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<1…26272829303132…34>
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... ]Actually I'm already considering how I could use the UDG ... games, merely for visual effects to make dull games look better ... wasteful, but I only need to poke the high byte of the ... UDG address system variable to change banks.

    What ...
    joefish joefish January 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... past UDGs when learning to program back in the ... WoS forum skimming to figure out how to remap the character ... of swapping with POKE 23606/7 or POKE 23675/6 ... .[/QUOTE]

    How do you come about 192 ... 95 font characters 32 (space) to 127 (copyright) and 21 ...
    daveysludge daveysludge January 2014 Games
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... /> In the meantime, just to point out that 23730 is ... top of the listing how to pass the new value ... /> It would be helpful to see your short loader as ... with the listing for how to use and call the ... br /> [code] (call putram here) : poke val "23739",code "o":load ...
    Speccy_James Speccy_James January 2014 Development
  • Turbo save?I'm doing some experiments with turbo loaders, and I don't know how to save turbo blocks on virtual tapes. Spectaculator and fuse don't seem to save…

    ... to obtain some speeds. To set the SAVE speed, you must [b]POKE ... 65295,66-S: POKE 65301,62-S: POKE 65316,49 ... must [b]POKE 65407,176+L: POKE 65440,178+L: POKE 65453,176 ... ... but I don't know how to do it.
    Zup Zup January 2014 Emulators
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... That image you posted of how the sprites look in memory ... is. If I were to simply modify that image and ... can do [B]POKE 34737,0[/B] to remove the background ... the sprites (keep going to change locations like in the ... by it, I'll write how to import it into the game ...
    Ralf Ralf March 2014 Games
  • master system 2while there's a few old game threads around...who used to have one of these? the only gaming system that I have anywhere near as much nostalgia for …

    ... and get the right alignment to poke them with your sword ... you had to kill near the start to be strong ... enough to beat the eyeball ... was a bug (something to do with selling a mirror ... exploit to get loads of cash but I forget how it ...
    Maroc's Other Projection Maroc's Other Projection April 2014 Chit chat
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... ]I don't know how to load in custom fonts ... two system variables that point to them. So you can ... and just POKE the system variables to point to the ones ... you want to use. At ... stuff. Everything you need to know is in there, ...
    chev chev June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... re using the POKE in the way described to blot out ... some point you have to calculate the attribute from ... down elsewhere by having to update a third variable ... post I replied to originally) just wanted to know how to change the ... a PRINT v's POKE religious war!
    ccowley ccowley June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... ]Experimenting more has lead me to realise the limitations in my ... , so I'm going to try to keep it as simple as ... recently, which illustrate some methods to consider. An exhaustive commentary follows ... 5;x$: POKE 23729,r: POKE 23728,k:
    GO TO z(zgo ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... system variable called RAMTOP controls how far up the memory a ... memory, so you can use POKE to change them. The rest of ... that is then yours to manipulate with POKE; the same way you ... the first address you want to POKE.

    And don't ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... recently, which illustrate some methods to consider. An exhaustive commentary follows ... ,k)7 THEN
    GO TO 250: REM pushed rock left ... $*2-12
    84 GO TO sgo

    ......
    < ... 5;x$: POKE 23729,r: POKE 23728,k:
    GO TO z(zgo ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    Not sure how to do it in assembly, but...

    Border: POKE 23624, x
    Paper/ink: POKE 23693, x
    leespoons leespoons July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... sure how to do it in assembly, but...

    Border: POKE 23624 ... , x
    Paper/ink: POKE 23693, x[/QUOTE ... ]

    Those system variables refers to permanent ...
    TK90XFan TK90XFan July 2014 Development
  • 0 OK, 0:1Is there an address in the ROM that you can call that returns you to basic giving the 0 OK, 0:1 message?

    Again don't know how to do it in assembly so ... sure how useful this is, but 23610 controls the error messages - POKE ... /> 10 FOR N=0 TO 255
    20 POKE 23610,N
    leespoons leespoons July 2014 Development
  • Jet Set Willy Walkthrough with commentaryHi All My latest walkthrough is on your tube: [URL="http://youtu.be/tpTz70VawVo"]http://youtu.be/tpTz70VawVo[/URL] This time it is Jet Set Willy, w…

    ... it with any intention to complete it. Inspired by ... difficult. I used to be able to blast through both ... walkthrough you were supposed to go up the Banyan ... the reason for the poke that removes the solid ... I'm not sure how to get to the conservatory room otherwise ...
    saberman saberman September 2014 Games
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... cgi?page=index.html"]How To Hack[/URL] and he ... this means how many decrypters would you like to run? You ... will be executed and how many times.
    ... you to enter the optional parameters BStart, BLen and Poke - ... addresses and lengths to be given to the units will ...
    jp jp November 2014 Announcements
  • MISSING HACK PACKSI've just gone through my downloaded games for 2014 and realised I missed quite a lot of games. I've published about 15-20 new hack packs. HAVE I MIS…

    ... emulators. There was a how-to-hack article in ZXF or ... thought that might be how you published your hacks so ... an amateur hacker to find a poke as it would ... be for him to complete ... so the developer has to set him different challenges. ...
    jonathan jonathan November 2014 Games
  • MISSING HACK PACKSI've just gone through my downloaded games for 2014 and realised I missed quite a lot of games. I've published about 15-20 new hack packs. HAVE I MIS…

    ... emulators. There was a how-to-hack article in ZXF or ... thought that might be how you published your hacks so ... an amateur hacker to find a poke as it would ... be for him to complete ... so the developer has to set him different challenges. ...
    ANDREW RYALS ANDREW RYALS November 2014 Games
  • ZX SPECTRUM MULTIFACE POKES WANTEDHi, having a big retro game channel on youtube, I produce many walkthrough's on many different retro game hardware especially the ZX spectrum but I n…

    ... for the Fuse emulator seems to be here now:


    If you want to use the POKE finder you'll need ... .html for an explanation of how to use it.
    Battle Bunny Battle Bunny November 2014 Wanted
  • Shouting newbiesPersonally I always ignore them, but am I in a minority? What gives newbies the inclination to shout anyway? Perhaps they are new to the internet?

    Poke 23658,0 should do the trick. But how to insert it into his head?
    Rebelstar without a cause Rebelstar without a cause November 2014 Games
  • Shouting newbiesPersonally I always ignore them, but am I in a minority? What gives newbies the inclination to shout anyway? Perhaps they are new to the internet?

    [QUOTE=Rebelstar without a cause;801870]Poke 23658,0 should do the trick. But how to insert it into his head?[/QUOTE]

    Is TROTSKY still a member on here? He'll know.
    Jumping Stack Jumping Stack November 2014 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... completely written from scratch to form a C11 compliant ... people will be able to easily write disk games ... /> I don't promise to write anything useful though ;)[/QUOTE ... people around that will poke much of the functionality ... you a quick how-to in the next post.
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... filtering done by hardware to eliminate aliasing and ... advantage. That's subject to how the sid is producing ... squeezed in terms of how many things it ... to be made.

    People do use the cpu to poke ... the ay to generate custom sounds. ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Games
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... there aren't any special POKE addresses that affect the hardware ... graphics (UDGs) 'A' to 'U', which you can POKE to change their appearance ... any memory address above that to POKE and PEEK whatever data you ... 16384 to 22527 and POKE it with 255, you'll see how the ...
    joefish joefish August 2015 Sinclair Basic
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... little bit unsure how you know where to PEEK, I' ... CHARACTERS AS YOU HAVE BYTES TO POKE INTO MEMORY
    ... 9900 REM RUN 9900 TO POKE DATA INTO THE REM STATEMENT ... STOP
    9950 POKE A,16*CODE S$+CODE ... although the program is likely to still run.

    GReW GReW December 2015 Sinclair Miscellaneous
  • Flood FillHi Folks, Can anyone point me to a flood fill that I can call from ZX BASIC? I have looked through the archive and although there are posts about…

    ... no more. Here's how I made a pattern filler ... /> ret nc ; return zero to basic if ok

    to indicate error
    ret< ... you can find what addesses to poke to change the x, y ...
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
  • Half forgotten, long lost, possibly never actually written text adventure game! Can you help?!Long shot! I half remember a computer magazine with an article explaining text adventure games. The article did not include a listing but did incl…

    ... be a listing from a 'how to write adventure games' style book ... those. I'll have a poke through WoS's list of ... later on this evening and poke about in the attic if ...
    Zoep Zoep January 2016 Games
  • Poke protectionAre there different tricks for finding pokes harder? Which you think is most hardest?

    marsden and cooke were good - took me ages to poke costa capers eventually tracing to and patching a JR NZ, but i still didnt understand fully how the condition was met!
    nuggetreggae nuggetreggae February 2016 Development
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ...
    I wasn't trying to brag or imply that what ... I have no idea how I found the information ... have no idea on how to extract the source even ... All I was really trying to accomplish was basically say that ... how I figured out to do it back then[/i]" ...and poke ...
    Sokurah Sokurah February 2016 Development
  • Back 2 Skool questionsBack 2 Skool is my favourite speccy game ever. I think I even have a mild obsession with it. While playing it I've often thought about the follow…

    ... a Multiface then you can poke the game (any game). ... , unless you really want to use cassettes for the retro ... you want the ability to add POKEs during gameplay.[/ ... I don't know how to use it to enter pokes (if ... ;851885"]And yes, Back to Skool is fantastic, as ...
    namtip namtip March 2016 Games
<1…26272829303132…34>

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