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  • New MapsBeyond the Ice Palace [url="http://zx-maps.wz.cz/map.php?id=IcePalace"]http://zx-maps.wz.cz/map.php?id=IcePalace[/url] Bruce Lee (256-colour version…

    Beyond the Ice Palace
    [url="http://zx- ...
    Pavero Pavero April 2004 Games
  • ANN: Tipshop updated Saturday, 24 April 2004Saturday 24 April 2004 Lots of alias updates and maintenance, more maps, POKEs and cheats * Fixed the Credits page links to Crash Online and Scott …

    ... /> * Added maps for Beyond the Ice Palace, Foxx Fights Back,
    hackersanon hackersanon April 2004 Announcements
  • ANN: Spectaculator 6.2[NEW]: Spectaculator 6.2 Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emul…

    ... an
    extra pulse per block which resulted in playback sounding ...
    Jon Needle Jon Needle May 2004 Emulators
  • identify another game...please...it`s a maze - there are 2 ships - one big and one small and you have to find the exit from a cave and you have to move, to push...all kind of objects…

    ... it`s very easy to block the passage for one ship ...
    smoke smoke May 2004 Games
  • ANN: Tipshop updated Monday, 14 June 2004Monday 14 June 2004 Lots of good stuff, and a plea for help! * I've been daft enough to attempt to find aliases for as many of the Load 'n' Run / S…

    ... Future 3, Barbarian, Beyond the Ice Palace, CJ in the USA ...
    hackersanon hackersanon June 2004 Announcements
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... , but all the sprites move block-wise.

    Going back ... was full colour 8-way (!) block-wise scrolling, and at two ...
    Gwyn Gwyn July 2004 Games
  • Antique Toy 2004 Voteing ( Music/Graphics )In case anyone doesn't know or missed it, at RAWW.ORG and SCENERGY they mention voting for Antique Toy compo is happening now until August 10th. If y…

    ... ] [Astemex 4 GS] [Fire&Ice] to be continued...

    Sadako Sadako July 2004 Sinclair Miscellaneous
  • Z80 core testing ?OK, my z80 core is almost finished (apart from RRD, RLD, and block instructions except LDI,LDIR,LDD,LDDR). I run the 48K rom and hurray, it resets co…

    ... (apart from RRD, RLD, and block instructions except LDI,LDIR,LDD ...
    GOC GOC July 2004 Development
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... get it down to one block left, but I cannot destroy ...
    Fil Fil August 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... DEFW .WORD
    #define DEFS .BLOCK
    #define EQU .EQU
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... DEFW .WORD
    #define DEFS .BLOCK
    #define EQU .EQU
    robpearmain robpearmain August 2004 Development
  • Spin vs Rainbow Islands 128Anyone managed to get Spin 0.504 to load the levels for Rainbow Islands 128 (using the Vault's TZX) without resorting to 'real loading speed' setting…

    ... off and wait for the block to start loading then turn ... it gets to the next block, that is.

    Lee Tonks Lee Tonks September 2004 Emulators
  • Rapscallion -- reloading a game from tape?Although Rapscallion (Albert Ball's second game) isn't very difficult to complete "properly" (in one go ? I don't even use snapshots), so as to get t…

    ... 't recognise and reload this block. :(

    Does anyone know ...
    robert@fm robert@fm September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... DEFW .WORD
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... DEFW .WORD
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU
    robpearmain robpearmain September 2004 Development
  • SAVE *"b" formatIs there anywhere online which details SAVE *"b" format?? I don't know if I ever had an Interface 1 manual, and I certainly don't have one now.? Nor …

    ... 't know what the header block is supposed to contain (I ...
    robert@fm robert@fm September 2004 Sinclair Miscellaneous
  • FLIPPIN' ECK... Seen the RETRO GAMER 8 PREVIEW?Just strolled over to the Retro Gamer website - turns out that issue 8 coverdisc has a GRAFTGOLD special with 50 odd games on there. Uridium, Paradr…

    Just strolled over to the Retro Gamer website - turns out that issue 8 coverdisc has a GRAFTGOLD special with 50 odd games on there.

    Uridium, Paradroid, Fire and Ice etc.


    CAN'T WAIT!!! :)
    chaosmongers chaosmongers September 2004 Sinclair Miscellaneous
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    ... . ID 10 (Standard Speed Data Block), containing the first program
    Block)

    This all ... looks like the Hardware ID block wasn't particularly well thought ... ZX80 version), a hardware ID block could preceed each file.
    MikeW MikeW September 2004 Emulators
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... MULTIPLY BY 80 TO FIND BLOCK
    ADD A,A ... ;HL=START OF PRESHIFTED GRAPHIC BLOCK

    CLIPDISP ... ON A DISP. IF CLIPPING BLOCK

    ... OF COLUMNS TO DRAW (FIRST BLOCK)

    LD ... ;HL = ADDRESS OF PRESHIFTED BLOCK

    LD ...
    dmsmith dmsmith September 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... />
    I understand the 8x8 block that you could have only ...
    HonoredShadow HonoredShadow September 2004 Games
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ... /> - hex numbers
    - fill memory block
    - fill with 00
    secarica secarica October 2004 Emulators
  • Doom 3 - hell's bells!Two days back I picked up a copy of Doom 3 and even before I'd started the game I had this strange creepy feeling... Two nights of playing later... …

    ... Doom3: It's choc-a-block with horrific stuff innit? Monsters ...
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • ANN: Gosh Wonderful ROM new version 1.31All those other version were just leading up to this one - The Gosh Wonderful ROM gw03.rom is a replacement for the standard ROM in emulators that al…

    ... there is a nice Renumber, Block Delete and Stream Lister.
    Geoff Geoff October 2004 Announcements
  • Star Tip 2 - Tim Follin's 3 Channel Sound - info reqd.Hello there, I've decided to throw myself in at the deep end and decipher Tim Follin's "Star Tip 2", which produced some incredible 3 channel sound …

    ... guess that this control block determines the note's ... ) is controlled by this block:
    #FF,#00,# ... , is controlled by this block:
    #FF,#00,# ... quickly, are controlled by this block:
    #FF,#60,# ...
    Comparing this block to the block for the first 4 ...
    nickunt nickunt October 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... disk commanders).
    [-] Loading memory block in the Dubugger did not ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... seem to just load a block at 16384.

    I ...
    Erlstoned Erlstoned November 2004 Sinclair Miscellaneous
  • Technical question re. filename lengthsI've recently acquired a few interesting Manic Miner editors by R D Foord dated 1985. During the dumping process, I've come across a couple of block…

    ... come across a couple of block headers, where the filenames are ... and maketzx has dumped the block headers ok now, drama over ...
    Gilby Gilby November 2004 Sinclair Miscellaneous
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... Geoff Wearmouth)

    Added - Block Delete. You can now delete ...
    Dunny Dunny November 2004 Emulators
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…

    ... DJGPP) in which a large block of data is incorporated directly ...
    robert@fm robert@fm November 2004 Development
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