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  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    [QUOTE=The Lone Magpie;406109]

    Wait, what? You can draw in PAWS? I haven't seen any art-options in my travels around the menus...where are they?[/QUOTE]

    yeah i think they are in 'graphics'.
    :-P
    mile mile December 2009 New game ideas
  • Martial Arts gamesThe games I know are: The way of the Exploding Fist Fist II Fist + Kung-Fu Bruce Lee International Karate Shao-Lin's Road Yie Ar Kung-Fu 1 & 2 Writ…

    ... barbarian themed comic book type graphics looked pretty good, and it ... playing all kinds of wonderful import titles and not giving a ...
    dm_boozefreek dm_boozefreek December 2009 Games
  • This Is Your (Gaming) LifeHi there spec-chums. I'm in an inquisitive mood, and feel like doing a bit of writing, so I was wondering if you folks would like to share the story …

    ... got ropey copies of any import titles that I couldn't ... the entire game with updated graphics and multiple languages on a ...
    dm_boozefreek dm_boozefreek December 2009 Chit chat
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ]
    ehm, i was thinking import gfx directly from scr file ... use a compression for tile graphics ? While level data are rather ...
    Fikee Fikee February 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... />
    The program modifies the graphics data at $8000 onwards. To ... in the editor and then import them into Skooldaze Too whilst ...
    Jimmy Jimmy February 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... />
    The program modifies the graphics data at $8000 onwards. To ... in the editor and then import them into Skooldaze Too whilst ...
    chop983 chop983 February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... write graphics and code in tommygun that agd/pgd could import, I ... if it's a text import and a faff, it's ...
    Gedlion Gedlion April 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... write graphics and code in tommygun that agd/pgd could import, I ... if it's a text import and a faff, it's ... , or at least do my graphics on PC. I've created ... all my graphics sets in Photoshop since I ...
    na_th_an na_th_an April 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... write graphics and code in tommygun that agd/pgd could import, I ... if it's a text import and a faff, it's ... PC text file containing the graphics, sound, screens, events scripts and ...
    jonathan jonathan April 2010 Development
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... ) of Spectrum games written with PAWS, and produces text listings of ... grasp of how to implement graphics, but I know heehaw about ...
    The Lone Magpie The Lone Magpie April 2010 New game ideas
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... ) of Spectrum games written with PAWS, and produces text listings of ... grasp of how to implement graphics, but I know heehaw about ... message, people will use un-paws to break into your game ...
    mile mile April 2010 New game ideas
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... message, people will use un-paws to break into your game ... PAWed games that do have graphics will have used the built ... -in graphics illustrator.

    Viewing the ... for games that use "external" graphics might not help too much ...
    The Lone Magpie The Lone Magpie April 2010 New game ideas
  • Rambo: A good arcade shooter?Was Rambo any good? I've just reviewed it ([URL="http://zxspectrumgames.blogspot.com/2010/05/spectrum-games-rambo-classic-zx.html"]ZX Spectrum Rambo[…

    ... game, with it's nasty graphics and enemies that randomly appear ... with knowledge of the highest import, I return to the Speccy ... dodgy, but the gameplay and graphics aren't as bad as ...
    Graz Graz June 2010 Games
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... it was often used to import Spectrum graphics directly, just with reduced ...
    Ralf Ralf August 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> some tools like Basin has (graphics import etc)

    maybe even ...
    ASH-II ASH-II August 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> I'll be working on graphics over the coming week, so ... could request the ability to import ascii text listings?... This could ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... 'm just drawing a few graphics in the editor and then ... edit all the "Token Table" graphics.[/QUOTE]

    It does ... of 96 graphics in 768 bytes. Explore the menus (hint: "import") to ... BASin will display your new graphics only in strings ("") in the ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... of 96 graphics in 768 bytes. Explore the menus (hint: "import") to ... do lots and lots of graphics in the UDG editor, but ... BASin will display your new graphics only in strings ("") in the ...
    olaf olaf January 2011 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... personal way to do Spectrum graphics - the way I do it ... , as I prefer to then import the image into SevenUp and ...
    redballoon redballoon December 2011 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... personal way to do Spectrum graphics - the way I do it ... , as I prefer to then import the image into SevenUp and ...
    Swainy Swainy December 2011 Development
  • How faithful are you to Sinclair computers?Are you 100% faithful to Sinclair computers or do you divide your attention across multiple retro computers and consoles? I never had anything besid…

    ... idea as wire frame (vector) graphics are always cool but the ... (and still many collect Jpn import games) but it was a ... has one of the worst graphics engines ever and also suffers ...
    jammajup jammajup February 2012 Sinclair Miscellaneous
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    ... /> [/code]
    I can then import the list into the Spectrum ... sets up the text & graphics entries for a game, and ...
    Battle Bunny Battle Bunny February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... know how to create the graphics. It's part of the ... possible that you loaded your graphics as SCREEN$ data. This way ... 100% kosher could create the graphics in native Spectrum art programs ... it is currently possible to import the graphics in a dirty way ...
    Ralf Ralf February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... it is currently possible to import the graphics in a dirty way ...
    ZnorXman ZnorXman February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... it is currently possible to import the graphics in a dirty way ... /> Have you tried using Spectrum Graphics Editor/Ripper?

    The ...
    jonathan jonathan February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... if I wanted to import some graphics into SEUD by overwriting memory ... many frames as my created graphics and check their position in ...
    Ralf Ralf February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... if I wanted to import some graphics into SEUD by overwriting memory ... many frames as my created graphics and check their position in ... data to a file and import it at the relevant address ...
    jonathan jonathan February 2012 Development
  • Adventurers: Your Help NeededHi All, I'm embarking on a feat which I am going to regret. Basically I will need the help of a host of volunteers with a passion for those old cla…

    The graphics from GAC and PAWS adventures can be ... following routine displays the graphics for GAC's Winter ... push ix
    ld ix,GRAPHICS
    NEXTPIC:
    call ...
    jp BREAKAT
    GRAPHICS:
    defw $0003 ; $ ...
    Battle Bunny Battle Bunny April 2012 Games
  • PestilenceJust started work on the second of ten ideas i have on paper (Pip the Pipistrelle was the first),for this next one i am going down the text adventure…

    ... are you gong about the graphics? That was always my downfall ... can be used to inject graphics in to PAW?[/QUOTE]
    PAWS. See The Hermitage +3 for ...
    Strident Strident April 2012 New game ideas
  • PestilenceJust started work on the second of ten ideas i have on paper (Pip the Pipistrelle was the first),for this next one i am going down the text adventure…

    Didn't PAWS used to save the graphics as simple references? I.e. it would record the start point, line/circle/square and end point? Therefore it didn't actually store any "graphics".
    steveinuk steveinuk April 2012 New game ideas
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