccowley ccowley January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually ... running almost simultaneously. One to erase the old sprite line-by-line, and ... one to draw the new one ... I used the alternate registers to point to some graphics that was ...
    Sokurah Sokurah January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... did you take to learn assembly well? To know how to make a game ... /> If I can show a sprite and move it onto the ...
    Turrican Turrican January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... did you take to learn assembly well? To know how to make a game ... /> If I can show a sprite and move it onto the ... time you might be able to create something quite quickly.
    Morkin Morkin January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... started this Thread to show how easy it was to use SP1 etc ... . to code sprites and this ... do write a brand new sprite routine every time - I think ... would it be cheating to use the sprite hardware or the text ...
    Turkwel Turkwel January 2012 Development
  • Demfir for DivIDEGot my DivIDE today, and decided to play about with the firmware, and with everything very easy to install/test/remove I thought i'd try Demfir out. …

    ... usable, you can load and erase any files and switch between ... [/QUOTE]

    Any ideas how to take Demfir off and reinstall ... nothing when I press enter to go to the file selection menu ...
    TechnicianSi TechnicianSi January 2012 Sinclair Miscellaneous
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude sprite...in ...
    180 FOR N=0 TO 7
    190 READ A ...
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ...
    (I have no idea how you can solve this, perhaps ... built in UDG designer to create the sprite AND inject the ...
    2) I'm trying to learn stuff, so figured getting ... br />
    I'm used to Excel as well so figured ... I can work out how it does stuff
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude sprite...in ... copied the above lines in to my version on BASin and ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... takes about 20 scanlines to update each sprite, which is quite a ... doing it whilst the sprite is being drawn. How awkward that is ... number of sprite images in JSW means they have to be decompressed ... one of the most hardware sprite intensive examples on the plus ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... it's a real nightmare to implement complex routines that must ... do not recommend anyone attempting to do so.[/QUOTE]
    ... point to address 0 (into the ROM). If you position a sprite ... optional stuff, deciding what to erase and what to draw next, comes after ...
    joefish joefish March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... "someone" will tell you how to draw/code the moving elements ... Basically, for each sprite, you need to know:
    - Sprite format: normally they ... sprite routine that needs to be written will be based in how ... needed to be drawn as well as the sprite itself.< ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... little and made some changes to be more in line with ... you are going for the masked sprite type of routine (in which ... redesign the tree scenary to allow for players to walk under them ... rather than through), but closer to your vision, I think... May ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Matching calls and returnsHi all, A pretty fundamental question here that I probably should have sorted by now. I've noticed how much the stack has built out in my current g…

    ... be an address (maybe pointing to a sprite or vector table). This ... (& have now worked out how to avoid it altogether rather than ... programmer is required to do from time to time. It's ... mainly the former, but good to know some highly experienced coders ...
    R-Tape R-Tape April 2012 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... a bigger composite sprite (e.g. 16x16) does seem to be a ... of 'standard' sounds/values to start playing with would do ... an example of how to select and then change sprite behaviour using the ... demonstration of how the inventory functionality can be used to form ...
    jonathan jonathan April 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... , the sprite is 16x16 (2 bytes), why three blocks? And how to control ...
    NRA NRA May 2012 Brand new software
  • Kralizec, a MSX development group, publishes "MajiKazo" for ZX Spectrum[youtube]wJI30FyT7Qw[/youtube] It's a port from a MSX game called [URL="http://www.generation-msx.nl/msxdb/softwareinfo/3449"]MajiKazo[/URL] release…

    ... ;583899]I'd like to see a masked sprite routine used though. Just ... interior detail of the sprite could still be masked out.[/QUOTE]

    The enemy sprites are masked, only the main character isn ...
    Metalbrain Metalbrain May 2012 Brand new software
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... knowledge with this, how do I get the sprite to animate left? :p ... the screen transition issue. To stop the sprite from dropping down. Put ... /> [I]Raises the player sprite 2 pixels; automatically drops back ... the issue of getting back to the start screen after ...
    TechnicianSi TechnicianSi May 2012 New game ideas
<1…28293031323334>

Latest Posts

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