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<1234567…34>
  • divIDE +3e: How can I put games into hard disk?I've got a +3, a divIDE and the +3e ROMs. I want to copy some games in the CF card so my +3e could execute them from BASIC ("disabled" divIDE, loadin…

    ... /sinclair/games/a/AmauroteV1.0.tzx.zip]1.0 tape[/url], altough ... starting screen; if you load the "1.0 version" or the Dro Soft ... to work with Amaurote, and now it works even when loading ...
    Zup Zup December 2012 Games
  • Spectrum NextHi Folks, Just wondering if anyone has heard any news about the Spectrum Next project/machine? Many thanks Paddy

    ... that UNO has not for now.
    In Blue you can ... is simple. If you have the BIOS 0.48 or later it´s ...
    Turrican Turrican September 2016 Hardware
  • SpecAY (n?e SpeccyPlayer) Update to 0.3aFirstly, thanks for all the positive feedback on this project - I am still amazed at how many people are actually making use of this! I only really w…

    ... , and up-issued to Version 0.3a - more info and download ... ]

    If you're stil using 0.3 or earlier, I strongly ... recommend upgrading to 0.3a ...
    trellis trellis August 2006 Announcements
  • Question on 8-bit, 16-bit, 32-bit...Hello, Sorry, this is probably a really dumb question(and something I should know by now :)). I tried doing some searches about this but came up only…

    I don't know if the Magnavox Oddessy is 0-bit or whatever, but ... seeing it, I'd say if it had a processor, it ...
    Refrenz Refrenz January 2003 Sinclair Miscellaneous
  • Question on 8-bit, 16-bit, 32-bit...Hello, Sorry, this is probably a really dumb question(and something I should know by now :)). I tried doing some searches about this but came up only…

    ... don't know if the Magnavox Oddessy is 0-bit or whatever, but ... An odessey (i mean odessey2 or videopac) contains a 8048 microcontroller ... bits to select memorybanks. If you search for 8048 microcontroller ... , PICK AXE PETE, BOWLING or LABYRINTH on my ZX Spectrum ...
    Dr BEEP Dr BEEP January 2003 Sinclair Miscellaneous
  • Did NASA put man on the moon in July, 1969Discuss :)

    [QUOTE=frobush;369930][/QUOTE]

    One of my mates asked me, "If you could sleep with anyone living or anyone dead, who would it be?"

    I said "Anyone living"
    Daren Daren July 2009 Chit chat
  • Did NASA put man on the moon in July, 1969Discuss :)

    [QUOTE=Daren;369932]One of my mates asked me, "If you could sleep with anyone living or anyone dead, who would it be?"

    I said "Anyone living"[/QUOTE]

    LOL!

    I would have said "anyone".
    frobush frobush July 2009 Chit chat
  • Did NASA put man on the moon in July, 1969Discuss :)

    [QUOTE=Daren;369932]One of my mates asked me, "If you could sleep with anyone living or anyone dead, who would it be?"
    [/QUOTE]

    As a married man for nigh on ten years I would struggle to know the difference!
    Vampyre Vampyre July 2009 Chit chat
  • Did NASA put man on the moon in July, 1969Discuss :)

    ... asked me, "If you could sleep with anyone living or anyone dead, who ... "Anyone living"[/QUOTE]

    if i had a time machine ...
    mile mile July 2009 Chit chat
  • Did NASA put man on the moon in July, 1969Discuss :)

    [QUOTE=Daren;369932]One of my mates asked me, "If you could sleep with anyone living or anyone dead, who would it be?"

    I said "Anyone living"[/QUOTE]

    Shouldn't that be in the corny joke thread?
    STeaM STeaM July 2009 Chit chat
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... /> ;# values: AND=A, XOR=X, OR=O, BIT=B, RES=R ... 15
    ld hl,OPTIONS+14
    cpdr ;check code ... pop bc ;C =2nd variable (if assigned)
    OPERATE:defw $0000 ... a,b"
    99 PAUSE 0: CLS : NEXT b: NEXT ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    ; so A now = 14h (20) + ...
    PBlankChar:
    XOR A
    LD (HL ... 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1, 14,240
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0, 0, 0 ... robpearmain robpearmain August 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... function table) 0-2 which are now populated by OR draw functions.
    XOR sprites. XOR sprites don't look ... what lies underneath. Obviously, if the background were blank rather ... (s, &cr, frame01, 10, 14, 0, 4);

    };
    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... make them.

    XOR draw functions take the same ... behind and between static (or dynamic) background elements quickly.< ... colour is underneath them. Now we will colour the sprites ... &cr, frame01, 10, 14, 0, 4);

    if (i < 5 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... 80 ;If good adress is found at $8000 or above, ...
    Detected_48K
    XOR A ; Set 48K RAMTOP ... PrintInitMessage
    LD A,14
    LD (QP_ATTR),A ... br /> ; DE now contains pointer to charcter ...
    AlignmentByte
    DB 0
    ENDCODE

    Digital Prawn Digital Prawn January 2009 Games
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... =exponent byte
    or a
    jr nz ... two entry paths have now converged.
    ;All ... TO 32: IF a$(a)="0" THEN NEXT ... /> CC: equ WORKSP+14
    DDD: equ ... />
    GetDigit:
    xor a
    SubDigit:
    ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... /> .one_pulse_min:equ 14 ; adjusted from estimated ... a zero pulse. From now on, the only< ... ,0 ; place checksum into accumulator
    xor l ; XOR ... checksum
    or a ;see if it's zero ...
    stephenw32768 stephenw32768 August 2013 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... its now made ... ;line 14 ;line 12 (14)
    or a ;test if its ... /> res 0,l ; ... set_counters:
    xor a
    ...
    Arkannoyed Arkannoyed March 2017 Development
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... %00110011;line 14
    ... BIT 0,a:0=Black ... determine if B or W ... br />
    xor (hl) ;
    now!
    jr nz,restore_rhs ;
    ;if ...
    Arkannoyed Arkannoyed October 2017 Development
  • Sam Revival magazine issue 14 now out!Issue 14 of 'Sam Revival' magazine is now out! Issue 14 is the first issue of Sam Revival to feature spot colour throughout the magazine to add life…

    ... ' magazine is now out!

    Issue 14 is the first ... url]www.samcoupe.com[/url] ,or send payment directly via Paypal ... ---------------------
    Drop me an email if you require my postal address ... for sending a cheque or Postal Order

    Quazar Quazar April 2006 Announcements
  • SpecBAS 0.711 Now AvailableA few bugs fixed, a few new functions to make writing stuff easier... Go grab it here: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] …

    ... :

    [quote]
    v0.0.0.711
    ==========

    Bugs ... (same params) returns TRUE or FALSE if a value is in the ... ,dy from an origin of 0,0.
    POLARDIST(dx,dy) ... and scaling somewhat, much faster now.

    [/quote]

    Dunny Dunny November 2011 Sinclair Miscellaneous
  • SpecBAS 0.724 Now available!Hi folks - Again, a new SpecBAS for you. Some stunning bugs made their way into the last one, so I had to get a new version out sharpish. And for o…

    ... thusly:

    10 IF a IN [0 TO 9] THEN STOP ...

    Will test to see if 0
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... On 2003-09-11 14:49, Arjun wrote:
    ... is these individual frequencies (or high/low pressure, push/ ... is silence. If you hold it at '0' it's ... parts or whatever. You should see the problem now of ... square wave at 2kHz (or something). The software distinguished ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Emulators
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... an annoying "add a,0" instruction or similar. Then an ~35 ... was ADD/SUB type or if it temporarily stores a ... the flag byte or what. And if I thought about ... I won't lose sleep over it because I've ... ; 3 decimal digits, c=0
    xor a
    rrd ; a ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... print a 3rd column if moving left or right

    ... is 40h
    ; so A now = 14h (20) + 40h = 54h< ... , 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1, 14,240
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0, 0,
    robpearmain robpearmain August 2004 Development
<1234567…34>

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