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<1…28293031323334>
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... ]That is much more understandable to me :)

    I ... There is e.g, routine to put graphics blocks extremly fast ... you something like Sprite.
    If you learned how to use ZXBC, you ... will never want to switch back to anything ...
    LCD LCD April 2013 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... - - -

    Someone said how the sprite for Rainbow Islands looked better ... about the Spectrum sprite, and there is something to it, but ... wasn't sure how to mask it so decided to invert it ... but how hard would it be to make a better sprite and ...
    Sadako Sadako May 2013 Games
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    [QUOTE=g0blinish;692809]how to extract sprites and mask?
    ... a byte.
    A=0 to P=15.
    Its a ... width and height of the sprite in pixels.
    Width will ...
    Kiwi Kiwi May 2013 Development
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ...
    1) real-time up to some 12 + 20 = [B] ... , so I'm inclined to iso; too much fuss ... be possible to mitigate possible color/gfx sprite clashing without ... Would you prefer a "castle" to seat at the top, the ... even don't know how to start this project correctly ...
    NRA NRA May 2013 New game ideas
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... the download, (that compiles to spectrum)[/QUOTE]Well, you ... =10&t=94]How to create a new library ... moves large (100x100) sprite by control of keyboard[/url ... I'm actually planned to implement it through the ... source (you'll need to develop the all libraries ...
    Oleg N. Cher Oleg N. Cher May 2013 Development
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... of simple example programs to show how a faster processor could ... XOR, some are LOAD to illustrate different sprite types. If you ... but you can still see how increased processor speed would ... for kempston).

    This sprite engine handles any number of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... possible). EDIT: I will erase 1 cell (if I didn ... (1) algorithm (independent of how large my snake is). EDIT2 ... writing that gets done to the arrays is the ... I read the start position to erase it in the loop as ... vs. SoA [structure of arrays]). How big is the L1 and ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • How to get 720KB on Opus Discovery floppy (using PC drive)I upgraded an Opus Discovery yesterday with a PC drive, but I'm looking for the way to get a floppy formatted as 720KB. If I understand other topics…

    ... had a simple awnser to my question about how to format a 720KB ... are the issues to address when people want to go beyond the ... who use a hobby to think and to tinker outside standards. Those ... Spec128, and extended CLS and ERASE commands. You also could wait ...
    roko roko August 2013 Hardware
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... ]I figure cursors may have to be an attribute overlay - ... just overlay a monochrome cursor to make the effect work.[/QUOTE ... just redraw the previous tiles to erase it.

    [QUOTE= ... for everything else. That's how [URL="http://www.worldofspectrum.org ...
    Einar Saukas Einar Saukas August 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... necessarily, I would be happy to have a game designer that ... 't know how to explain this properly) but only show one sprite or ... .. but then it would have to move sprites necessarily by 8 ...
    gabriele amore gabriele amore September 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... It's certainly interesting to read how bizarre the business was back ... that could end up reluctant to want to revisit it, but then ... used as a mask to ensure that sprite graphics were not drawn ... character-by-character, to a full back-screen. To render the game ...
    joefish joefish September 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... each letter, in order to find out how many pixels the entire ... text needed to be shifted, before ... .

    [QUOTE=Crisis;723931]how about 2 drivers ?[/QUOTE]
    to erase a certain area, that you ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • ReRun - Speccy OutRun done better[IMG]http://img.photobucket.com/albums/v661/Swainy_boy/outrundelux_zpsb772e8cd.gif[/IMG] Any takers? Smaller sprites, faster game.

    ... an attempt to see if sprite graphics could be recycled to create new ... so we were open to ideas about how the sprites could be ... clues about the thinking concerning how the screen was thrown together ...
    Example of how I once used to feel about Racing Games ...
    kgmcneil kgmcneil September 2013 New game ideas
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... .wordpress.com/2013/09/08/how-to-write-zx-spectrum-games-chapter ... clipping the sprite collision box corners to more closely fit the sprite (i ...
    Arjun Arjun October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the sprite demo comes in. I wrote it to show how everything connects to ... you wanted to know, like "I only wanted to know how sp1 works ... ", or also how everything is ... just a simple tutorial for how to make games with sp1 and ...
    Timmy Timmy November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the sprite demo comes in. I wrote it to show how everything connects to ... you wanted to know, like "I only wanted to know how sp1 works ... ", or also how everything is ... just a simple tutorial for how to make games with sp1 and ...
    szeliga szeliga November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... versions so if you understand how to use one version, you can ... specifies the sprite's size in characters and how the sprite graphics will ... , and these determine how the sprite graphics are drawn to screen. MASK sprites ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... between decimal and binary to work out that is ... at all :P The sprite format is very different ... it's not easy to immediately see or understand ... Figure out how to get SevenuP to do it for you to save ... first sprite.

    The weirdness has to do with how ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... is supplied in sp1 to do sprite animation except letting your ... directly without going through the sprite move functions.

    sprite structure begins with a ... vrot members indicate how many pixels the sprite image is ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... -- it is meant to be close to asm and the culture ... -----

    Warnings are ok to ignore if you know why ... , used to mean there is no change to the sprite graphics, ... C++ and allows 0 to mean NULL but zcc ... I still have no idea how to fix it.

    Timmy Timmy November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... pixels are not masked, but the attributes are, to allow for ... in the top border to just draw characters from ... maps of UDGs. To draw a sprite you would resolve the ... to be redrawn.

    Background characters would not have transparencies, sprite ...
    joefish joefish January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    Whether you want to have the sprite's feet disappear behind a ... , with maybe a 16x24 sprite, consider how the Nintendo does it.
    sprite is only tall enough to overlap an object ... your smallest object would have to have a footprint 16 pixels ...
    joefish joefish January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... pixels are not masked, but the attributes are, to allow for ... variant of the engine according to more specific requirements.
    ... as maps of UDGs. To draw a sprite you would resolve the ... B] to redraw the background tiles behind a certain sprite just ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... made it clear to me :-) Thanks - that's how I think I ... .
    I'd prefer not to worry about interrupts, and it ... seems a easier to me to determine whether to draw the sprite, rather than ... so how are you doing without flicker and not synchronising to the ...
    R-Tape R-Tape January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... , than for a player to find them, particularly when ... they're necessary to complete a game. But ... ]I think I understand how to avoid flicker pretty well ... file and yet reacting to an intuitively ordered block ... "don't print the sprite if it's here".< ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... the bottom half of the sprite off, basically the head should ... . But I was struggling with how to handle walls that in some ... 2 bits to indicate whether to print that part of the sprite in ... lower half of the sprite) and the sprite seems to walk (well, lurch ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... I was struggling with how to handle walls that in ... . Android 2 seems to have fairly regular wall ... to indicate whether to print that part of the sprite ... half of the sprite) and the sprite seems to walk (well, ... you have problem to figure out to which squares the ...
    Timmy Timmy January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... that lot!!![/QUOTE]

    To sum up then:

    to the level where you can move a sprite around and ... a PC, then it has to be C - I know of ... .

    3. Learn how to code to the strengths of your compiler ...
    Dunny Dunny January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [/B] are intended to draw or erase btiles on screen, ... and they should be executed very often to ... problem. The official demo shows how to do it.

    ... Since allowing interrupts to occur during [B]NIRVANA_drawT[/B ...
    Einar Saukas Einar Saukas January 2014 Brand new software
<1…28293031323334>

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