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<1…28293031323334>
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... 's scoreboard for rendering a sprite. This seems possible on a ... the top border time, then erase them again just after the ... the sprites on too. So to erase a sprite, I patch the pixels ... you could choose to turn off the automatic sprite drawing/erasing, and ...
    joefish joefish October 2013 New game ideas
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... automatically wraps from bottom to top. Thus the attributes ... of multicolour either side to show the 4 players' ... and I want to be able to do an OUT ... the right, based on how people will gather around ... /> Next step is to add sprite and bullet rendering during the ...
    joefish joefish October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... .wordpress.com/2013/09/08/how-to-write-zx-spectrum-games-chapter ... clipping the sprite collision box corners to more closely fit the sprite (i ...
    Arjun Arjun October 2013 Development
  • Push 'n' ChaseIt is my great pleasure and honor to announce the release of PUSH 'n' CHASE a game made with CGD featuring a wonderful loading and intro screen …

    ... it was fun to discover how to make Cattivik able to push the box ... the coins or, even, how to change the sprite depending on the object ... to discover how to trap the enemies inside the bubbles; in Pitfall III how to ...
    gabriele amore gabriele amore November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the sprite demo comes in. I wrote it to show how everything connects to ... you wanted to know, like "I only wanted to know how sp1 works ... ", or also how everything is ... just a simple tutorial for how to make games with sp1 and ...
    Timmy Timmy November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the sprite demo comes in. I wrote it to show how everything connects to ... you wanted to know, like "I only wanted to know how sp1 works ... ", or also how everything is ... just a simple tutorial for how to make games with sp1 and ...
    szeliga szeliga November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... versions so if you understand how to use one version, you can ... specifies the sprite's size in characters and how the sprite graphics will ... , and these determine how the sprite graphics are drawn to screen. MASK sprites ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... between decimal and binary to work out that is ... at all :P The sprite format is very different ... it's not easy to immediately see or understand ... Figure out how to get SevenuP to do it for you to save ... first sprite.

    The weirdness has to do with how ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... So you need to tell the engine the sprite is actually one ... time to draw the columns to the right or below the sprite ... parameters that specify how much the sprite needs to be rotated before ... listed in this directory to the sprite's individual characters. Mask ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    how do you add animation frames to a sprite?
    (and use them)
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... QUOTE=slenkar;736401]how do you add animation frames to a sprite?
    ( ... can change where it points to.

    If you ... ]

    causes the sprite to appear on screen using graphics ... change gr_window to change the look of your sprite. Much easier ...
    Timmy Timmy November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... is supplied in sp1 to do sprite animation except letting your ... directly without going through the sprite move functions.

    sprite structure begins with a ... vrot members indicate how many pixels the sprite image is ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... 0s, used to mean there is no change to the sprite graphics, is ... parameters passed to main(). There is great variability in how main ... is allowed to be declared.
    how main is declared because you ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... -- it is meant to be close to asm and the culture ... -----

    Warnings are ok to ignore if you know why ... , used to mean there is no change to the sprite graphics, ... C++ and allows 0 to mean NULL but zcc ... I still have no idea how to fix it.

    Timmy Timmy November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... background graphics under each sprite separately, and then erase the sprites using ... code that I am thinking to use in the 128k ... , it's very difficult to avoid the electron beam while ... cycles to erase a sprite, so we have 3000 cycles to both paint/erase and ...
    antoniovillena antoniovillena December 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... AND z-order for each sprite could do the trick? In ... is max y of your sprite and goes from 0 - 192 ... gradually progressing to the sprite with highest z-order. This is how you ... would like to add elevation (i.e. have a sprite walking on ...
    tstih tstih January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... a easier to me to determine whether to draw the sprite, rather than ... only needed to check the bottom half of the sprite for ... couldn't work out how to stop the sprite going through obscured, but ... tile could indicate whether to print the sprite in that square, ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... , than for a player to find them, particularly when ... they're necessary to complete a game. But ... ]I think I understand how to avoid flicker pretty well ... file and yet reacting to an intuitively ordered block ... "don't print the sprite if it's here".< ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... only needed to check the bottom half of the sprite for collision ... couldn't work out how to stop the sprite going through obscured, but ... tile could indicate whether to print the sprite in that square, and ... you need some hints on how to do this.

    I ...
    Timmy Timmy January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... the bottom half of the sprite off, basically the head should ... . But I was struggling with how to handle walls that in some ... 2 bits to indicate whether to print that part of the sprite in ... lower half of the sprite) and the sprite seems to walk (well, lurch ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... I was struggling with how to handle walls that in ... . Android 2 seems to have fairly regular wall ... to indicate whether to print that part of the sprite ... half of the sprite) and the sprite seems to walk (well, ... you have problem to figure out to which squares the ...
    Timmy Timmy January 2014 Development
  • Idiots Guide......To machine code, or assembler language...whatever the appropriate term is Basically at this stage I want to fiddle about and try and get used to…

    ... that lot!!![/QUOTE]

    To sum up then:

    to the level where you can move a sprite around and ... a PC, then it has to be C - I know of ... .

    3. Learn how to code to the strengths of your compiler ...
    Dunny Dunny January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [/B] are intended to draw or erase btiles on screen, ... and they should be executed very often to ... problem. The official demo shows how to do it.

    ... Since allowing interrupts to occur during [B]NIRVANA_drawT[/B ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... Sabreman sprite other than that we've just been going through how to ... bits bolted on to the game, where best to store compressed screens ... helping out where I could to be honest
    BiNMaN BiNMaN January 2014 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... />
    The function to move a sprite to a specific pixel location ... ld ix,sprite_struct ; address of sprite structure
    ld iy, ... hl,0 ; continue using same sprite graphics

    ... and will include examples of how to go about things. Hopefully ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Mercenary 1+2 CompendiumDear all users of +3 disks, I am an eager fan of Mercenary game, in which I made a good deal of progress years ago. I was looking for some standart …

    ... , it was a note about how mercenary 2 was loaded. I ... involves analizing the speedlock loader to know what is loaded, where ... those patches to load from ROM routines... to convert them to +3DOS routines ... disk you will either have to erase the old ones for better ...
    Hood Hood February 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... individual sprite in map tile.

    I want to know how to put ... off and changed to the colour specified for each sprite.

    to print at

    ... ld (tile_x),a ; column back to zero
    ld a,(tile_y ...
    alienbanana alienbanana March 2014 Development
  • In what ways your AGD, CGD or La Churrera game was innovative?Well I think it would be very interesting for people using AGD, CGD or La Churrera if anyone that has been using these software would highliht those …

    ... to learn how to) add little touches like changing the main sprite accordig to what ... to see how you could achieve that with AGD. also the main sprite ... making it (especially figuring out how to put and animating a gorilla ...
    gabriele amore gabriele amore March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... image you posted of how the sprites look in ... the sprites (keep going to change locations like in ...
    Here all all sprite graphics (previous picture was just ... about 50% of data are sprite masks.

    ... it, I'll write how to import it into the game ...
    Ralf Ralf March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... too. I'd like to know how to do it myself but ... I notice that the Pacman sprite actually [I]is[/I] ... In other words the Pacman sprite [i]could[/i] have ... There was enough memory allocated to him. It just seems ... this more lazy programming? How much better this game ...
    Lee Bee Lee Bee March 2014 Games
<1…28293031323334>

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