World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.268s
<1…6789101112…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... , and shows many things like masked sprites, beeps, keyboard detection. ... It assumes that you know how to install a z88dk installation with ... don't have to worry about writing a sprite routine, a ... Sprite Demo 1

    A simple demo program to show how ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to address 0 (into the ROM). If you position a sprite ... optional stuff, deciding what to erase and what to draw next, comes after ... the beginning of the interrupt to draw/animate tiles, and ... />
    This is exactly also how BIFROST* works! Except the drawing ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... next version of documentation describing how to do so) but you ... br /> [*] Erase the bitmaps from the multicolor area to start with ... [QUOTE=Gilby;608154]Einar, how feasible would the Bifrost engine ... to be replaced when drawing (thus some parts of the same sprite ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the assumption that the sprite can't pass through ... game will be using... Masked sprites means we can ... involve my assumptions about the sprite engine (I don't ... or even adding much to have masked sprites in a ... ...

    Any how... I will no doubt create ...
    kgmcneil kgmcneil March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... screen flip.
    [/QUOTE]
    how many tunes are in game ... , involve my assumptions about the sprite engine (I don't see ... essential or even adding much to have masked sprites in a game ... have prepared routine able to put four masked 24x24 sprites in one ...
    Fikee Fikee March 2012 New game ideas
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... am frankly astounded at how far Bifrost* has been ... }
    }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ... else {
    // draw player facing to the left
    if (f ...
    Einar Saukas Einar Saukas September 2012 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... move a sprite, you just need to update it (and also erase it ... "fill" a bicolor position (useful to erase it). That's nothing else ... much CPU left to animate them. In practice, sprite support should be ... ]NIRVANA ENGINE[/B] demo to see how it's done).

    clausjahn clausjahn November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... parameters that specify how much the sprite needs to be rotated ... listed in this directory to the sprite's individual characters. ... SP1_DRAW_MASK2 is for a masked sprite char with graphics shifting ... SP1_DRAW_MASK2RB is for a masked sprite char that has no ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... /> It really depends on how you are drawing to the screen.
    to erase and then redraw, you want to position your halt to give ... now is antoniovillena's FASE sprite engine (which, btw, you ... /> [quote]
    Still struggling to see how I can play a sound ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... much more complex and hard to learn language.[/QUOTE]
    ... fast, masked sprite library, with a tiled background, a library to handle ... yourself the part to connect the input (joystick) to the output ( ... layout, the stack pointer, how much data can you store ...
    Timmy Timmy January 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... change the PAPER around the sprite to something lighter it's an ... pillar instead of cyan, so how about this - make those ... would probably have to make two passes; one to erase the background pixels ... and a second pass to draw the sprite conventionally over what's ...
    joefish joefish June 2014 New game ideas
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... code snippet for writing masked sprites to screen that is ... be clipped to character-resolution rectangles. The sprite data structures ... more complicated than how most people's sprite routines work.< ... That actually works out to 24 different unrolled draw loops ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;) I have a problem with one Little game I …

    ... when I try to get again inside each sprite control, the only ... list of types which used to be there before (None, ... I have no idea of how to code, is there any way ... to make the easy selection come ... ]

    If you erase all the text in an ...
    GReW GReW December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... framerate - unless you were to keep assigning sprite slots between completely different ... in the Speccy version every sprite is masked. Tons of ANDing and ... ?

    To be honest, though I principally know how things work ...
    XTM of TMG XTM of TMG January 2015 Games
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... tells the first thread how many sprites to display.

    ... time, thread 2 encounters a "SPRITE ERASE 3" command. It dutifully removes ... thread 1 will try to read the sprite data - but it ...
    To get around this, you make sure that the sprite drawing ...
    Dunny Dunny February 2015 Sinclair Basic
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... tells the first thread how many sprites to display.

    ... time, thread 2 encounters a "SPRITE ERASE 3" command. It dutifully removes ... thread 1 will try to read the sprite data - but it ...
    To get around this, you make sure that the sprite drawing ...
    ewgf ewgf February 2015 Sinclair Basic
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... few ways to draw a sprite, so its interesting to see how others code ... draws each line of a sprite to the right position, most of ... , I tended to use a custom sprite routine for each sprite so I ... shots fired - four pixels deep (masked), with a very simple mask ...
    dmsmith dmsmith December 2015 Development
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... have liked to have to return to the ship to repair it ... br /> I love the main sprite & animation, especially when ... almost disappointed to see it turned inside out when masked black ...
    Thanks! Still need to learn how to draw, because I could have ...
    reidrac reidrac February 2016 Brand new software
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... .

    [b]1. Masked sprite draw routine from SP1[/b ... pixels of the current sprite char to form the graphic written ... ld (SP1V_PIXELBUFFER+0),a ; store to current background
    [/code]
    how the pattern flood filler ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... I now understand how you can find ... ------------------------------------------------------------------------------
    ; Displays the masked sprite

    MAIN ... to store the
    NEW_B2 defb $00 ; masked sprite ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... want my advice for learning how to manage movement:

    -Forget ... go:

    To move a sprite, you have to erase the previous position ... to your speccy in its BASIC English, and you will see how ...
    IvanBasic IvanBasic May 2018 BASIC
  • Which game(s) had the worst colour clash?I remember colour clash was the bane of the spectrum, but are there any cases where it was particularly bad/good? I remember that R-Type seemed ve…

    ... 't even work out how they're getting it ... using INK and PAPER to draw those coloured contours.< ... XORing the sprite data, then setting the INK to BLACK, and ... seems a bit bizarre since to erase them, you could XOR ... you'd still have to retrieve the attributes from ...
    joefish joefish October 2018 Games
  • Zynaps scrolling - anyone ever reverse enginnered this?Zynaps has IMO some impressive scrolling - it utilises 18 character rows of the display file, so quite a large active play area, and scrolls 2 pixels…

    ... recombination, ring buffers, sprite/tile counting to avoid problems with the ... buffer, and this is how they are processed at draw ... LD, which also serves to erase the 'old' sprite/bg data. If ... contains another 'new' sprite, it switches to OR instead. Finally, ...
    Hikaru Hikaru July 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... colour between vblanks to see how fast the code ... ; simplest way to erase previous player sprite is to draw a blank ... player_fracX)
    ; draw player sprite
    ld hl, empty_box
    ; draw column aligned sprite, arbitrary row
    ; DOES ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... colour between vblanks to see how fast the code ... ; simplest way to erase previous player sprite is to draw a blank ... player_fracX)
    ; draw player sprite
    ld hl, empty_box
    ; draw column aligned sprite, arbitrary row
    ; DOES ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... border colour between vblanks to see how fast the code runs ...
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ...
    ; draw column aligned sprite, arbitrary row, always using a ...
    ; draw an 8x8 sprite arbitrary x, y position
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... border colour between vblanks to see how fast the code runs ... />
    ; draw column aligned sprite, arbitrary row
    ; DOES NOT ... of a 16x16 sprite
    ; de = pointer to 32 bytes graphic ... of a 16x16 sprite
    ; de = pointer to 32 bytes graphic ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... got a bright idea today how to improve such excellent emulators a ... one new released emulators, but how about a build in Basic ... Colt with extra commands for masked sprites, chunks, painting on ... existing emulators are asked now to include this in their emulators ...
    LCD LCD April 2001 Emulators
  • ZX48 to EGAHi ! I have ZX48 Russion version "Master" and old EGA monitor. Is it possible to connect the monitor to Speccy ? I suppose, the RGBS TV output is not…

    ... .
    Is it possible to connect the monitor to Speccy ? I suppose ... the Speccy and connect EGA to digital outputs directly. But in ... Horisontal retrace. Does somebody know how to do this or give me ...
    Konstantin Konstantin October 2001 Sinclair Miscellaneous
  • GEtting DSK images to work on emulatorAnyone know how to get DSK images working on the zx32 emulator??? Please help!!

    Anyone know how to get DSK images working on the zx32 emulator???

    Please help!!
    zeropolis79 zeropolis79 March 2002 Emulators
<1…6789101112…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
how 88.1K 106.7K
to 549.6K 1.6M
erase 749 990
masked 475 583
sprite 5.5K 11.1K

Related Threads

  • How to scan books without ruining them? And also how to upload torrents?After hating the idea of e-book readers (to be fair, the first couple I tried were slow and not good picture quality), I've spent the last few years …
  • How to download games to micro sd card to play on Sinclair zx spectrum vegaHello<br /> Could anyone tell me how to download games from a website to a micro sd card to play on a Sinclair zx spectrum vega , I mean do I use a …
  • How to copy file from tape (*.tap) to disks (*.dsk) ?I am using zx32 with win98 and i want (in the emulate +3) copy files from virtual tapes to virtual disks.<br /> <br /> I use =&gt; load "NameOfFile" …
  • how to make a (protected) .DSK to disk transfer ?I know how to make file transfers between .DSK files and physical disks (logical copy).<br /> <br /> However, how can be done a physical sector trans…
  • how to move fdd300's files to pc emulator?Hi!<br /> I have some diskettes 3" for FDD3000 drive for Timex 2048. How can I read these 3"disk and move to PC ? I have some my own demos and rest s…
  • Can anyone explain how to play Braxx Bluff to me?Well?
  • How to convert old thermoprint(silvrepaper) to TAP via BAS2TAPI have old thermoprints(silverpaper) that I like to convert into TAP via BAS2TAP.<br /> But first I like to scan the old thermal-prints into editable…
  • How to get palm emulator to work?hi, i downloaded ZX-pilot on to my palm but cannot get any games to work. can somone direct me to instructions to get it working. i have read the rea…
  • How to convert AY music to MP3?How can I do that? can someone instruct me please. I want to use these soundtracks in the Flash animations I create as well as to share with my frien…
  • How to fix the +3 sound distortion (not to implement ABC stereo)I was wondering if anyone is familiar with a<br /> method of how to fix the distortion in +3 early versions but not the one described in Secarica's s…

Related Searches

  • how to download games
  • how to download games for vega
  • how to save udg
  • how to access the ftp
  • how to write
  • how to write games
  • how to do a tzx file
  • how to create a tzx file
  • how to make a tzx file
  • how to post pictures
  • how to post image
  • how to load from pc into a 48k
  • how to add picture post
  • full screen fuse how to
  • erase sprite
  • erase masked sprite
  • xor masked sprite erase
  • how to add 32
  • how to download a video your post
  • how to erase sprite

Copyright © 2024 World of Spectrum