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  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    [QUOTE=joefish;720843]Hey! I seriously considered using an INCBIN once to import graphics data, thank you very much. :lol:[/QUOTE]

    but then thought better of it and used two screens full of defb? :D
    guesser guesser September 2013 Development
  • EmuZWin site downEmuZWin site is finally down: [url]http://kolmck.net/apps/EmuZWin_Eng.htm[/url] I tried to contact Vladim many times long time ago without any respon…

    ... - watch sectors on the disk, import and export .trd files to ...
    Ralf Ralf September 2013 Emulators
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... .

    For example, I import an image, and the only ...
    Gedlion Gedlion September 2013 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    The easy way to import graphics into ColorTILE in an emualtor is to load a normal screenshot during editing. The lower two thirds of the screen will then be used as the bitmap for the relevant 128 tiles. Then all you need to do is set the colors.
    chev chev September 2013 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... =Gedlion;721275]For example, I import an image, and the only ... color clashes, before finishing to import it. Notice the cursor shows ...
    Einar Saukas Einar Saukas September 2013 Development
  • Squishing code up nice and small then unsquashing it in assemblyI refer of course to data compression. I've done a search and there are lots of good compressors, but I can't seem to find one that works in assembl…

    ... another file and repeat. Then import all your files into the ...
    Gedlion Gedlion September 2013 Development
  • Squishing code up nice and small then unsquashing it in assemblyI refer of course to data compression. I've done a search and there are lots of good compressors, but I can't seem to find one that works in assembl…

    ... another file and repeat. Then import all your files into the ...
    R-Tape R-Tape September 2013 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... though I do need to import a windows bitmap and then ...
    Gedlion Gedlion September 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... would lend me his jap import machine the odd time. pity ...
    fog fog September 2013 Games
  • Interface 1bisHas anyone on here got a "Interface 1bis": [URL="https://sites.google.com/site/interface1bis/"]https://sites.google.com/site/interface1bis/[/URL] I …

    ... about getting hit with any import tax also.. which I have ...
    fog fog September 2013 Hardware
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