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<1…15161718192021…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;259849]If you manage to keep the ... make much difference.

    If you have to replace it ... generation routine, but before the INKEY$ statement.

    Now, for ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , as I have adjusted the INKEY$ statement for the map drawing ... a single loop.

    If this is too much, then ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;260074]now at only 74 over the limit[/QUOTE]

    I noticed the following possible optimizations:

    1. Variable [B]v[/B] always gets back to value 8 at the end of the map display loop, so there's no need to ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... p:
    LET k=CODE INKEY$:
    LET d=(k=55 ... -PEEK 23673:
    CLS :
    IF q671 THEN
    PRINT #0 ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I just got another version of [B]A-Maze[/B] that works better!

    Instead of a countdown, this version shows the maze paths being generated, and afterwards draw the "full maze" (including the walls) on top of it, so it doesn't look weird anymore ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a new version of [B]PathFinder[/B], now 26 under the limit:

    [CODE]
    1 BORDER USR 7766^0:
    POKE 23693,7:
    DIM m(999):
    LET e=INT (RND*10)*64+95:
    FOR r=0 TO 9:
    PRINT r;"0%":
    FOR c= ...
    Einar Saukas Einar Saukas April 2008 Development
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... [/i] available after a ":" symbol if there are no preceding open ... available during program runtime via INKEY$. During an INPUT prompt, only ...
    Dunny Dunny April 2008 Sinclair Basic
  • How to use standard Joystick on a +2Hello, I know that the two joystick ports that can be found on any Spectrum +2 are Sinclair II proticol. Where can i find clear directions on how t…

    ... (here's the "II" reason), if game tells "Sinclair Joystick 1 ... />
    10 LET k$=INKEY$
    20 IF k$="" THEN GO TO ... will show "6" to "0" if you press fire and pull ...
    dg67 dg67 April 2008 Hardware
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... LET z=CODE INKEY$#4
    40 IF z 243 THEN ... /> 60 LET z=CODE INKEY$#4:LET p=p+2 ... IF z 49 THEN GOTO 30
    80 LET z=CODE INKEY ... $#4:LET p=p+1
    90 IF z ... 254 THEN GOTO 30
    100 LET z=CODE INKEY ... $#4:LET p=p+1
    110 IF z ...
    Jimmy Jimmy April 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =Digital Prawn;266901]No doubt if Einar logs in and looks ...
    Einar Saukas Einar Saukas May 2008 Development
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... of ROM (around $3900 if memory serves me right). Developers ... side-note, I wonder if setting bit 4 of ... IM1 routine, key-scan and INKEY$ routines (not an exhaustive ... t affect games, but if they jump into the ROM ... />
    9) Not sure if this affects any game, but ...
    Jimmy Jimmy June 2008 Games
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    Here's a simple 'Catch the bricks' game...

    [code]
    10 LET A$=">_
    mulder mulder June 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    [CODE]10 LET A$=">_
    mulder mulder June 2008 Development
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ...
    [quote]
    Also, while INKEY$ # does poll, it only works ...
    And also INKEY$# removes the first byte (if there's anything ... to concatenate the result from INKEY$# and the subsequent INPUT# ... only a single byte, if you use INKEY$# to find out ...
    Winston Winston July 2008 Development
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here) in fact, I want to accelerate a car towards a direct…

    ... it draws jagged lines if I make 1 pixel ... decisions. if I let for..next ... /> 11 LET z$=INKEY$
    12 IF z$="q" THEN ... d+8
    13 IF z$="a" THEN LET ... d-8
    14 IF z$="o" THEN LET ... c-8
    15 IF z$="p" THEN LET ... ABS V
    1080 IF M>N THEN ...
    Arda Arda September 2008 Sinclair Basic
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... ,i
    25 LET i$=INKEY$: IF i$="q" THEN STOP
    Digital Prawn Digital Prawn October 2008 Development
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... ,i
    25 LET i$=INKEY$: IF i$="q" THEN STOP
    Digital Prawn Digital Prawn October 2008 Development
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... -o
    25 LET i$=INKEY$: IF i$="q" THEN STOP
    Digital Prawn Digital Prawn October 2008 Development
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... already does it, for INPUT/INKEY$.

    [quote]
    Basin ... /> [quote]
    And another one (if this is in the manual ...
    Dunny Dunny December 2008 Emulators
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... ,l./'"
    20 LET k$=INKEY$: IF k$="" THEN GO TO 20 ... n=1 TO LEN a$: IF k$=a$(n) THEN GO ... ;f,,,,,: LET p=p+1: IF p>18 THEN LET ...
    Digital Prawn Digital Prawn December 2008 Games
  • What Poke?Hi all, I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a li…

    ... BREAK for a small INKEY$ sub routine, if one exists? Or is ...
    Dr BEEP Dr BEEP January 2009 Sinclair Basic
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... allow for a quick response INKEY$ command.

    I have ... clearly a powerful program, even if I haven't mastered it ...
    Digital Prawn Digital Prawn January 2009 Games
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... allow for a quick response INKEY$ command.

    I have ... clearly a powerful program, even if I haven't mastered it ...
    guesser guesser January 2009 Games
  • Keyboard routinesI'll ask here first - since this must be a long-ago solved problem, and hopefully I can avoid re-inventing the wheel... I need a keyboard routine th…

    ... :input[/url]

    [B]INKEY$:[/B]

    [url]http ... is unrolled and terminates early if a keypress is found, then ... [/url]

    Uses the INKEY$ code to do the keyboard ... to a function to determine if that key combination is currently ...
    Alcoholics Anonymous Alcoholics Anonymous February 2009 Development
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... allow for a quick response INKEY$ command.[/quote]

    But ... clearly a powerful program, even if I haven't mastered it ...
    chev chev March 2009 Games
  • Couple of questions...Howdy, 1. Is there a decent way to get a random number in BASIC/MC? I've been using LET a=INT(RND*2)+1 but the numbers tend to stay at 1 or 2 most …

    ... ;342667]2. If I have a PAUSE statement after an INKEY$ statement ... is pressed it passes the INKEY$ (as expected), but also shortcuts ... pause eats up the keypress if one exists (and lasts only ... 50th of a sec if no key queued up). The ...
    BloodBaz BloodBaz March 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    10 LET A=CODE INKEY$: IF A = 0 THEN GO TO ... intrupt)
    jr z,readkey ; if no change, then read again ...
    Dr BEEP Dr BEEP April 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    10 LET A=CODE INKEY$: IF A = 0 THEN GO TO ... intrupt)
    jr z,readkey ; if no change, then read again ...
    ASH-II ASH-II April 2009 Development
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... with the PC.
    Using INKEY$ and LPRINT I've got ... vice-versa, but obviously using INKEY$ in a loop is far ...
    50 LET N$=INKEY$
    60 IF LEN M$>0 ... M$;:LPRINT M$;
    70 IF LEN N$>0 THEN ... properly at all.

    If I type [CODE] INPUT #4 ...
    trellis trellis June 2009 Sinclair Basic
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... the usual steps.

    If error checking isn't part ... that using INPUT instead of INKEY$ might enable me to pull ...
    trellis trellis June 2009 Sinclair Basic
<1…15161718192021…34>

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