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<1…567891011…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> Next we create 10 masked sprites. All sprites in SP1 ... throughout the program to refer to the sprite just created.
    how sprite graphics are defined coming up ... sp1_MoveSprPix() will move a sprite to an absolute pixel position. Both ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... would obviously have to you masked sprites, so sprite numbers would be ... limited, considering we would also need to ... disagree.

    How long would it take to make a complete ... br /> Could you use TommyGun to do it as well?
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... tap a go -- the 10 masked sprites are replaced by 10 ... -- there is no attempt to mix the sprite's appearance with what ... as I have reverted to the original sprite graphic definition and haven ... same as before. This is how things should be done, with ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... in how to create a wide (wider than 16 pixels) sprite (preferably ... the draw table to select a sprite draw function for ... ve used sp1_SprId2Type() to convert from sprite ID to integer index). "height ... an example creating a masked sprite 3 characters tall and ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... not help you depending on how complicated the logic is. In ... the blank areas of the sprite erase their trails as they move ... ) pixel rows in top to bottom order to make maximum use of ... raster is before deciding to draw each sprite. I noticed that Jonathan ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... />
    A sub-question to that, how does the unusal display file ... in the memory get converted to ... happens if you want to move your sprite and first delete it ... the sprite (for example one pixel to the right) and just erase the ...
    Rickard Rickard May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... humans when figuring out how to call functions in a ... /> // speedup achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////


    // Attach C Variables to Sprite Graphics Declared in ASM at ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... supports 8 or so different sprite types (masked, or-1-byte, or ... sprite package? Exactly one -- SevenuP -- and how many more are likely to appear to ... support this sprite engine? 0 ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... row? After each sprite? After animation? Where / How do you add colours ... written a commandline tool to read the sprite data from your saved ... the file again with a masked / attributed image and you ... installed at work - not allowed to)
    is the bitmap ...
    Kiwi Kiwi February 2008 Development
  • Attn: Dunny Re: Basin[QUOTE=Dunny;282407]Just out of interest, is there any demand on these boards for a standalone version of BASin's graphics tools? It'd be just the U…

    ... area: to set ink to a certain color, or to erase it with ... .
    [/quote]

    To erase, you need draw with the ... .

    [quote]
    -How come the paintbox doesn't ... /> -What happened to that selection-to-sprite or selection-to-udg feature? I ...
    Dunny Dunny November 2008 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... ) Is it possible to have both masked and non-masked sprites in the ... same game.
    4) Is it possible to ... /> 2) How to do a preshifted sprite. (How to store the data, and how to reclaim the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sent an email to you concerning ideas about how to do the sprites ... , and may yet be willing to do ... of the email to Swainy, to propose an idea about sprite design, and ... a sprite line. because it is the line which need to masked (and ...
    Fikee Fikee March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... what your sprite size limits are, whether you want them masked, what ... format you want the data, how many ... frames are allowed per sprite, what kind ... A level designer would have to know how to use Mappy well. Bascially ...
    evilpaul evilpaul March 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... , while you don't know how they do it.

    to write my first masked sprite display function, it ... :) I still can't understand how they can write programs having ...
    Ralf Ralf May 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... actual sprite for SP1 to draw them correctly) and all are masked.
    sprite needs to be vertically 'shifted'. ... I could calculate more precisely how much RAM this would ... can just call mallinfo() to find out how much free memory remains ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... it would be nice to have some how-to tutorials (documentation is not ... definitely not going to spend time to write a sprite engine myself unless ... is simple, it gets many masked sprites on screen, and ... definitely one of the best masked engine out there.
    < ...
    Timmy Timmy December 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... blank background and are not masked (I think they are XOR ... you perceive has much to do with how many pixels the sprites ... is this misconception about how long games took to write in the ... background, then sprite #1 to the same area, then sprite #2 to the same ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... set the 'hotspot' of the sprite to be at an offset of ... 'd just like to be able to check 'has sprite A collided with ... sprite B'?

    And if you're doing sprites, how ... you have multiple map-based masked layers both behind and in ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... array, and pass that to the sprite creation.

    sprite to be at an offset ... just like to be able to check 'has sprite A collided ... you're doing sprites, how about layered screens like ... have multiple map-based masked layers both behind and ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... />
    [LIST]
    [*]Be able to select and copy anything (including ... four frames of a 24x32 masked sprite in zig-zag format.
    how difficult it would be to retrofit that into ... anymore but I do know how to code and could probably get ...
    kphair kphair July 2011 Emulators
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... br /> a) draw the first sprite to the screen
    b) do ... /> If you're wondering how the sprite manages to erase the previous frame it ... registers and add it to the sprite we want to put down, multiplied ... you've just written a Sprite to the screen! What follows ...
    Turkwel Turkwel November 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... way: for every sprite, I have a routine to erase it from the ... /> For every sprite from 1 to N
    - Erase the sprite from screen, restoring ... have a 16x16 sprite available, I can show you how to use it :)
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... : for every sprite, I have a routine to erase it from the ... /> For every sprite from 1 to N
    - Erase the sprite from screen, ... a 16x16 sprite available, I can show you how to use it ... :)[/QUOTE]

    Hi.

    Your first Sprite ...
    Spiky16384 Spiky16384 January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... way: for every sprite, I have a routine to erase it from the ... have a 16x16 sprite available, I can show you how to use it ... screen, are you? If not, how many sprites can you manage ... do you need, with mask? How do you need the mask ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... of how much has actually changed from frame to frame.< ... next screen address to draw to while copying the sprite graphic. The ... it copy this to screen. All sprite and background data ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... of how much has actually changed from frame to frame.< ... next screen address to draw to while copying the sprite graphic. The ... it copy this to screen. All sprite and background data ... a selection of provided routines (masked, ORed, XORed, LOAD, etc) ...
    climacus climacus January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... be smaller, I just wonder how much.[/QUOTE]
    It ... you easy access to one of the best masked sprite libraries for ... want to care about having to write another multiplication and how to fit ... t encourage you to write yet another sprite routine, but personally ...
    Timmy Timmy January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... easy access to one of the best masked sprite libraries for ... believe that the only way to honestly say "that is ... - but I can see how others might see this as ... if I want a masked sprite routine I'll just ... 've been contractually obligated to warrant that it is ...
    Turkwel Turkwel January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... know if I want a masked sprite routine I'll just write ... and elsewhere about algorithms and how to implement various things in z80 ... insist on rewriting sprite code every time!!) limits how much you can ... achieve. There is only so much time to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... believe that the only way to honestly say "that is ... - but I can see how others might see this as ... know if I want a masked sprite routine I'll just write ... I've been contractually obligated to warrant that it is ... and write their own routines to do the same thing ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
<1…567891011…34>

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