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<1234567…34>
  • ANN: Spectrum Host 0.40 for BBC BASICZXHost 0.40, the ZX Spectrum host for BBC BASIC now has working microdrive support. You can load, save and catalogue microdrives, and any other devic…

    ZXHost 0.40, the ZX Spectrum host for ...
    Jonathan Harston Jonathan Harston July 2006 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... *20+1)
    40 let w=int(rnd*40+1)
    50 ... let s=0
    30 let m=200
    40 print "width ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... to this area
    k: delay factor. Greater values produces slower ... left corner, which is position (0,0). Range is to 255 and ...
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 30 PROC game()
    40 GO TO 20
    98 ... SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... 0,0,0,0,0,0,0,0
    defb 0,48,48,48,48,0,48,48
    defb 0,40,40,0,0,0,0,0 ...
    defb 0,40,124,40,40,124,40,0
    d…
    uglifruit uglifruit August 2012 Development
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... materials)

    C10 cassettes: ?0.18 GBP
    (BASF Ferric ... GBP
    Printed Side labels ?0.05 GBP
    --------------
    ... myself, and this would leave ?0.40 for extras such as coloured ... of blanks is around ?0.20, + ?0.16 for a Jewel case ...
    chaosmongers chaosmongers March 2003 Games
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... materials)

    C10 cassettes: ?0.18 GBP
    (BASF Ferric ... GBP
    Printed Side labels ?0.05 GBP
    --------------
    ... myself, and this would leave ?0.40 for extras such as coloured ... of blanks is around ?0.20, + ?0.16 for a Jewel case ...
    Amigo Amigo March 2003 Games
  • Spectrum problemHi I've just been trying to resurrect my 48k spectrum. I'm having some problems loading some of my games, but if it does completely load, it crashe…

    ...
    30 POKE i,0
    40 LET a=PEEK i
    120 PRINT "value written = 0"
    130 PRINT "value written ...
    GP GP April 2003 Sinclair Miscellaneous
  • colouring inexample: 10 CIRCLE 45,30,15 wot do i type after it to colour it in red?

    ... /> 30 DRAW 2*H,0
    40 LET Y=Y+1
    GOC GOC February 2004 Development
  • COVOX works?My Sprinter "simulates" a COVOX soundcard at port 4Fh, but I don't know how to use it! Can anyone explain to me the process of programming it? (To be…

    ... in a range from 0-255, with 0 conceptually meaning minimum deflection ... br /> 30 out (covox),0
    40 wait 0.00075 seconds
    50 ... low cycle repeats every 0.0005+0.00075 seconds = 0.00125 seconds. The ... the high state) is 0.0005/0.00125 = 40%, which is not 50 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    The SCREEN$ function does work with INVERSE though which is a nice surprise.

    10 PRINT "A"
    20 PRINT INVERSE 1; "A"
    30 PRINT SCREEN$ (0,0)
    40 PRINT SCREEN$ (1,0)

    produces 4 letter "A"s. :-)
    Geoff Geoff May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... /> 30 PRINT SCREEN$ (0,0)
    40 PRINT SCREEN$ (1,0)

    produces ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Sinclair Basic
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... /> 30 DATA 33,0,88,1,3,0
    40 DATA 126,203 ...
    BloodBaz BloodBaz October 2006 Development
  • Image convert: bmp - TAP - wav: help!(cross posted to css, too!) 'ello all! I've been asked to give someone a hand converting images into a format suitable for loading into a *real* sp…

    ... "" SCREEN$
    30 PAUSE 0
    40 GOTO 10

    This ...
    FrankT FrankT March 2007 Sinclair Miscellaneous
  • Image convert: bmp - TAP - wav: help!(cross posted to css, too!) 'ello all! I've been asked to give someone a hand converting images into a format suitable for loading into a *real* sp…

    ... "" SCREEN$
    30 PAUSE 0
    40 GOTO 10

    This ...
    j00ce j00ce March 2007 Sinclair Miscellaneous
  • New Spectrum Game! Cannon BubbleAs some of you already know, our new game "Cannon Bubble" is available to download in our web page! Go get it and don't forget to tell us what you th…

    ... pokes are:

    36892,0 - infinite credits (v1)
    ... br /> 30 LET t=0
    40 FOR x=32768 TO ... br /> 30 LET t=0
    40 FOR x=32768 TO ... continues?"
    110 POKE 23658,0 : PAUSE 0 : IF INKEY$ "y" ... THEN POKE 32828,0
    120 PRINT "Enter ...
    StuBruise StuBruise April 2007 Games
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... removing the paper 0 and ink 0 codes, renumbering all ... 0,62,0,55,205,86,5,201
    20 BORDER 0:PAPER 0 ... PRESS A KEY":PAUSE 0
    40 CLS :RESTORE :FOR ... /> 90 PRINT AT 0,0;m$;:FOR n=50015 ... /> 130 PRINT AT 15,0;"Byte quantity:";cby
    ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ...
    10 PRINT AT 0,0; PAPER 0; INK 7;"\a"'
    ... 0;"\a"''
    30 PRINT "ATTR (0,0)=";ATTR (0,0)'
    40 PRINT "ATTR (1,0 ... )=";ATTR (1,0)
    ... 1000
    110 FOR i=0 TO 7
    120 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... 0,62,0,55,205,86,5,201
    20 BORDER 0:PAPER 0 ... PRESS A KEY":PAUSE 0
    40 CLS :RESTORE :FOR ... br /> 90 PRINT AT 0,0;m$;:FOR n=50015 TO ... /> 130 PRINT AT 15,0;"Byte quantity:";cby
    ... br /> 62,0 LD A,0 ;A=0 means HEADER, A ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Interface rom - Need help to dump itHi, I have temporarily an interface that is similar to a multiface. It has an NMI button and displays a menu where states can be saved and pokes ent…

    ... PRINT AT 0,0;n
    30 OUT n,0
    40 OUT n ... 2
    20 PRINT AT 0,0;n
    30 FOR m ... =1 TO 254
    40 OUT n,m
    50 ...
    zub zub October 2007 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> DRAW 0,-60:
    DRAW 50,0:
    DRAW 0,60: < ... br /> DRAW 0,-60:
    DRAW 0,40+10*f*f:
    ... f:
    DRAW 0,-40-10*f-10*f*f ... br /> NEXT f:
    PAUSE 0:
    NEXT g:
    Einar Saukas Einar Saukas March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... br /> 25 if a=0 then go to 35
    35 poke x,0
    40 let r=r-1< ... all attributes not equal to 0, then attr squares are ... randomly set to 0.

    In ... {
    if (*x != 0) --a;
    if (a == 0) break;
    }
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    ... "
    30 let rm=0
    40 let h=9:let m ... on"
    130 if fl=0 then print "the ground floor ... br /> 10 let ts=0:let i$="0":let sp=3
    30 cls:print
    40 print "skulls of the pyramids ... br /> 280 let x=0:let y=0:gosub 560
    290 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... />
    10 BORDER 0: PAPER 7: INK 0
    40 PRINT FLASH 1 ... ; INK 7;"..";
    45 PRINT FLASH 0 ... ; INK 0 ...
    FrankT FrankT November 2008 Sinclair Miscellaneous
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... LET x1=0
    30 LET y1=0
    40 DATA 50,50 ... /> 90 FOR a=0 TO 1 STEP 0.01
    100 LET ...
    Arda Arda January 2009 Development
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... | 0
    16 - 23 | 0
    24 - 31 | 0
    32 - 39 | 0
    40 ... - 47 | 0
    48 - 55 | 0
    bladerunner bladerunner February 2009 Development
  • User reviewsAs often requested (e.g. [URL="http://www.worldofspectrum.org/forums/showthread.php?t=18135"]here[/URL]), user reviews are now possible through the s…

    ... rating on Spectrum 2.0 just to keep the ... [/url]: 1.00 vs 2.40 (-0.40)
    [*] [url=http:// ... Target; Renegade[/url]: 4.40 vs 8.49 (0.31)
    [*] ... [/url]: 4.67 vs 8.40 (0.93)
    [*] [url= ... /> (Considered better by Spectrum 2.0 voters)

    Ignoring ...
    Philip Kendall Philip Kendall February 2009 Games
  • Old arcade cabinet in pub shocker!There's an arcade cabinet in "Rufus T. Firefly's" (a rock pub on Hope Street in Glasgow) that has a trouser-load of Taito/Midway/Atari classics on it…

    ... 1990 it was 1 DM = 0.36770 GBP. If we just ... had to pay about 0.30-0.40 GBP for a credit.
    XTM of TMG XTM of TMG June 2009 Chit chat
<1234567…34>

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