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  • Megadrive Reactor.[url]http://www.play.com/Gadgets/Gadgets/4-/16586389/Sega-Mega-Drive-Reactor-Wireless-Gaming-Console/Product.html[/url] Saw it in Morrisons last wee…

    ... fact Famiclones, and would play import Jap carts too. :D
    thx1138 thx1138 December 2010 Chit chat
  • Megadrive Reactor.[url]http://www.play.com/Gadgets/Gadgets/4-/16586389/Sega-Mega-Drive-Reactor-Wireless-Gaming-Console/Product.html[/url] Saw it in Morrisons last wee…

    ... fact Famiclones, and would play import Jap carts too. :D[/QUOTE ...
    dm_boozefreek dm_boozefreek December 2010 Chit chat
  • BASin - Wow!Hi Folks, I know I have said this before but I have to take my hat off to Dunny (Paul) and the other folks who were involved in writing BASin. It r…

    I think specbas can import txt files now, so I suppose its possible to create a basic ide. Still quite longwinded tho...

    Oh, and isn't Dunny gonna write a fullscreen editor for it...? I vaguely remember a mention of it,:)
    polomint polomint December 2010 Sinclair Basic
  • looking for a tap2wav coded in Python, Perl, Ruby or Luasince some months i started this project - [url]http://nitrofurano.altervista.org/experimental/webcampictureson8bitcomputers/index.html[/url] the pr…

    ... /> import wave
    import sys
    import os
    import glob
    from optparse import ...
    SyX SyX December 2010 Development
  • looking for a tap2wav coded in Python, Perl, Ruby or Luasince some months i started this project - [url]http://nitrofurano.altervista.org/experimental/webcampictureson8bitcomputers/index.html[/url] the pr…

    ... /> import wave
    import sys
    import os
    import glob
    from optparse import ...
    SyX SyX January 2011 Development
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the square below the mark "Import as" and click in "DATA ... decimal". Now in the import options type the bytes per ...
    apenao apenao January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the square below the mark "Import as" and click in "DATA ... decimal". Now in the import options type the bytes per ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... bytes. Explore the menus (hint: "import") to get a feel for ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... bytes. Explore the menus (hint: "import") to get a feel for ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    question though... i import the CHARS, how can i ...
    olaf olaf January 2011 Sinclair Basic
  • SE Basic forum: vote now![url]http://sebasic.freeforums.org/is-it-worth-keeping-this-forum-going-t35.html[/url]

    ... Forum where it is or import it and its baggage into ...
    Geoff Geoff January 2011 Sinclair Basic
  • ANN: Spectaculator 7.5Spectaculator 7.5 is now available from [URL="http://www.spectaculator.com/"]http://www.spectaculator.com/[/URL] - Spectrum +3 disk images in IPF fo…

    the filters are good ideas, nice.
    What do you think about a extended favorites list?
    import and export of the list, extended to a kind of database. gui and features like the good old sgd?
    ZX Oxo ZX Oxo February 2011 Emulators
  • ZX Poly - wow!Hi Folks, Came across the following: [url]http://www.igormaznitsa.com/zxpoly/zxpoly.html[/url] Has anyone else seen this before? I am no hardware…

    ... for programming and easy for import graphic from SAM COUPE to ...
    velesoft velesoft February 2011 Hardware
  • QChan - new four channel beeper music engineI've made a new beeper music engine, QChan. It provides four channels of tone plus interrupting drum channel, so total amount of channels is the same…

    ... both the engine and the import feature into something like Beepola ... perhaps also your Vortex .txt import feature too)... I must say ...
    kgmcneil kgmcneil February 2011 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... broken down as ?17.54 Import VAT and ?13.50 "clearance ...
    gasman gasman February 2011 Hardware
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... not there.)[/QUOTE]

    "Import Binary Data" on the File ...
    gasman gasman February 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    [QUOTE=gasman;515282]"Import Binary Data" on the File menu (that's where it is on the Mac port, anyway).[/QUOTE]
    oh yes
    :$
    you're right
    wilsonsamm wilsonsamm February 2011 Emulators
  • Mortal Kombat Denienced in Oz!!!Check this out! Looks like the relaunch of MK will not be making it down under. [url]http://www.gamespot.com/news/6300910.html[/url] I'm sure sever…

    and according to an Australian friend of mine, it's not easy to import them either.
    zeropolis79 zeropolis79 February 2011 Chit chat
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    [QUOTE=deadpan666;515802]Hehe...I bought their album! It was awesome....[/QUOTE]

    I've got that too! I had to import mine from America though as it's out of print over here (for some reason :lol: )
    Bermondsey Bob Bermondsey Bob February 2011 Chit chat
  • Beepola Source CodeAs I haven't done much with it for a few months, I'm releasing the Beepola source code in case anybody wants to play about, add to, or otherwise use …

    ... how Shiru was able to import .XM modules (and Vortex .txt ... believe that conversion options and import/export options would make a ... different engines. With conversion and import/export options, we might widen ...
    kgmcneil kgmcneil March 2011 Development
  • Beepola Source CodeAs I haven't done much with it for a few months, I'm releasing the Beepola source code in case anybody wants to play about, add to, or otherwise use …

    ... how Shiru was able to import .XM modules (and Vortex .txt ... /> Yup, the existing Vortex Tracker import code, and the Song Ripper ... sure. As far as other import/export formats go, once I ...
    ccowley ccowley March 2011 Development
  • Nintendo 3DS and remotely disabling them![url]http://forums.guru3d.com/showthread.php?t=340230[/url]

    ... "game copiers" are illegal to import, advertise and sell in the ...
    Mousey Mousey March 2011 Chit chat
  • Getting files into emulator formatHi, To help with my Monkey Island ZX project, I want to incorporate a loading screen. Using BMP2SCR, I can get sort one out, but I want to be able t…

    ... tzx with ZX Blockeditor and Import the screen (BYTES HEADER and ...
    FrankT FrankT March 2011 Sinclair Miscellaneous
  • ZX-Paintbrush version 2.1 releasedDear folks, during the last few months I worked on a method of sizing and arranging my applications, especially for those who work on larger display…

    If he adds that, might as well add PC image import with option to enlarge, reduce or select the area to be imported. :)
    zxbruno zxbruno March 2011 Emulators
  • ZX-Paintbrush version 2.1 releasedDear folks, during the last few months I worked on a method of sizing and arranging my applications, especially for those who work on larger display…

    well it can import an image, but selecting an area would cool
    BiNMaN BiNMaN March 2011 Emulators
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... should try basin, it can import basic text (or even copy ... if you are going to import it into a 128k basic ...
    Arda Arda March 2011 Sinclair Basic
  • Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …

    ... for FAT16/32 support for import/export TRD/SCL files between ...
    velesoft velesoft March 2011 Hardware
  • Nintendo DS Spectrum EmulationIn my usual style of being around five or six years behind popular console culture, I've just bought my first Nintendo DS. Obviously I want to do so…

    ... apart - have to stay below import duty! They took about a ...
    ds99 ds99 April 2011 Chit chat
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... corresponding .zip):
    - Ability to Import .SID, .WAV, .PSG formats prior ...
    kgmcneil kgmcneil April 2011 Announcements
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    And Grax has graciously sent me his files he used to import graphics into his game so I'll be having a poke around to see if I can use it :)
    The Lone Magpie The Lone Magpie April 2011 New game ideas
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