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<1…21222324252627…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt010 20130218 - next to do = game ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... nxy=5: LET nd=0: LET nhp=2: PRINT AT ny,nx ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt011 20130219 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... nxy=5: LET nd=0: LET nhp=2: PRINT AT ny,nx ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt012 20130220 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... =5: LET nd=0: LET nhp=2: LET nw=0: PRINT AT ny ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt013 20130220 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... =5: LET nd=0: LET nhp=2: LET nw=0: PRINT AT ny ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [code]10 REM zx sporg basic v0pt014 20130220 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... =5: LET nd=0: LET nhp=2: LET nw=0: PRINT AT ny ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... what if I want to use a screen image in a program ... ?
    For example: suppose I want to ... there. I suppose the ZX Spectrum save the data in ... ]

    You need to load the screen in a ... then you can do 2 things:

    1) You are a ...
    Dr BEEP Dr BEEP February 2013 Sinclair Basic
  • Video output questions...Two questions... [QUOTE]1. The yellow and blue colours seem out of phase on the display. Is this normal for an RF connection to the TV/monitor?[/QUO…

    ... 680268]I'm tempted to buy this... but it looks ... .co.uk/itm/SINCLAIR-ZX-SPECTRUM-2-3-HIGH-QUALITY-RGB ... , as it is out of spec.[/QUOTE]

    ... cable version with attachable battery to the blanking pin. Which ... RGB mode you have to put between 1 and 3 volts ...
    Crimbo Crimbo February 2013 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt015 20130221 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... =5: LET nd=0: LET nhp=2: LET nw=0: PRINT AT ny ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt016 20130222 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... =5: LET nd=0: LET nhp=2: LET nw=0: PRINT AT ny ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt017 20130224 - next to do = npc ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... /> 1110 FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... =5: LET nd=0: LET nhp=2: LET nw=0: PRINT AT ny ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... CODE]10 REM zx sporg basic v0pt018 20130228 - next to do = stats ... 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96, ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... +nd)
    2000 GO TO 2210-200*w
    ... ,nx; INK 5+2*(nhp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... A' at CHR$144 to see if the Pre-Game ... /> 10 REM zx sporg basic v0pt019 20130228 - next to do = stats ... this version:move startup code to end. line 1020, ... 1020 IF (PEEK 65369)>0 THEN GO SUB 9000
    2000 GO TO 2210-200*w
    ... ny,nx; INK 5+2*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • ZX-Preview 2.2 publishedDear readers, yes, it's a big time of beta-testing and publishing, but I want to get my time free for my new project ZX-Assembler. Two days ago I r…

    ... ,

    In ZX Preview 2.2 there appears to be a small bug ... e.g.

    1638 0 191 255 255 255 255 ... />
    49149 10 221 126 1 221 119 9 33 ..~..w ...
    dbolli dbolli March 2013 Emulators
  • ZX-Preview 2.2 publishedDear readers, yes, it's a big time of beta-testing and publishing, but I want to get my time free for my new project ZX-Assembler. Two days ago I r…

    ... ,

    In ZX Preview 2.2 there appears to be a small bug ... e.g.

    1638 0 191 255 255 255 255 ... />
    49149 10 221 126 1 221 119 9 33 ..~..w ... INT(LN(maxadress)/LN(base))+1 was not the problem, but ...
    clausjahn clausjahn March 2013 Emulators
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... fans, with some social skills, to boot!

    - ... character data, so as to specify different characters in different ... [CODE]10 REM zx sporg basic v0pt020 20130301 - next to do = print ... 1020 IF (PEEK 65369)>0 THEN GO SUB 9000
    2*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... long. Sometimes, the IMAGE variable in the code ... have problems with just 2 frame, although it will ... /> IF TYPE = 2
    IF SCREEN = 2
    LET PARAMA ... initialisation code for type 2 screen 2 is working, so ... screens 0, 1 and 26 in a row next to each ...
    mulder mulder March 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... second run when trying not to initialise the udgs. Solution ... [CODE]10 REM zx sporg basic v0pt021 20130306 - next to do = print ... version: moved udg code to 9900, to eliminate c$ initialisation ... 1020 IF (PEEK 65369)>0 THEN GO SUB 9900
    2*(nhp
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers na_th_an, the quest to reduce initialisation time will continue!< ... /> [CODE]10 REM zx sporg basic v0pt022 20130308 - next to do = print ... /> 1060 IF (PEEK 65369)>0 THEN GO SUB 9900
    2000 GO TO 2210-200*w
    2010 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do = stats ... /> 1060 IF (PEEK 65369)>0 THEN GO SUB 9900
    2000 GO TO 2210-200*w
    2010 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> [CODE]10 REM zx sporg basic v0pt024 20130318 - next to do = print ... SUB 9000
    2000 GO TO 2210-200*w
    2010 ...
    bigjon bigjon March 2013 Sinclair Basic
  • ZX Spectrum and Interface 1 microdrive connectorsI think the following is correct: IF1 microdrive connectors are 8pin (slot 3 notched) 2.54mm pitch and Speccy Expansion Bus is 28 pin (position …

    ... /> [/url]

    Easy to make your own IF -> ... ebay.co.uk/itm/2-54mm-0-1-DOUBLE-SIDED-EDGE-CONNECTOR ... ://i.ebayimg.com/t/2-54mm-0-1-DOUBLE-SIDED-EDGE-CONNECTOR ... need edge connectors for the ZX expansion bus, let me ... I can get them to you for less than ...
    Zetr0 Zetr0 March 2013 Hardware
  • Relocation with SDCCI desperately need auto- relocation with SDCC. Something that will compile all of my code using start address 0 and generate relocation table so that…

    ... the moment:
    1. compile app.c to address 0 (generate raw binary ... /> 3. compare file app0.bin to app100.bin...the differences are ... />
    1 compile app to adress 0h
    2 compile app to adress 101h ...
    i saw release in 1992 in ZX ...
    Jerri Jerri April 2013 Development
  • Relocation with SDCCI desperately need auto- relocation with SDCC. Something that will compile all of my code using start address 0 and generate relocation table so that…

    ... ;692343]1 compile app to adress 0h
    2 compile app to adress ... 101h
    i saw release in 1992 in ZX ... - one compiled to 0x0000 and second compiled to 0x0101 and generates ... = first.tellg();
    first.seekg (0, first.beg);

    ...
    tstih tstih April 2013 Development
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... emulation with a custom ROM image, if there really are no ... been referring to the names "TK90X model 1" and "TK90X model 2" arbitrarily ... port $FE to value 0 by default. Setting check-box to Spanish will ... and there is reluctance to do so (to avoid a proliferation ...
    zub zub April 2013 Emulators
  • Keyboard scanning routines / techniques?What keyboard scanning routines or techniques do people use? I'm looking to write something which doesn't rely on the ROM-based keyboard scanner, an…

    ... -z80"]porting GDB stub[/URL] to ZX Spectrum. GDB-Z80 knows how ... the 80ties. I planned version 2 (codename: vger) for other Sinclair ... gives you effective speed of 1,5 Kb per second or ... 0x10 */
    u->exit(0);[/CODE]

    And then ...
    tstih tstih May 2013 Development
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... QUOTE]

    1. The firmware was corrected by ... /> BRA STA_LT ; Start timer 0
    [/FONT]
    replaced ... blink shortly for each 1 KB block transferred. ... referring to powering the ZX Spectrum.


    2. Games ...
    Dan Antohi Dan Antohi May 2013 Hardware
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... SINGLE PATHFINDER DEMO
    2 REM by Einar Saukas * 2013 ... /> 3 REM
    10 BORDER 0: CLEAR 59999
    20 RANDOMIZE ... f
    30 FOR f=1 TO 704: LET z=RND> ... ;.3: PRINT PAPER 2+5*z;CHR$ 144;: NEXT ... 32): LET d(tx,ty)=2
    80 LET q1=60000 ...
    Einar Saukas Einar Saukas May 2013 Development
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... QUOTE=Dan Antohi;700833]1. The firmware was ... /> BRA STA_LT ; Start timer 0
    [/FONT]
    replaced ... blink shortly for each 1 KB block transferred. The ... when referring to powering the ZX Spectrum.


    2. Games ...
    saberman saberman May 2013 Hardware
  • What is the ULAplus 64 colour palette that is closest to the Spectrums own?I think the title says it all. :) I'm finding it hard to find the colours from the 256 colours that match the original 16(15) colours the most. Can …

    ... and moved them over this image one by one and ... Taking into account that, according to Chris' ULA book, the luminance ... /> ----------------------
    0 0 0 0 0
    1 0 0 2 2
    2 0 5 0 20
    3 0 5 2 22
    mcleod_ideafix mcleod_ideafix May 2013 Development
  • Speccy collection prepping for sale - Pics includedHi guys, I made a post a while back about having to shift my sizeable collection due to incoming sprog. I gave up typing up the names, so I'm going…

    ... intentional.

    [B]Side Image:[/B]

    [url] ...
    A Ticket to Ride
    Ace 2
    Aftermath
    Mr Freeze
    Multimixx 1 - Leaderboard, World Class Leader Board ... Magnificent 7 Nov 1992
    ZX Computing Monthly - The Flying ...
    Kilmannan Kilmannan June 2013 Sales
<1…21222324252627…34>

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