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<1…567891011…34>
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... />
    ld b,0 ; Adjust frequency
    delay djnz delay

    ld ... br /> ; Channel A
    .db 0,0,1,4,5,5,6 ... br /> ; Channel B
    .db 0,0,1,1,1,4,3 ... 0,0,1,0,1,0,2,3,0,5,2,4,0,0,1,6,0, ... 5,11,0,1,0,3,3,1,4,0,6,5,0,3 ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Why Hex in place of Denary?Ok - most MC books / tutorials advocate the use of hex instead of denary. But the Speccy doesn't actually have a Hex converter so you need to write …

    ... /> 30 LET x=30000
    40 READ a
    50 IF ... /> 80 GO TO 40
    100 DATA 6,0,58,48,117 ... 30000 to 30006 with 6,0,58,48,117,79,201 ...
    jonrach73 jonrach73 March 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ...
    C Nonsense in BASIC, 0:1

    [ This Message ... on 2004-04-09 15:40 ]
    Refrenz Refrenz April 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... />
    dosamples:

    ; d = 0

    ; 8 -- init total ... /> ld bc,ptr

    ; 40 -- apply volume to sample
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • Access Database function in ZX-Rainbow S.E. yes or no?Dear friends and users of ZX-Rainbow! history: I have had some problems with ZX-Rainbow S.E. and a very bad time last weeks: The game scanner of ZX-…

    ... I installed MS Explorer 4.0 (the earliest version I have ... a longer ZX-Rainbow startup delay for loading the database in ...
    Seejay Seejay April 2004 Emulators
  • My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…

    Go into USR 0 mode (128 Basic, Type USR 0, Enter)
    10 ... LOAD "Screen1" CODE 49152
    40 LOAD "Screen2" CODE 16384
    LCD LCD May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... e,250
    ld hl,0
    noise2 push de
    cpl
    noise3 ld b,40 ; silent period.
    noise4 djnz ...
    robpearmain robpearmain May 2004 Development
  • Most expensive ebay game?[url="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3084975541"]http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3084975541[/url] God knows, …

    ... /> On 2004-05-15 19:40, chaosmongers wrote:
    I've ...
    C Nonsense in BASIC, 0:1

    [ This Message ...
    Refrenz Refrenz May 2004 Games
  • COVOX works?My Sprinter "simulates" a COVOX soundcard at port 4Fh, but I don't know how to use it! Can anyone explain to me the process of programming it? (To be…

    ... the high state) is 0.0005/0.00125 = 40%, which is not 50 ...
    Fikee Fikee May 2004 Development
  • COVOX works?My Sprinter "simulates" a COVOX soundcard at port 4Fh, but I don't know how to use it! Can anyone explain to me the process of programming it? (To be…

    ... the high state) is 0.0005/0.00125 = 40%, which is not 50 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • Poke Cards from Sinclair User.29 mint Poke Cards on Ebay. Your chance to complete your collection. These cards are RARE. Please take a look. [url="http://cgi.ebay.co.uk/ws/eBayIS…

    ... WOS have scans of all 40 of these Poke Cards. So ... at the low price of ?0.99

    [url="http ...
    Frankie Frankie June 2004 Sales
  • JIL - chuckie eggso far ive got to level 91 and have all the snapshots.......doesnt look like theres an end to this game it just seems to repeat after about level 30 …

    ... is!

    Poke 39245,0: Poke 39246,224

    40,24,62,191,219,254 ... ,230,2,40,5,241,205,56,149 ...
    Mr. Anonymous Mr. Anonymous June 2004 Sinclair Miscellaneous
  • ZX Spectrum +3 won't turn onHello We've got a ZX Sinclair Spectrum +3, which has recently been dragged out of the loft and we are trying to get it back into active service. Th…

    [quote]
    On 2004-07-25 18:40, secarica wrote:
    [...] there's a fuse (I don't recall it's current).
    [/quote]

    Current is 0.7.0
    Woody Woody July 2004 Sinclair Miscellaneous
  • What IS this game?You were an egg, and you had to collect things to put in a cauldron and defeat an evil Wizard called Zaks. Your girl was called Daisy, and your Grand…

    ... /> _________________
    Just POKE 23607,0 !
    Remember: beep Dr Beep ... on 2004-08-06 14:40 ]
    Dr BEEP Dr BEEP August 2004 Games
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... 0 0 0 (Group "Black", Bright = 0)
    01 0 0 63
    02 63 0 0

    40 0 127 0 (Group "Green", Bright = 0)
    41 0 127 63 ...
    monty.mole monty.mole August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... the maximum sprite width is 40 pixels (5 characters) then repeat ... of DRAWMID2 a JMPADDR JP 0.

    Take out the ... LD IXL,0 instructions

    You will ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... 2
    20 POKE N,0: POKE N+1,170
    30 NEXT N
    40 RANDOMIZE USR 50000

    dmsmith dmsmith August 2004 Development
  • The Specchum DatabaseThis evening I was going through the bygone topics that were discussed on the WoS forums, some extending to the very beginning of time (2001 to be so…

    1) Richard Chandler
    2) 40
    3) Aylesbury, England
    ... Daniels & Coke
    10) 0 (hehe)
    rich_chandler rich_chandler September 2004 Sinclair Miscellaneous
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ...
    ret
    rand defw 0

    [/code]

    40

    So
    LD ...
    Dr BEEP Dr BEEP September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... side, and this version is 40% quicker !!!

    Thanks ... /> DEFB 255,0
    DEFB 255,0
    DEFB 255,0
    DEFB ... 255,0
    DEFB ...
    robpearmain robpearmain September 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    ...

    Poke 56475,0

    Fall from ... . Poke #CA3D,40: Poke #CA3E,40 will warp you ... br />
    Poke #CA40,0: Poke #CA42,4: Poke # ...
    Poke #CA40,0: Poke #CA42,0: Poke #CA44,7
    Poke #A837,0: Poke #A838,0: Poke #A839,0

    ...
    BadBeard BadBeard September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... HL wraps from $FFFF to $0.
    [/quote]
    With regards ... ) 0000 0000 (v:1) (c:0)
    MadDoc MadDoc September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... 0 ; 0 -> width = 2, otherwise = 3
    _Sprite_Attr_Height: DEFB 0 ; 0 ... ; ---------------------------------------------------------------

    ; 0 Sprite id (0 = sprite disabled)
    ; 1 ... Colour
    SPRY: DEFW 40 ; Sprite Y
    SPRX ...
    robpearmain robpearmain October 2004 Development
  • is it easy to learn z80 machine codewell is it?

    ... />
    RANDOMIZE USR 40000 : PAUSE 0
    [/quote]

    In ...
    30 INPUT a
    40 RANDOMIZE USR 40000
    50 ...
    AndyC AndyC October 2004 Development
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... ,252,50,0,128,33,0,254,6,0,54,253 ... ,0,0,33,0,64,17,0,64,6,0,78,35,4,40, ... ,27,
    237,83,40,252
    1040 DATA ... ,252,237,91,40,252,34,40,252,237,83 ... ,252,237,91,40,252,34,40,252,237,83 ... 201,0,0,0,0,0,0,0,
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • How the hell does this work then??[url="http://www.dslextreme.com/users/exstatica/psychic.swf"]http://www.dslextreme.com/users/exstatica/psychic.swf[/url]

    ... 30 REM
    40 BORDER 0:\
    PAPER 0:\
    INK 6 ... :\
    BRIGHT 0:\
    CLEAR :\
    PRINT AT 0,0 ... 100 PRINT AT 5,0;"Choose any two digit number ... 130 CLS :\
    PRINT AT 0,0; PAPER 1; INK 7; ...
    Dunny Dunny November 2004 Sinclair Miscellaneous
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ...
    ld e,40
    add hl, ...
    .state
    defb 0 ; 0 = debounce, 1 = start repeat ... .count
    defb 0 ; how long a key ...
    .SPkeydebounce
    defb 0
    .SPkeystartrepeat
    defb 15 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Vanished without a trace.Hi everyone, I've just noticed that ENERGY4UK's posts have been deleted in their entirety. That's great. Hopefully our beloved administrator will co…

    ... =INT(RND*100)+1
    40 IF A=1 THEN PRINT ... DEVIL WOMAN...."
    100 PAUSE 0
    110 GOTO 30
    chaosmongers chaosmongers November 2004 Sinclair Miscellaneous
  • Speccy games improvements on a Nintendo DSKnowing that speccy emulators on GBA will work just the same in the new Nintendo DS, i was thinking in which improvements could be implemented in the…

    ... /> On 2004-12-04 17:40, monty.mole wrote:
    Mind ... />
    No, I find that ?0.50 is a small price ...
    Dunny Dunny December 2004 Games
<1…567891011…34>

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