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  • My collection for sale. Full list here!Here's the list of what I am selling. Please contact me at cheggersplayspop*@boltblue.com (remove the *) and make me an offer! TITLE PUBLISHER YEAR …

    ... ; Ghosts US Gold 1989
    H.K.M (Human Killing Machine ...
    Steve B Steve B May 2004 Sales
  • BASin CompilerAm I right in thinking that it isn't a fully-working one yet? Just a couple of obvious suggestions anyway... 1-Could you add an ORG command to the …

    ... "0x????" from "$????" or "0x??" from "??h"

    I did try ...
    mulder mulder June 2004 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... scrolled a similar perspective in H.A.T.E. which I ...
    Gwyn Gwyn July 2004 Games
  • a new GREAT demo from HOOY-PROGRAM :-)Yes. At last. ;) The production is entitled: "NO, I DON'T NEED YOUR KIDNEY, MR SAUSAGE". :) There are 2 versions in the ZIP file - TAP and SCL. Where…

    ... ]
    Enjoy (hahahah!).
    Yerzmyey/H-PRG


    *******************************************************************************
    MUSIC, GRAPHIC, CODE: YERZMYEY/H-PRG
    YOU CAN FIND ...
    Yerz Yerz July 2004 Sinclair Miscellaneous
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... my game Ragnar Revival in IM2 and use HALT to sync ... two Z80 files, one with IM2 for synchronizing screen manipulation (a ... ) using HALT, and one without IM2 and HALT.

    Here ...
    ekoman ekoman July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... rendering.

    I got IM2 up and working with a ... loop is synchronized with the IM2 interrupt when the sprite has ... of the sprite at every IM2 interrupt? Perhaps I should only ...
    ekoman ekoman July 2004 Development
  • ASSEMBY party's zx-stuffSpectrum thingies from Assembly (and results) are here: [url="http://scene.org/dir.php?dir=/parties/2004/assembly04/"]http://scene.org/dir.php?dir=/p…

    ... ]
    Two music entries (Gasman/H-PRG and C-Jeff/AY_R ...
    Yerz Yerz August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... to all steps.
    LD H,A ;| finding a suitable ... /> DRAWCH1
    INC H
    LD A,H
    AND 7
    RET C
    LD A,H
    SUB 8
    LD ...
    moroz1999 moroz1999 August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ...

    [code]
    LD H,250 ; Table 256 * 256 = 64000 ... is Y-dependent
    INC H
    ADD A,(HL) ; Calculate ... Lo-byte
    INC H
    LD H,(HL) ; Fetch Hi-byte ...
    Dr BEEP Dr BEEP August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... INC DE
    INC H ; *256 to get next ... INC DE
    INC H ; *256 to get next ... 10
    LD H,0FAh ; Point H to FA00h, so ... br />
    INC H ; Increase H, thus moving 256 bytes ...
    robpearmain robpearmain August 2004 Development
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    When my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing.

    I know I need to wait about 14300T after interrupt but how can I tell if the ULA is now past the border and onto the screen?
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... HL

    SRL H ;Each 4 is 32 pixels ... 2 pixels
    SRL H ;at a time, so ... LD (HL),B
    INC H
    POP BC
    ... previous tile.
    INC H ;Working vertically and doing
    INC E
    INC H ;Working vertically and doing
    dmsmith dmsmith September 2004 Development
  • Isometric artist.Paul Noble is a contemporary artist who has drawn a H-U-G-E make believe city called Nobson Newtown. Here is a picture from the [url="http://www.whi…

    ... artist who has drawn a H-U-G-E make believe ...
    Mikal Mikal September 2004 Games
  • Great gag..In the early to mid 80's my brother and I would go into shops like Boots or W H Smiths which had Spectrums on display. We would type in a bit of BAS…

    ... shops like Boots or W H Smiths which had Spectrums on ...
    mrmessy mrmessy November 2004 Sinclair Miscellaneous
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... /> DEF FN D(h$)=(CODE h$(1)-48-7*(h$(1)>"9 ... "))*4096+(CODE h$(2)-48-7*(h$(2 ... )>"9"))*256+(CODE h$(3 ... )-48-7*(h$(3)>"9"))*16+CODE h$(4 ... ])
    [code]
    DEF FN H$(n)=CHR$ (INT (n/4096 ...
    chev chev November 2004 Sinclair Basic
  • Fuse 7.0 installJust installed slackware 10, and now having trouble installing Fuse, or rather libspectrum, haven't got to the fuse part yet. Missing a library some…

    ... In file included from internals.h:36,
    from bzip2.c ... declaration of `libspectrum_rzx_signature'
    libspectrum.h:734: warning: data definition has ... before "libspectrum_rzx_signature"
    libspectrum.h:808: error: parse error before ...
    dasteph dasteph December 2004 Emulators
  • Just Put 1500+ Tapes on Ebay for Grabs, alsoa few game and watches if anybody is interested, thanks for reading.. [url="http://search.ebay.co.uk/_W0QQgotopageZ1QQsassZcornishdaveyQQsorecordspe…

    ...
    S.M.A.S.H.E.D.
    Spitfire '40 ...
    Cornishdavey:)) Cornishdavey:)) January 2005 Sales
  • ANN: Tipshop updated Monday, 31 January 2005Monday 31 January 2005 A dose of Chickenpox meant I FINALLY had time to put this update online. And very good it is, too.. The update, not the Chicke…

    ... America ,
    Cerius ,
    Chase H.Q. 2: Special Criminal Investigations ...
    hackersanon hackersanon January 2005 Announcements
  • ADCI'm a little confused about how the Z80 manages the ADC instruction. I'm assuming two ADD instructions are performed (am I wrong?!) I can think of 3 …

    ... :=Reg.A+V;
    Flag.H:=((Reg.A and $0F)+(V ...
    Unique Unique February 2005 Development
  • ANN: Tipshop updated Tuesday, 01 March 2005Tuesday 01 March 2005 Oops - I missed getting the February update out before the end of February. Still, what's one day between friends, eh? * Corr…

    ... Of Doom, The ,
    Chase H.Q. 2: Special Criminal Investigations ...
    hackersanon hackersanon March 2005 Announcements
  • trade games[B]I offer the following Spectrum games for trade[/B] (view link for more specific info and a picture)... Ultimate Play The Game: -Alien 8 [url="htt…

    ... n a n a t h y t t i d ...
    sir_arthur_pendragon sir_arthur_pendragon March 2005 Sales
  • War of the WorldsI just heard some wonderful news that I gotta shout about. Well, To start with, I was REALLY dissapointed when I heard about the Speilbug / Cruse WO…

    ... that there was also a 'H.G Well's War of ...
    ZX Beccy ZX Beccy April 2005 Chit chat
  • S.W-T-H.W.T.N.M.A.T.E.O.Q-E?Erm, what I was trying to say was.. So, why the hell was there no monster at the end of Quartermass experement? They did it in the fifties, and very…

    Erm, what I was trying to say was..
    So, why the hell was there no monster at the end of Quartermass experement?

    They did it in the fifties, and very well too, a slow pan-up to the ceiling of Westminster Abbey, where long tendrils droop ...
    Graz Graz April 2005 Sinclair Miscellaneous
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... using the fixed files (stdlib.h and the optimizer ones), and ...
    na_th_an na_th_an April 2005 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... \lib\clibs and the spritepack.h file to c:\CVS\z88dk ... the splib2.lib and spritepack.h files supplied.


    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • BasIn bug? feature? bad usage?I've found that Basin has problems with inline attributes into strings. If you load a snapshot containing a BASIC program which uses inline attribute…

    ... }I{P6} {I2}MAN" where H,E,I,M,A,N ...
    na_th_an na_th_an April 2005 Emulators
  • Oh, yeahOk, i hated Atic Atac, oh and i hated Back To Skool. And Horace Goes Skiing and the port of H.E.R.O. was very lacking. PS. also hate ALL of the Diz…

    Ok, i hated Atic Atac, oh and i hated Back To Skool. And Horace Goes Skiing and the port of H.E.R.O. was very lacking.


    PS. also hate ALL of the Dizzy games!
    usspeccyfan usspeccyfan April 2005 Games
  • Q on Ebay.So ... I finally have an Ebay account and I won a bid on Monday ... should I be concerned that the seller hasn't contacted me since then? I have sen…

    ... for total price (item+s/h) ... the first one I did ...
    Skarpo Skarpo April 2005 Sinclair Miscellaneous
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... happens in the room.
    h) Stopper - Makes guardians appear, dissapear ... you up or down)
    h) Patch vector (bring your own ...
    Arcane Design Arcane Design May 2005 Games
  • ANN: Tipshop updated Tuesday, 10 May 2005Monday 09 May 2005 PHEW! I thought this update was NEVER getting done. There's been lots of background maintenance work getting done on Tipshop since…

    ... 's A Wally, Frost Byte, H.E.R.O., Herbert's ...
    hackersanon hackersanon May 2005 Announcements
<1…3456789…34>

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