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<1…10111213141516…34>
  • This is Tritone (new beeper music compilation)A Battle of the Bits music compilation! All made by nix./site, brightentayle and, most importantly, TK90X Fan! \ ^_^ / All the songs in here use a b…

    ... ]source code (without the songs, font and graphics)[/url]
    Crash Nicker Crash Nicker December 2013 Brand new software
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…

    ... /> char x,y;
    fzx.font = ff_Swiss;

    for (x ...
    slenkar slenkar December 2013 Development
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... ][FONT=Calibri]Return [FONT=Calibri]Success[/FONT][/FONT][/SIZE]
    [SIZE=3][FONT=Calibri][FONT=Calibri][/FONT][/FONT ... ][/SIZE]
    [SIZE=3][FONT ...
    Mr Millside Mr Millside December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... SCROLL? prompt with a large font caused too much scrolling
    Dunny Dunny December 2013 Sinclair Basic
  • This is Tritone - Episode 2Yes, you have guessed right, this is sequel to [url=http://www.worldofspectrum.org/forums/showthread.php?t=45763]This is Tritone - Episode 1[/url]. M…

    ... ]source code (without the songs, font and graphics)[/url]
    [/LIST ...
    TK90XFan TK90XFan December 2013 Brand new software
  • Beeper Music DemoThis demo includes four original tunes made with Shiru's excellent Tritone engine, authored in Beepola between Christmas and New Year. I've used FZX…

    ... />
    I've used FZX font driver by Einar Saukas and ...
    FrankT FrankT January 2014 Announcements
  • Autorun code in an emulator?[FONT=Calibri][SIZE=3]I am using Tommygun and pasmo to develop my game. This works fine but each time the emulator is started and file loaded I then …

    [FONT=Calibri][SIZE=3]I am ... auto run my code?[/SIZE][/FONT]
    Mr Millside Mr Millside January 2014 Development
  • Finding an empty cell in a grid[FONT=Calibri][SIZE=3]I?m after some advice on ways to tackle the following problem. I?m not after code to do this but would be interested in possibl…

    [FONT=Calibri][SIZE=3]I?m ... and not every frame.[/SIZE][/FONT]
    Mr Millside Mr Millside February 2014 Development
  • CHEESECHEESE List your favourites and..erm.. non-favourites YES Edam Mozzarella Brie (the milder more solid stuff, not the gooey strong type) BabyBells …

    ... was called.


    [FONT="Century Gothic"]p.s. This ... like, except for MR. CHEESE.[/FONT]
    def chris def chris February 2014 Chit chat
  • Tools and map editors[FONT=Calibri][SIZE=3]Whilst digging around my hard drive I found a copy of my Iron Sphere Map Editor. I put together a short video of it: [/SIZE][/F…

    [FONT=Calibri][SIZE=3]Whilst ... video of it: [/SIZE][/FONT][URL="http://youtu.be/ae_oFQAio0I ... "][FONT=Calibri][SIZE=3][COLOR=# ... youtu.be/ae_oFQAio0I[/COLOR][/SIZE][/FONT][/URL][FONT=Calibri][SIZE=3] Does ... cut and paste?[/SIZE][/FONT]
    Mr Millside Mr Millside March 2014 Development
  • Font QuizIt's pretty simple, really. Name the games from their fonts. Some of the fonts are used in more than one game, so there are more than 26 answers. …

    It's pretty simple, really. Name the games from their fonts. Some of the fonts are used in more than one game, so there are more than 26 answers. Bonus points for the extra ones....

    [IMG]http://s271.photobucket.com/user/rlg1000/media/ ...
    Rorthron Rorthron March 2014 Games
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    [FONT=Calibri][SIZE=3]I want ... start writing my own?[/SIZE][/FONT]
    Mr Millside Mr Millside March 2014 Development
  • ULA 6C001EX-7Last night I visited a friend of mine and had a look at the ULAs in his Spectrums. He has a 5C102E 8220 in a 16K issue one, a 5C112E 8237 in a 16K is…

    ... -6 and 6C001E-7, a font I had not seen before ...
    rga24 rga24 April 2014 Hardware
  • Interview with Zilog FoundersIt's almost eight years old now so maybe this has done the rounds once already, but in case you missed it: [url]http://archive.computerhistory.org/r…

    ... to become a competitor for IBM and had fingers in many ... increasingly as a competitor to IBM and they figured one of ... of the design of the IBM PC was for their association ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Sinclair Miscellaneous
  • Column and row numbers to attr address?[FONT=Calibri][SIZE=3]Can anyone provide me with a code snippet the will convert the column and row numbers into the screen attribute address. For ex…

    [FONT=Calibri][SIZE=3]Can anyone ... 22529.[/SIZE][/FONT]
    [FONT=Calibri][SIZE=3][/SIZE][/FONT]
    [FONT=Calibri][SIZE ... =3]Ian[/SIZE][/FONT]
    Mr Millside Mr Millside April 2014 Development
  • Haunted House (Tyler / Howarth)I've spent a little time typing in the listings of [i]Haunted House[/i] from [i][url=http://www.worldofspectrum.org/infoseekid.cgi?id=2000424]Write Y…

    ... of colour, sound, redefining the font, and upper and lower case ...
    John Elliott John Elliott June 2014 Sinclair Basic
  • How to add a loading screen to my tap file[FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way…

    [FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way to go about doing this so I can create a new tap file with the loading screen?[/SIZE][/FONT]
    Mr Millside Mr Millside June 2014 Development
  • ShapeShifter - the demo[FONT=Calibri][SIZE=3]A demo of my new puzzle game is now available. The game is called ShapeShifter and the demo contains eight puzzles. The full ga…

    ... downloaded from here: [/SIZE][/FONT][URL="http://1drv.ms/UIuGYo ... "][FONT=Calibri][SIZE=3][COLOR=# ... .ms/UIuGYo[/COLOR][/SIZE][/FONT][/URL][FONT=Calibri][SIZE=3] Let ... downloading the file.[/SIZE][/FONT]

    [FONT=Calibri][SIZE=3] ...
    Mr Millside Mr Millside June 2014 Brand new software
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    [FONT=Calibri][SIZE=3]I am ... is about to load?[/SIZE][/FONT]
    Mr Millside Mr Millside August 2014 Development
  • taptools updatedI've updated my taptools (programs for constructing and manipulating .TAP files). This has been quite a major update, with some programs completely r…

    ... the format used by the IBM 5150 (the original PC) rather ...
    John Elliott John Elliott August 2014 Sinclair Miscellaneous
  • Halt and Catch FireAnyone watching this tv show? a bit like MadMen, but set on the early 80's (83 I think), and spent in the PC industry. bit of the underdog tale a…

    ... that wants to rival with IBM.

    Finding it quite ...
    VanTammen VanTammen August 2014 Chit chat
  • Chrome 37 (Windows) and WOSThe recent Chrome 37 release is now using DirectWrite for font drawing in Windows. I found that it can make the text look a bit blurry in places. Al…

    ... is now using DirectWrite for font drawing in Windows. I found ...
    obo obo August 2014 Chit chat
  • TommyGun loading problemHello: I'm developing an assembler game for ZX 48K using TommyGun. I'm only use Font editor and code editor. From a few day ago, when I open a Proj…

    ... TommyGun. I'm only use Font editor and code editor.
    Font editor, and that is mandatory ...
    duefectu duefectu September 2014 Development
  • Docking in EliteI was going to post this to the "games featuring relevant bugs" thread, but after tinkering with Klive I'm more confused than before. As a kid I use…

    ... I note has a different font and a slightly different interface ...
    Ashley Pomeroy Ashley Pomeroy September 2014 Games
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    [FONT=Calibri][SIZE=3]I am ... is basically a scroll.[/SIZE][/FONT]
    Mr Millside Mr Millside September 2014 Development
  • Happy birthday polomint![img]http://media-cache-ec0.pinimg.com/736x/07/8f/15/078f15fd9113d6cae93d96ff7dc6459d.jpg[/img] Have a good one [SIZE="1"][FONT="Comic Sans MS"]you …

    [img]http://media-cache-ec0.pinimg.com/736x/07/8f/15/078f15fd9113d6cae93d96ff7dc6459d.jpg[/img]

    Have a good one [SIZE="1"][FONT="Comic Sans MS"]you old bastard[/FONT][/SIZE] :D
    leespoons leespoons September 2014 Chit chat
  • Alphabet quiz!With other quizzes nearing a close, I thought it'd be a good idea to post up another to keep you all busy. This one's inspired by the font quiz we ha…

    ... one's inspired by the font quiz we had a while ...
    GreenCard GreenCard September 2014 Games
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    [FONT=Calibri][SIZE=3]I am ... accomplished?[/SIZE][/FONT]
    [FONT=Calibri][SIZE=3][/SIZE][/FONT]
    [FONT=Calibri][SIZE ... =3]Ian[/SIZE][/FONT]
    Mr Millside Mr Millside October 2014 Development
  • New Game - Page's Castle QuestMy fist game created with AGD. Page's Castle Quest is a simple platform game, nothing fancy just simple 'dodge and collect' game. [FONT="Comic Sans…

    ... and collect' game.

    [FONT="Comic Sans MS"][SIZE="5 ... "]Page's Castle Quest[/SIZE][/FONT]

    An alien spaceship ...
    dpagett dpagett October 2014 Brand new software
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... like this:[/FONT][/SIZE][FONT=Calibri][SIZE=3] [/SIZE][/FONT]
    [FONT=Calibri][SIZE ... =3] [/SIZE][/FONT]
    [CODE ... collision[/FONT][/SIZE]
    [FONT=Calibri][SIZE=3] [/SIZE][/FONT]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
<1…10111213141516…34>

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