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<1…78910111213…34>
  • GAC Tutorial Started!Hi all. I have a Youtube channel where I play old games and such. I also do a few programming tutorials. I have recently added a Graphic Adventure Cr…

    ... are carrying "
    240 "What now?..."
    241 "You can't ...

    IF ((VERB 12) and (no1 > 0) and (no1 < ... (no1 > 0) ) mess 138 wait end

    IF (VERB 17 ... do things here
    IF ((VERB 18)or(verb 14)) mess 139 ...
    Timmy Timmy September 2013 Sinclair Miscellaneous
  • US Timex-Sinclair 2068 in EuropeWhilst in the States, I convinced a colleague to bid on a Timex-Sinclair 2068. We won the auction with a price much better than in Europe. Next time …

    ... crash with the Spectrum ROM now present, hopefully causing the program ... counter to pass through address 0, and the machine boots up ... Timex cartridges. If you have a copy of pinball or whatever on ... LROS was meant to augment or replace the operating system. You ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Hardware
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> jr z, sound_1 ; jump if so
    call fp_to_a ; ... into
    rrca ; place
    or %00001000 ; MIC off
    < ... 10 t-state jump
    xor %00010000 ; toggle bit 4< ... 0x98, 0x1f, 0xf5 ; mantissa (0.0577622606)
    fmul ; d, ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... call check_end ; next statement if checking syntax
    call ... br /> ld (ix + 0), 0 ; set type 0
    scf ; set ... 0x0767
    ld_look_h:
    xor a ; signal header
    ... SCREEN$ or CODE?
    jr nz, report_r ; error if so
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... c ; twos complement
    xor c ; if negative
    ld (hl), ... nine digits
    xor a ; LD A, 0
    rld ; ... '
    ld l, 0 ; LD L', 0
    exx ; main ... stack count and result (C or C')
    exx ; switch ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... alternate register set
    xor a ; LD A, 0

    ... /> ; THE 'PREPARE TO MULTIPLY OR DIVIDE' SUBROUTINE
    org 0x30c0 ... ; first bytes of
    or (hl) ; both numbers zero?< ... br /> ret c ; return if zero
    exx ; ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> jr nz, sv_close ; jump if so
    cp ')' ; closing ... br /> jr z, sl_second ; jump if so
    cp ')' ; closing ... ?
    ret z ; return if so
    call hl_equ_hl_x_de ; ...
    xor (hl) ; A is 0 for short or 192 for ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... nz, sec_plus ; jump if not null
    or c ; both null?
    xor (iy + _flags) ; test bit 6 ... x' - 0.5, 0.5
    ; y2, 2 * x' - 0.5, 0.5
    0)
    fst 0 ; mem-0 = test result
    ...
    chev chev October 2013 Development
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    What it's doing is 24-wide 8x2 multicolour from a ... a 48K Speccy.

    Now I could simply do a ... , health bars if necessary, and either a big number or markers to ...
    joefish joefish October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 48K machine or greater
    xor a ; A = 0
    ... z, main_9 ; immediate jump if successful
    cp STOP_statement + ... set CONTINUE to next statement if so
    cp BREAK_into_program ... /> ret z ; return if so
    cp STOP_statement ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... jr nz, auto_l_5 ; jump if so
    xor e ; current line printed ... ld a, c ; test
    or b ; for zero
    jr ... out_line:
    ld e, 0 ; LD DE, 0
    rl e ; E ... /> ld a, e ; space or 255
    and a ; test ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... nz ; return if no match
    ld c, 0 ; BC = 0

    jr z, renum_line_4 ; jump if so
    or %00100000 ; make lower case ... 0x3bbb
    insert_dgt:
    xor a ; LD A, 0

    org ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; jump if range is 0 to 5< ... or PI?
    ret c ; return if so ... address
    cp 24 ; printable codes?< ...
    chev chev November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... />
    struct sp1_Rect cr = {0, 0, 32, 24}; // rectangle covering the full screen ... screen area managed by sp1 now

    // Create Ten Masked ... );
    sp1_AddColSpr(s, SP1_DRAW_MASK2RB, 0, 0, i);
    if (i>7)
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_Rect cr = {0, 0, 32, 24}; // rectangle covering the full ... sp1_AddColSpr(s, SP1_DRAW_MASK2RB, 0, 0, i);
    if (i>7)< ... rendernow=1;
    } // draw screen now


    } // ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_Rect cr = {0, 0, 32, 24}; // rectangle covering the full ... sp1_AddColSpr(s, SP1_DRAW_MASK2RB, 0, 0, i);
    if (i>7)< ... rendernow=1;
    } // draw screen now


    } // ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> struct sp1_Rect cr = {0, 0, 32, 24}; // rectangle covering the full ... sp1_AddColSpr(s, SP1_DRAW_MASK2RB, 0, 0, i);
    if (i>7)< ... rendernow=1;
    } // draw screen now


    } // ...
    slenkar slenkar November 2013 Development
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    ... /> Well munching this lot right now, it's nice! :D[/QUOTE ... would be excellent

    If:-

    Sauce = hp
    0/5 ?
    Or maybe 1/5 at ...
    murtceps murtceps December 2013 Chit chat
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... through a 18 x 24 window, backward or forward, or stationary[/I]
    if you want to take that ... with a 16 directional, 4 (or was it 8 speed?) scroll ... speed and smoothness, and loops. Now you could have a game ...
    dmsmith dmsmith December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... through a 18 x 24 window, backward or forward, or stationary[/I]
    if you want to take that ... sonic was speed and smoothness. Now you could have a game ...
    dmsmith dmsmith December 2013 New game ideas
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... two comments regarding - IF i$"" - in post #24 are redundant. Once ... string is now just a simple DIM t$(24) and I ... br />
    I've now cut 65 seconds off the ... checks, there are four or five built in checks for ... always tricky to know if an improvement might have ...
    dmsmith dmsmith January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... udg and if so how do I call it or use it ... />
    [CODE]1010 DATA "m", 24,24,60,90,90,36,36 ... A$
    30 FOR F =0 TO 7
    40 READ ...
    Dr BEEP Dr BEEP January 2014 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... need, either post it here or send me an email directly ... /> push de ; columns 23 and 24
    push hl ; columns 21 ... =N+8
    IF N=128 then N=0 ENDIF
    edup ...
    DenisGrachev DenisGrachev January 2014 Brand new software
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... & 10 (E)
    xor e
    and %00000001 ;mask ... always bring in a 0 as OR resets Carry
    ... jr nc,SKIPDE ;skip if beyond attributes area (>=$ ... ld a,b
    or c
    jr nz ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... amp; 10 (E)
    xor e
    rra
    ... amp; 12 (E)
    xor e
    rra ;align ... amp; 13 (E)
    xor e
    and %00000001 ; ... always bring in a 0 as OR resets Carry
    ...
    Battle Bunny Battle Bunny February 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... 0,0,0,0,0,0,0,0
    0,0,0,0,0,0,0,0,24
    0,0,0,24,0,0,0,24
    joefish joefish March 2014 Development
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... (196, 81, 36, 31, 24, 1498)
    The Chronicles of ... Senseless Violence Jack Womack (24, 11, 2, 0, 2, 172)
    ... 2, 2, 1, 128)
    Now Wait for Last Year Philip ... Wolfe (0, , , , , )
    Elric Michael Moorcock (0, , , , , )
    Gloriana or the Unfulfill ...
    BigBadMick BigBadMick April 2014 Chit chat
  • Edge Connector InformationHi Everyone, Hope I'm posting in the correct forum. I've recently been playing with an Arduino and got to thinking it would be fab if I could do so…

    ... to select which memory location or input/output interface to communicate ... ). But go to the logic 0 level to signal to the ... 's output pins.

    Now if all you want to do ... a driver, or buffer. Or you could use transistor(s). Now depending on ...
    1024MAK 1024MAK April 2014 Hardware
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... save the loop counter for now
    push bc ; ... and 192 ; segment 0, 1 or 2 multiplied by 64< ... take that loop counter back now, :)
    dec d ... bc, screen_table ; remove this if you don't need the ... which can be overwritten if's only being used ...
    polomint polomint April 2014 Development
<1…78910111213…34>

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