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Search Again :: Adv Search 1000 results in 0.267s
<1…28293031323334>
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... I am not sure how that would look with ... I looked at the death sprite again tonight. The demo ... fps and the death sprite having features of a ... the inconsistent step size (sprite movement rates are measured ...
    * arrange to draw death sprite every frame or every ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... I am not sure how that would look with ... I looked at the death sprite again tonight. The demo ... fps and the death sprite having features of a ... the inconsistent step size (sprite movement rates are measured ...
    * arrange to draw death sprite every frame or every ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... I just translated the comments to english. :lol:

    [ ... sprites need to be masked, but you don't have to preserve and ... preservation and restoration for each sprite, but since the buffer is ... painted, which could be useful to do clipping. In the example ...
    Metalbrain Metalbrain May 2012 Development
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... tool.

    How about a simple one to start with - a ... graphic.[/QUOTE]

    A sprite editor would be a good ... we already have.
    To make such sprite editor thing, we only ... have not yet an idea how to create an "import picture" algorithm ...
    clausjahn clausjahn May 2012 Emulators
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... programs that need the RAMdisc to run.[/QUOTE]
    Maybe implementing ... it as a .command to activate it?
    Or making ... read/write there with auto-erase with a esxDOS reboot?
    how to program a command for esxDOS ...
    Encarnado Encarnado July 2012 Announcements
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Thanks, I wanted to experiment with BiFrost to see exactly how to input sprite data.But I didnt want to write the loader each time I compile.

    But I realise I should create my own demo to start experimenting.
    slenkar slenkar July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... wanted to experiment with BiFrost to see exactly how to input sprite data. ... But I didnt want to ... should create my own demo to start experimenting.[/QUOTE]
    Whenever you want to test your compiled program, simply ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... code along with the sprite data even if ...
    I would love to sprite up some content for you ... have an initial play to see how it works, what ... room for goodness knows how many hundreds more. It ... to create another planet and teach one of Binman's aliens how to ...
    jonathan jonathan July 2012 Development
  • Low level microdrive programmingSo I'm on my lunch break trying to find out about low level microdrive programming (without using IF1 ROM). I see one can use port 0xe7 to read and w…

    ... ) I still don't understand how do COMMS_CLK and COMMS_DATA work ... ) stop motor

    7) To erase microdrive/create a GAP you ... erase bit
    c) stop motor (but when? how do i know how ... many bytes i deleted? something to do ...
    tstih tstih July 2012 Development
  • Low level microdrive programmingSo I'm on my lunch break trying to find out about low level microdrive programming (without using IF1 ROM). I see one can use port 0xe7 to read and w…

    ... ) I still don't understand how do COMMS_CLK and COMMS_DATA work ... /> [QUOTE=tstih;642022]
    7) To erase microdrive/create a GAP you ... erase bit
    c) stop motor (but when? how do i know how ... many bytes i deleted? something to do ...
    zx81 zx81 July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... I will demonstrate how to use the "built-in sprite support" provided by ... BIFROST*, so you will be able to ... ![/QUOTE]

    Looking forward to it. Fantastic stuff. This is ...
    tstih tstih July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... Otherwise it's still possible to apply this technique, although ... you have a 8x16 sprite in the 16x16 frame ... and then move the sprite one char and start ... take the chance to explain how to minimize the number ... It will also demonstrate how to use both sides of ...
    Einar Saukas Einar Saukas August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... beyond doubt that they knew how to do it so I ... LD DE,70*256+70 ;sprite
    LD BC,67*256 ... LD DE,70*256+70 ;sprite
    LD BC,68*256 ... LD DE,67*256+67 ;sprite
    LD BC,66*256 ...
    LD (ColorTable+2),DE ;sprite
    JP 37957
    < ...
    Ralf Ralf August 2012 Games
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... writing a masked sprite routine, I'd suggest not to use CPL to calculate ... doing a xor/or mode sprite routine instead, without masks. It ... the preshifted versions of the sprite.
    Timmy Timmy August 2012 Development
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... . What are you trying to achieve, a masked sprite as Timmy says?

    For masked sprites and shifting ... so you'll probably have to set on the carry)
    Ralf Ralf August 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... minimise the time between erase and redraw as much ... possible. ( so don't erase, then calculate new position, ... positions in variables, then erase old and draw new ... you don't even have to erase it - the extra space ... to be a really big sprite, but hardly any work to ...
    Gedlion Gedlion October 2012 Sinclair Basic
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... I would like to check whether a sprite is 16x16 aligned ... I don't know how to make it in AGD properly ... but I'm not going to modify AGD, because I ... but I don't know how to handle that possible 'fractional- ... values by ten (but how about possible byte-size overflow ...
    NRA NRA December 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... often I would like to check whether a sprite is 16x16 aligned ... , but I don't know how to make it in AGD properly ...
    bobs bobs December 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... something wrong with the sprite routine or sprite data.

    Sometimes ... yet, I don't know how to handle the walk, crouch,jump ... 's ok. I still need to do this thing, though I ... blank 8x8 squares above the "sprite".

    here it is ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • New game: Pitfall III wrath of KingcrockI'm releasing this new 'divertissement' made by Gabriele with AGD on behalf of him. The game is a platform affair where you should pick up the four p…

    ... and I like the sprite animations. One small issue ... screen I occasionally seemed to get slightly trapped in ... facing) when I wanted to go out of the ... is short I wanted it to be difficult
    ... sort of excercises to learn how to program and to see what can ...
    gabriele amore gabriele amore February 2013 Brand new software
  • New game: Pitfall III wrath of KingcrockI'm releasing this new 'divertissement' made by Gabriele with AGD on behalf of him. The game is a platform affair where you should pick up the four p…

    ... me quite a few goes to see more than two ... presented and I like the sprite animations. One small issue ... a screen I occasionally seemed to get slightly trapped in ... facing) when I wanted to go out of the screen ... that I don't kow how to avoid is that occasionally ...
    gabriele amore gabriele amore February 2013 Brand new software
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> And should tiles be enabled to be masked at all? It could ... example is a masked fence, where a sprite can pass behind ... you force the user to use single frame masked sprites for these ... example) and not have to use their sprite slots.
    Though technically ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... example) and not have to use their sprite slots.
    [/QUOTE]< ... the sprite count accordingly.

    I suppose tiles could be masked ... tool, and I have to say no to a few things when ... thing, another will be designed to do something totally different. ...
    jonathan jonathan February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... allow you to have masked sprites in your games?
    b) How can ... you convert existing AGD-made projects to modify them ... in TG?
    c) How can you ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... 685826]Could someone please answer to [URL="http://www.worldofspectrum. ... /> TG could be configured to allow masked sprites in AGD games if ... select the code you wish to convert to TG
    3) save ... not sure, but there are sprite grabber utilities out there that ...
    mulder mulder March 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... allow you to have masked sprites in your games?
    b) How can ... you convert existing AGD-made projects to modify them ... in TG?
    c) How can you ... engine from the speccy version, masked sprites would (as Jonathan has ...
    BiNMaN BiNMaN March 2013 Development
  • free gfx on WOSAs some of you have seen i am doing free gfx. I hope you enjoy them as i did draw some and some were ripped and then retouched up. If anyone wants me…

    ... 689058]I could not resist to check how your graphics would look ... character boundaries before painting) only to show the potential there... It ... is destroyed, for the main sprite anyway. Leave the rest dull ... br />
    If in doubt how to color him in multi-color ...
    Sadako Sadako March 2013 Development
  • New game: Gem ChaserGem Chaser - a frantic 70 level arcade/platform/puzzle game. Collect the gems which are the same colour as you, then change colour to collect more -…

    ... I will then pass back to the Electric Wolf crew ... conversion issue I'll try to figure it into my ... or possibly in an update to the current build.[/QUOTE]
    sprite for the player I ... ! man I wish I knew how to design those things!
    : ...
    gabriele amore gabriele amore March 2013 Brand new software
  • New game:The lost island[IMG]http://rghost.ru/44782254/image.png[/IMG] download link - [url]http://speccy-live.untergrund.net/wp-content/uploads/2013/03/The-lost-islandf.zip…

    ... ]AGD sprites aren't masked and I don't ... Jonathan XOR'ed them to keep the speed up and ... also limit it to 12 per screen.[/QUOTE ... the sprite limit.

    Another good feature to have ... would be to allow a sprite to continue walking ...
    Sadako Sadako March 2013 Brand new software
  • New game: Gem ChaserGem Chaser - a frantic 70 level arcade/platform/puzzle game. Collect the gems which are the same colour as you, then change colour to collect more -…

    ... if you put an animated sprite for the player I will ... but he keeps asking me to play FD!)
    and qhat ... ! man I wish I knew how to design those things!
    :D ... PM if you like about how you'd wish the player ...
    bobs bobs March 2013 Brand new software
<1…28293031323334>

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