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<1…25262728293031…34>
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... per pixel. To move a sprite one pixel to the right involves ... means you draw you sprite to screen at column 14 with ... to figure out how much rightshift needs to be applied to the sprite ... shifted version of the sprite image to write to the display.
    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... ?

    4) how to deal with sounds? Any formula ... don't always tell how sprites are different from ... mostly* all classic arcades. How do you think, can AGD ... nothing to stop you setting up a blank sprite, or ... really had a clue how they've implemented certain ...
    jonathan jonathan November 2011 Development
  • The Sinclair Myth - New Scentist June 12 1986I thought you'd all find this particularly interesting, so I scanned it especially for the holidays! Merry Christmas! [url]http://www.zxdesign.info…

    ... -80), due to Clive's machine. How? The keyboard ... writing printer drivers to copy the screen to printer, writing ... and wrote my first sprite engine (it flickered a ... weekly basis to take home. That is how it worked ... owners who only knew how to LOAD"$",8,1 and ...
    Alcoholics Anonymous Alcoholics Anonymous December 2011 Sinclair Miscellaneous
  • The Sinclair Myth - New Scentist June 12 1986I thought you'd all find this particularly interesting, so I scanned it especially for the holidays! Merry Christmas! [url]http://www.zxdesign.info…

    ... a TRS-80), due to Clive's machine. How? The keyboard had ... magazines and wrote my first sprite engine (it flickered a lot ... C64 owners who only knew how to LOAD"$",8,1 and spent ... there at that time" to fully understand how wrong Weesam is.
    zxspecticle zxspecticle December 2011 Sinclair Miscellaneous
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... have a 16x16 sprite available, I can show you how to use it ... :)[/QUOTE]

    help yourself to anything ...
    BiNMaN BiNMaN January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... around with, which can lead to some horrendous crashes, particularly if ... like [I]Dingo[/I]'s sprite routine, where it's actually ... running almost simultaneously. One to erase the old sprite line-by-line, and ... one to draw the new ...
    joefish joefish January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... around with, which can lead to some horrendous crashes, particularly if ... like [I]Dingo[/I]'s sprite routine, where it's actually ... running almost simultaneously. One to erase the old sprite line-by-line, and ... one to draw the new ...
    ccowley ccowley January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... like [I]Dingo[/I]'s sprite routine, where it's actually ... running almost simultaneously. One to erase the old sprite line-by-line, and ... one to draw the new one ... I used the alternate registers to point to some graphics that was ...
    Sokurah Sokurah January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... did you take to learn assembly well? To know how to make a game ... /> If I can show a sprite and move it onto the ...
    Turrican Turrican January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... did you take to learn assembly well? To know how to make a game ... /> If I can show a sprite and move it onto the ... time you might be able to create something quite quickly.
    Morkin Morkin January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... be smaller, I just wonder how much.[/QUOTE]
    It ... easy access to one of the best masked sprite libraries for ... t want to care about having to write another multiplication and how to fit ... 't encourage you to write yet another sprite routine, but personally ...
    Timmy Timmy January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... and elsewhere about algorithms and how to implement various things in z80 ... insist on rewriting sprite code every time!!) limits how much you can ... would it be cheating to use the sprite hardware or the ... would it be cheating to use its sprite hw?

    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Demfir for DivIDEGot my DivIDE today, and decided to play about with the firmware, and with everything very easy to install/test/remove I thought i'd try Demfir out. …

    ... usable, you can load and erase any files and switch between ... [/QUOTE]

    Any ideas how to take Demfir off and reinstall ... nothing when I press enter to go to the file selection menu ...
    TechnicianSi TechnicianSi January 2012 Sinclair Miscellaneous
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude sprite...in ...
    180 FOR N=0 TO 7
    190 READ A ...
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude sprite...in ... copied the above lines in to my version on BASin and ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... HALT - it makes that processor to wait until the interrupt happen ... handy to know this moment.

    When you make a sprite ... two parts

    A) erase sprite at old position
    B ... HALT which makes Spectrum start to redraw the screen

    Ralf Ralf February 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... put a very simple demo to show how easy it actually is ... . It assumes that you know how to install a z88dk installation with ... don't have to worry about writing a sprite routine, a joystick ... Sprite Demo 1

    A simple demo program to show how z88dk ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... it's a real nightmare to implement complex routines that must ... do not recommend anyone attempting to do so.[/QUOTE]
    ... point to address 0 (into the ROM). If you position a sprite ... optional stuff, deciding what to erase and what to draw next, comes after ...
    joefish joefish March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... "someone" will tell you how to draw/code the moving elements ... Basically, for each sprite, you need to know:
    - Sprite format: normally they ... sprite routine that needs to be written will be based in how ... needed to be drawn as well as the sprite itself.< ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • Matching calls and returnsHi all, A pretty fundamental question here that I probably should have sorted by now. I've noticed how much the stack has built out in my current g…

    ... be an address (maybe pointing to a sprite or vector table). This ... (& have now worked out how to avoid it altogether rather than ... programmer is required to do from time to time. It's ... mainly the former, but good to know some highly experienced coders ...
    R-Tape R-Tape April 2012 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... a bigger composite sprite (e.g. 16x16) does seem to be a ... of 'standard' sounds/values to start playing with would do ... an example of how to select and then change sprite behaviour using the ... demonstration of how the inventory functionality can be used to form ...
    jonathan jonathan April 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... , the sprite is 16x16 (2 bytes), why three blocks? And how to control ...
    NRA NRA May 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... case; I am trying to determine how much can be going on ... at once -- this will indicate to ... anyone how fast their sprite routines have to be and will ... level of sophistication of the sprite routines a little bit.
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... case; I am trying to determine how much can be going ... on at once -- this will indicate to ... anyone how fast their sprite routines have to be and ... needs for clipping raises the sprite routine sophistication another notch.[/ ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    [QUOTE=joefish;627856]Care to explain how [I]Zynaps[/I] works? Is ... it similar to [I]R-Type ... basis. If a character belongs to a sprite, draw its attribute as ... the first, 'null shifted' 16x16 sprite):

    EEE
    DDE ...
    Hikaru Hikaru May 2012 Development
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... tool.

    How about a simple one to start with - a ... graphic.[/QUOTE]

    A sprite editor would be a good ... we already have.
    To make such sprite editor thing, we only ... have not yet an idea how to create an "import picture" algorithm ...
    clausjahn clausjahn May 2012 Emulators
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... programs that need the RAMdisc to run.[/QUOTE]
    Maybe implementing ... it as a .command to activate it?
    Or making ... read/write there with auto-erase with a esxDOS reboot?
    how to program a command for esxDOS ...
    Encarnado Encarnado July 2012 Announcements
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... code along with the sprite data even if ...
    I would love to sprite up some content for you ... have an initial play to see how it works, what ... room for goodness knows how many hundreds more. It ... to create another planet and teach one of Binman's aliens how to ...
    jonathan jonathan July 2012 Development
  • Low level microdrive programmingSo I'm on my lunch break trying to find out about low level microdrive programming (without using IF1 ROM). I see one can use port 0xe7 to read and w…

    ... ) I still don't understand how do COMMS_CLK and COMMS_DATA work ... ) stop motor

    7) To erase microdrive/create a GAP you ... erase bit
    c) stop motor (but when? how do i know how ... many bytes i deleted? something to do ...
    tstih tstih July 2012 Development
  • Low level microdrive programmingSo I'm on my lunch break trying to find out about low level microdrive programming (without using IF1 ROM). I see one can use port 0xe7 to read and w…

    ... ) I still don't understand how do COMMS_CLK and COMMS_DATA work ... /> [QUOTE=tstih;642022]
    7) To erase microdrive/create a GAP you ... erase bit
    c) stop motor (but when? how do i know how ... many bytes i deleted? something to do ...
    zx81 zx81 July 2012 Development
<1…25262728293031…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
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  • Mis-labeled cassette titles or a name change?
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