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Search Again :: Adv Search 1000 results in 0.074s
<1…17181920212223…34>
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... , and using the PRINT #5; INKEY$ #4 method it took about ... the PRINT ... INKEY$ will give an error.

    If you set ... to check for is EOF. If you use DIM #4 to ... the end of PRINT #5; INKEY$ #4; otherwise you'll get ...
    Battle Bunny Battle Bunny August 2011 Sinclair Basic
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... ask my friend questions and if they got the answer wrong ... the basketball game that used INKEY$ which only allowed one player ... through the whole tape even if you only spent a few ...
    Morkin Morkin August 2011 Games
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... ]

    I was wondering if the technique for incorporating m ... line at all? At present, if the length of the m ... into a$ by a small INKEY$ function combined with FN h ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... 0
    9992 PAUSE (INKEY$""):
    IF NOT FN c() THEN
    LET a$=a$+INKEY$: LET ... a=NOT a:
    IF a THEN< ... br /> 9993 PAUSE (INKEY$="" OR FN c()):
    IF NOT FN c ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ,0;" "
    560 LET x$=INKEY$
    561 REM PRINT AT ... $: REM ** testing display **
    570 IF x$="1" THEN GO TO ... REM ** cursor check **
    580 IF x$="6" THEN LET gameno ... : GO TO 560
    600 IF x$=" " THEN LET gameno=gameno ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    On any Spectrum, INKEY$ will return code 13 for ... /55) at present for direction. INKEY$ could still be used to ... be needed for keyboard control if multi-key combinations were used ... combinations can be handled with INKEY$, as can extended mode (returns ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... thru the options (using inkey).. obv. if I want to add joystick ... " or can I use say INKEY CHR ?[/QUOTE]

    Hi ... t2=PEEK 23560
    240 IF t2o) OR (t2=50 AND ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... above is self explanatory but if you have questions just shout ... the direct way of doing "inkey" ?

    I think it ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... slower than inkey$ because you'll need extremely long IF statements).[/QUOTE ... /> [quote]100 LET k$=INKEY$
    110 IF k$="q" THEN PRINT ... kp=IN 64510
    110 IF kp=254 OR kp=190 ...
    na_th_an na_th_an October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... /> But what if you press multiple keys?
    (OK in INKEY$ this ...
    Dr BEEP Dr BEEP October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... the direct way of doing "inkey" ?
    I think it's ... t2=PEEK k
    380 IF t21) OR (t2=50 AND ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ]But what if you press multiple keys?
    (OK in INKEY$ this ... if you need to replicate the behaviour of a full-fledged INKEY ...
    na_th_an na_th_an October 2011 Sinclair Basic
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... to remove it or not. If you can reassure me that ... the ULA bug only affected INKEY$ in that it only worked ...
    cmonkey cmonkey October 2011 Hardware
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    It should work.
    Make sure line 70 is "1" and not "1 "
    If not use inkey$ instead of input
    Rebelstar without a cause Rebelstar without a cause October 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... /> [code]
    RND, INKEY$, PI - no spaces either side ... cp (ix+1) ;check if in token range
    ... /> ;bit 1 set if token is in exclusion list ... /> ;bit 2 set if token is in lower group ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... have a role there....maybe if I walk like an ape ... />
    yeah I'll see if I can improve on that ... /filler to see if I could work out inkey$ and have independantly ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ...

    To save some "if... then" jumps try something like ...
    20 LET y=y+(INKEY$="q" AND y2
    40 ... which saves at least four "if.. thens" and also the time ...
    SKR SKR January 2012 Sinclair Basic
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ...

    To save some "if... then" jumps try something like ...
    20 LET y=y+(INKEY$="q" AND y2
    40 ... which saves at least four "if.. thens" and also the time ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... ....

    This should work if typed in

    10 ...
    20 LET y=y+(INKEY$="q" AND y2
    40 ...
    SKR SKR January 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> 240 LET a$=INKEY$
    250 IF a$="2" THEN ... ;" slow)"
    260 IF a$="4" THEN POKE ... b[/CODE]

    [*] If the previous line is changed ... LIST]

    Even so, if we remove these parts from ... flashing on screen. However if you remember to HALT ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... br /> 240 LET a$=INKEY$
    250 IF a$="2" THEN POKE ... 20,25;" slow)"
    260 IF a$="4" THEN POKE 56787 ... ,25;" fast)"
    270 IF a$"0" THEN GO TO ... ZX BASIC requires every [B]IF[/B] statement to finish with ... [B]END IF[/B]. This is the actual ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... BANK_M contents, and changing BANK_M if required. Something like this:
    INKEY$: "IN". Little endian, so "NI ... ,de
    jr nz,NotROM1 ;If "NI" is not found, this ...
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... would be a slight problem if you wanted to type in ... 21 as being typed in. If UDG 'V' was wanted then ... typed; for UDG 'W' the INKEY$ token, and so on. However ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    If:
    DEF FN n()=PEEK 23621+256*PEEK 23622+(INKEY$="")
    then ... if:
    DEF FN n(k$)=PEEK 23621+256*PEEK 23622+(INKEY ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... ;618825]If:
    DEF FN n()=PEEK 23621+256*PEEK 23622+(INKEY ... if:
    DEF FN n(k$)=PEEK 23621+256*PEEK 23622+(INKEY ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Hisoft Devpac and the MGT Plus DI've got (potentially) a bit of an odd one here that might cut across a couple of areas so I thought I would put it in misc. I am trying to Hisoft's…

    ... so I don't know if it will be of much ... 20 LET a$="": LET a$=INKEY$#4
    30 FOR p ... STEP 0: LET a$=a$+INKEY$#4: NEXT p
    ... /> 40 LET length=CODE INKEY$#4+256*CODE INKEY$#4: PRINT length ... -1:
    LET byte=CODE INKEY$#4: PRINT byte;" ";: POKE ...
    Battle Bunny Battle Bunny April 2012 Sinclair Miscellaneous
  • INPUT LINE and STOP in INPUTWhat was the reason for the ROM Editor routine causing "down arrow" while in an INPUT LINE to cause the "H STOP in INPUT" error report? Why doesn't i…

    ... clarify, the intention was that INKEY$ uses the standard stream # ... with INPUT #.

    If you check the ROM disassembly ... ; routine SYNTAX-Z to check if in runtime.

    ... ,L2096 ; forward to INPUT-1 if checking syntax.

    ;;; ...
    Geoff Geoff April 2012 Sinclair Basic
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... PAUSE 0: LET c=CODE INKEY$
    21 LET xk=(c ...
    Battle Bunny Battle Bunny May 2012 Development
  • question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…

    ... would produce the error is INKEY$#n, which calls READ- ... IN (not plain INKEY$, which doesn't). So ... 3,"t": PRINT PAPER 5;INKEY$#3
    would show ... aside, why does INKEY$#0 or INKEY$#1 return null all ... but if I enter:
    PAUSE 0: LET n=CODE INKEY$#0 ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…

    ... , so we would expect INKEY$# 0 to be similar ... in operation to INKEY$ (without a stream number). ... not the case, and INKEY$# 0 almost invariably produces ... calculator code 1A evaluates INKEY$#X (where X is ... routine should do a HALT if channel "K" is in ...
    chev chev May 2012 Sinclair Basic
<1…17181920212223…34>

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