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<1…20212223242526…34>
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…

    ... that uses the interrupt to deal with timing will ... updated ZXI spec. Need to wait for Guesser to sort out ... 0 0 = 3.5MHz
    0 1 = 7 MHz
    1 0 = 14 MHz
    1 1 ... = 21 MHz

    bits 2 to ...
    JeffBraine JeffBraine September 2012 Games
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... sent a flasher and esxDOS 0.8.0 in a .TAP file ... /> (For reference!)
    [SIZE="2"][SIZE="1"][SIZE="2"]
    The TAP file ... 2x esxdos) to 16kB rom page 0
    - press keys "w","1" = write ... esxdos) to 16kB rom page 1
    - press "z" = exit to zx basic. Now ...
    jayteebee jayteebee September 2012 Announcements
  • Divide HELP!Can someone help me out here? In order to get the latest and best version I'd need these. The Divide itself for ?40: [url]http://www.sellmyretro.co…

    ... is easy program writed in ZX basic (+ small code). Can be ... system in menu is installed to mapram mode = not need big ... to divide ram pages 0 to 3. In divide ram page 3 is image ... of divide system rom, ram page 2-0 contain only ...
    velesoft velesoft September 2012 Hardware
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... br /> *
    * zcc.exe +zx -lm -lndos -lbifrost -create-app ... /> dhrc[0] = 2;
    min[0] = 8;
    max[0] = 92;
    lin[1] = ... } else {
    // draw player facing to the left
    if (f ...
    Einar Saukas Einar Saukas September 2012 Development
  • Type-in Checksum PuzzlerAt least one of the hex dump type-ins at [url=http://www.users.globalnet.co.uk/~jg27paw4/type-ins/typehome.htm]TTFn[/url] has a checksum routine a cu…

    ... co.uk/~jg27paw4/type-ins/zx-comp/zx8611.zip]Monitor[/url ... "Error in length": BEEP .2,0: GO TO 70
    110 PRINT TAB ... h$;
    120 FOR g=1 TO 8
    130 LET byte ... h$(1)-48-(7 AND h$(1)>"9"))+(CODE h$(2)- ... /> 190 IF LEN c$1 THEN GO TO 180
    200 PRINT ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... sent a flasher and esxDOS 0.8.0 in a .TAP file ... /> (For reference!)
    [SIZE="2"][SIZE="1"][SIZE="2"]
    The TAP file ... 2x esxdos) to 16kB rom page 0
    - press keys "w","1" = write ... esxdos) to 16kB rom page 1
    - press "z" = exit to zx basic. Now ...
    baluba baluba September 2012 Announcements
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... anyway. esxDOS v0.8.2 has been released for the ... 's cycle-accurate ZX Spectrum core v2.1.0 for FPGA boards ... 0x1F and 0x3F) enabling access to SD Cards

    ... the esxDOS O.S. (0.8.2)
    included in the ... ."

    v0.8.2 hasn't been released for ...
    phoenix^ra phoenix^ra October 2012 Announcements
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... can be used/rewritten to a kind of ONE ... BASIC, requiring all line references to have 4 digits:
    ... x+b*PEEK ABS (x+1):
    LET e=FN ... LET k=FN w(-p-1):
    LET q=p+ ... p=q+FN w(p+2):
    LET d=238 ... POKE g,16-2*((d=1)+(ABS d=2)+(ABS d=9)+(d ...
    Einar Saukas Einar Saukas November 2012 Sinclair Basic
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... a few internal changes to improve compatibility with ZX-Spectrum programs (namely ... />

    [*] [B]"TK90X model 2"[/B]: probably also released in ... " produces message "0 Executado 0:1" (if Portuguese version) or "0 Ejecutado 0:1" (if Spanish ...
    Einar Saukas Einar Saukas November 2012 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... ]

    Google translate seems to produce a somewhat reasonable text ... "1";
    [*]"TK90X model 2" and "TK95": "floating" bit, usually value "1" (due to ... "1";
    [*]"TK90X model 2" and "TK95": "floating" bit, usually value "0";
    [*]ZX ...
    Einar Saukas Einar Saukas November 2012 Emulators
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... x,y axes from 1,0 to 255,255 but I ... d3,f ;add d3 to w, result to d3
    btfss ... ,f ;add d2 to w, result to d2
    btfss ... 1: LET xm=0
    1052 LET zx=2: LET zy=1: LET Y=z(2,1 ... (zx,3)=z(zx,3)+z(zy,2)
    2040 GO TO ...
    Battle Bunny Battle Bunny November 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... just trying to replace a working sprite with another image, with ... br /> You're missing 2 things:
    1 - Your graphic doesn't ... -> Use Mask to enable the use of ... void line by hand to the output on his ... extra "defb 255,0,255,0,255,0,255,0" looking different ...
    Metalbrain Metalbrain December 2012 New game ideas
  • Altera CPLD vs Xylinx FPGAI will dig into the world of FPGA's, mainly to find something that can replace one or more GALs for my current and new projects. And it's never bad t…

    ... norma m?ltiple para joystick ZX Spectrum
    // Module Name: ... ensincl, // =0 to enable Sinclair protocol (port 1)
    input enkemp, // =0 to enable Kempston ... && !right)? 1'b0 : 1'bz;
    assign d[2] = (ena & ...
    mcleod_ideafix mcleod_ideafix January 2013 Hardware
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... /> from ZX Computing, Jul'86
    2 REM Modified to include
    TO 1120
    1050 LET b(1)=0
    1060 LET b(2 ... )=255*(x0 THEN LET b(2)=b(2 ...
    1310 FOR i=1 TO 5
    1320 PRINT ...
    1400 FOR i=1 TO 5:
    LET num ...
    Battle Bunny Battle Bunny January 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... switching the up/down controls to i/j.
    - ... zx sporg basic v0pt002 20130214
    1002 BORDER 0: PAPER 0: INK 1 ... : CLS
    1010 REM udg data:
    1020 FOR j=0 TO ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96, ... 1120 FOR j=0 TO 15: PRINT AT j,0;CHR$ 143;AT ...
    bigjon bigjon February 2013 Sinclair Basic
  • Cavelon (Ocean) & The House Jack Built (Thor) - Sealed copiesI haven't put these on eBay, as I only have 1 copy of each, but if anyone* is interested in making an offer for the following then please PM me: [LIS…

    [QUOTE=spec-e;682531]Apologies if ... l1313&_nkw=sealed+zx+spectrum&_sacat=0&_from=R40 ... (which i find are common 2-3+ of each)
    + ... / jumpin jack ? that's down to em flooding the market and ... or the duplicator flogging em to get cash back.. you ...
    fog fog February 2013 Sales
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... REM zx sporg basic v0pt003 20130215
    20 REM next to do ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 48,28: DATA 0,188,254,63,25,1,0,0: DATA 56,12 ... /> 1120 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... REM zx sporg basic v0pt004 20130215
    20 REM next to do ... data:
    1020 FOR j=0 TO 31
    1030 READ g ... br /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1120 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... are going to take yonks to load - comparable to original tape loading ... zx sporg basic v0pt005 20130215
    20 REM next to ... :
    1020 FOR j=0 TO 31
    1030 READ ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96, ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... zx sporg basic v0pt006 20130216 - next to do = death!
    1010 BORDER 0 ... : PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31 ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt006 20130216 - next to do = hitpoint ... BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31 ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt007 20130217 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... nxy=5: LET nd=0: LET nhp=2: PRINT AT ny,nx ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]10 REM zx sporg basic v0pt008 20130218 - next to do = 2 more directions ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... nxy=5: LET nd=0: LET nhp=2: PRINT AT ny,nx ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 10 REM zx sporg basic v0pt009 20130218 - next to do = 2 more directions ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... nxy=5: LET nd=0: LET nhp=2: PRINT AT ny,nx ...
    bigjon bigjon February 2013 Sinclair Basic
<1…20212223242526…34>

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