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<1234567…34>
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... br /> #endasm
    printf("Setting im2\n");
    im2_Init(0xd300); // ... place z80 in im2 mode with interrupt vector table ... ; set high byte.
    im2 ; select interrupt mode 2.
    slenkar slenkar October 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... with protoypes in spectrum.h and input.h (the latter are ... and some documentation in adt.h. The adt currently contains: ... heap, queue and stack.
    - im2 support has got its own ... prototypes and some documentation in im2.h
    - inp(), outp() (for ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> // format is y,x,w,h!
    struct sp1_Rect cliprect = {2 ...
    Timmy Timmy January 2012 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "-lballoc".

    {z88dk}/include/im2.h has all the functions supporting ... im2 mode. Link to the im2 lib during compilation ... .

    {z88dk}/include/spectrum.h contains functions for computing screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Library[/B]

    The IM2 library provided in Z88DK makes ... .sourceforge.net/z88dk/z88dk/include/im2.h?revision=1.5&view ... 11 bytes
    ; d4d4 - d4e4 IM2.LIB generic isr with one ... suggested at 0xd4d4.

    IM2.LIB requires us to specify ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... :-) You'll need a new im2.h header file for the ISR ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... need an up-to-date im2.h header file in addition to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... z88dk/z88dk/include/spectrum.h?view=markup"]spectrum.h[/URL]:
    < ... ASMDISP_ZX_CYX2SADDR_CALLEE ;; constant defined elsewhere
    ;; h = Y coordinate, l = X coordinate ... /> main()
    {

    // initialize im2 mode

    #asm
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    Thanks dom, Alvin,

    Here is the code that is driving me up the walls.

    [CODE]// scroll.c
    // zcc +zx -vn scroll.c -o scroll.bin -create-app

    ///////////////////////////////////////////////////////////////////////
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    OK,

    I have noticed that the scrolling message works a lot better in Spectaculator than in SPIN, but this could be the dinosaur I am working on at home, or maybe not. Anyway, even in Spectaculator there is a hickup in the scrolling message but ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    [URL="http://www.mediafire.com/?4ilvneyhcmm"]Download tap and C file here[/URL].

    Here is my version of the scoller using memopd:

    [code]

    // zcc +zx -vn scroller.c -o scroller.bin -lim2 -create-app

    #include ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Playing 128k music with z88dk ?Hi, I'm amazed how easy seems to make things with z88dk to build spectrum asm programs. After my first approach I miss some way to play 128k music, s…

    ... br />

    // initialize im2 mode

    #asm
    im2 mode with interrupt vector table ... ); // initialize 257-byte im2 vector table with all 0xd4 ... particular placement of the IM2 table and small JP ...
    Alcoholics Anonymous Alcoholics Anonymous February 2009 Development
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... (0xf000); // place z80 in im2 mode with interrupt vector table ... 257); // initialize 257-byte im2 vector table with all 0xf1 ... 257); // initialize 257-byte im2 vector table with all 0xf1 ... M_WPOKE macros in stdlib.h that will inline z80 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... - d1d3 ------- JP to im2 service routine (im2 table filled with 0xd1 ... The location of the IM2 vector table (for music ... ); // place z80 in im2 mode with interrupt vector table ... ); // initialize 257-byte im2 vector table with all 0xd1 ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    Doesn't z88dk have their own libraries for interrupt and joystick?

    like [URL="http://www.z88dk.org/wiki/doku.php?id=library:interrupts"]im2.h[/URL] and [URL="http://www.z88dk.org/wiki/doku.php?id=library:input"]input.h[/URL]?
    Timmy Timmy July 2011 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... such. I'm using input.h and im2.h :-)

    For other ...
    na_th_an na_th_an August 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> // format is y,x,w,h!
    struct sp1_Rect cliprect = {2 ...
    AndyOaks AndyOaks March 2012 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... ()
    {

    //set up IM2
    #asm
    di
    slenkar slenkar October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... />
    //set up IM2
    //set up IM2
    #asm
    di ...
    slenkar slenkar October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... , an interrupt library called im2.h, a joystick processing library ... named input.h, no AY library ( ... a datatype library called adt.h and so on.
    ... I had was the sp1.h file. (Well, I ... need to know how the im2 module works, as well ...
    Timmy Timmy November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... I tried shoving together the IM2 demo and the sp1 demo ... )

    };
    //set up IM2
    im2_Init(0xd300);
    memset ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... br />
    };
    //set up IM2
    im2_Init(53248);
    memset ... than 257 bytes for the IM2 table
    I dont ... what numbers to use for IM2 mode setup

    ... br /> [code]
    //set up IM2
    im2_Init(53248);
    ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... )

    };
    //set up IM2
    im2_Init(0xd000);
    memset ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... 07
    ld h,a ; h = vertical rotation 0 ...
    add a,h ; add vertical rotation ... 07
    ld h,a ; h = vertical rotation 0 ... br /> };
    //set up IM2
    im2_Init(0xd000);
    slenkar slenkar November 2013 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... L=10
    LD H,0FAh ; Point H to FA00h, so HL ... 54h

    INC H ; Increase H, thus moving 256 bytes forward ... />
    ; 0FD00 - 0FDFCH Reserverd for IM2 Interrupts

    ORG 0FDFDH ...
    robpearmain robpearmain August 2004 Development
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    ... mess around with learning about IM2 and I found a nice ... /> jr nz, INT10
    inc H
    ld (HL), $fd
    ld L, A
    ld H, 0
    add HL, HL ... HL, HL
    ld A, H
    add A, $3c
    ld H, A
    ld B, 8 ...
    andydansby andydansby July 2020 Development
  • D&H Games and Cult Software gamesJust discovered this forum recently, hello all. I was just wondering if there is anybody who enjoys/enjoyed the mainly sports management games produ…

    ... games produced by d&h games/cult software or whether ...
    hawmaws24 hawmaws24 June 2002 Games
  • T H E . S H A W . B R O T H E R S . . . did you play on these games? . . . . *website online now*There's a Spectrum section on our site at [url="http://www.sickhappyidle.com"]http://www.sickhappyidle.com[/url] (click on the spectrum or go through…

    ... Soccer Star: Cult (D&H) 1989
    11 Seahawk: Atlantis ... Motorcycle 500: Cult (D&H) 1990
    17 Soccercup Quizmaster ... League Football: Cult (D&H) 1991
    21 Grand Prix ... Striker Manager: Cult (D&H) 1991
    23 Cavemania: Atlantis ...
    sickhappyidle sickhappyidle March 2003 Games
  • H.E.X. music question"Go to Hell 2: Soft & Cuddly" by Triple Six has a (pretty good, in my opinion) tune by a band identified in the MP3 tag as "H.E.X.". My questions are…

    ... in the MP3 tag as "H.E.X.". My questions are ... ) Was this tune made by H.E.X. specifficaly for this ... game) ?

    2) Did H.E.X. actually exist as ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... =FE
    IM 2 ; SELECT IM2
    EI

    ... 54H

    INC H ; INCREASE H, THUS MOVING 256 BYTES FORWARD ... ATTRIBUTE ADDRESS
    LD A,H
    RRA
    RRA ...
    robpearmain robpearmain September 2004 Development
<1234567…34>

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