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  • Martial Arts gamesThe games I know are: The way of the Exploding Fist Fist II Fist + Kung-Fu Bruce Lee International Karate Shao-Lin's Road Yie Ar Kung-Fu 1 & 2 Writ…

    ... barbarian themed comic book type graphics looked pretty good, and it ... playing all kinds of wonderful import titles and not giving a ...
    dm_boozefreek dm_boozefreek December 2009 Games
  • This Is Your (Gaming) LifeHi there spec-chums. I'm in an inquisitive mood, and feel like doing a bit of writing, so I was wondering if you folks would like to share the story …

    ... got ropey copies of any import titles that I couldn't ... the entire game with updated graphics and multiple languages on a ...
    dm_boozefreek dm_boozefreek December 2009 Chit chat
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ]
    ehm, i was thinking import gfx directly from scr file ... use a compression for tile graphics ? While level data are rather ...
    Fikee Fikee February 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... />
    The program modifies the graphics data at $8000 onwards. To ... in the editor and then import them into Skooldaze Too whilst ...
    Jimmy Jimmy February 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... />
    The program modifies the graphics data at $8000 onwards. To ... in the editor and then import them into Skooldaze Too whilst ...
    chop983 chop983 February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... write graphics and code in tommygun that agd/pgd could import, I ... if it's a text import and a faff, it's ...
    Gedlion Gedlion April 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... write graphics and code in tommygun that agd/pgd could import, I ... if it's a text import and a faff, it's ... , or at least do my graphics on PC. I've created ... all my graphics sets in Photoshop since I ...
    na_th_an na_th_an April 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... write graphics and code in tommygun that agd/pgd could import, I ... if it's a text import and a faff, it's ... PC text file containing the graphics, sound, screens, events scripts and ...
    jonathan jonathan April 2010 Development
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... ) of Spectrum games written with PAWS, and produces text listings of ... grasp of how to implement graphics, but I know heehaw about ...
    The Lone Magpie The Lone Magpie April 2010 New game ideas
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... ) of Spectrum games written with PAWS, and produces text listings of ... grasp of how to implement graphics, but I know heehaw about ... message, people will use un-paws to break into your game ...
    mile mile April 2010 New game ideas
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... message, people will use un-paws to break into your game ... PAWed games that do have graphics will have used the built ... -in graphics illustrator.

    Viewing the ... for games that use "external" graphics might not help too much ...
    The Lone Magpie The Lone Magpie April 2010 New game ideas
  • Rambo: A good arcade shooter?Was Rambo any good? I've just reviewed it ([URL="http://zxspectrumgames.blogspot.com/2010/05/spectrum-games-rambo-classic-zx.html"]ZX Spectrum Rambo[…

    ... game, with it's nasty graphics and enemies that randomly appear ... with knowledge of the highest import, I return to the Speccy ... dodgy, but the gameplay and graphics aren't as bad as ...
    Graz Graz June 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> some tools like Basin has (graphics import etc)

    maybe even ...
    ASH-II ASH-II August 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> I'll be working on graphics over the coming week, so ... could request the ability to import ascii text listings?... This could ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... 'm just drawing a few graphics in the editor and then ... edit all the "Token Table" graphics.[/QUOTE]

    It does ... of 96 graphics in 768 bytes. Explore the menus (hint: "import") to ... BASin will display your new graphics only in strings ("") in the ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... of 96 graphics in 768 bytes. Explore the menus (hint: "import") to ... do lots and lots of graphics in the UDG editor, but ... BASin will display your new graphics only in strings ("") in the ...
    olaf olaf January 2011 Sinclair Basic
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    And Grax has graciously sent me his files he used to import graphics into his game so I'll be having a poke around to see if I can use it :)
    The Lone Magpie The Lone Magpie April 2011 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... personal way to do Spectrum graphics - the way I do it ... , as I prefer to then import the image into SevenUp and ...
    redballoon redballoon December 2011 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... personal way to do Spectrum graphics - the way I do it ... , as I prefer to then import the image into SevenUp and ...
    Swainy Swainy December 2011 Development
  • How faithful are you to Sinclair computers?Are you 100% faithful to Sinclair computers or do you divide your attention across multiple retro computers and consoles? I never had anything besid…

    ... idea as wire frame (vector) graphics are always cool but the ... (and still many collect Jpn import games) but it was a ... has one of the worst graphics engines ever and also suffers ...
    jammajup jammajup February 2012 Sinclair Miscellaneous
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    ... /> [/code]
    I can then import the list into the Spectrum ... sets up the text & graphics entries for a game, and ...
    Battle Bunny Battle Bunny February 2012 Development
  • Adventurers: Your Help NeededHi All, I'm embarking on a feat which I am going to regret. Basically I will need the help of a host of volunteers with a passion for those old cla…

    The graphics from GAC and PAWS adventures can be ... following routine displays the graphics for GAC's Winter ... push ix
    ld ix,GRAPHICS
    NEXTPIC:
    call ...
    jp BREAKAT
    GRAPHICS:
    defw $0003 ; $ ...
    Battle Bunny Battle Bunny April 2012 Games
  • PestilenceJust started work on the second of ten ideas i have on paper (Pip the Pipistrelle was the first),for this next one i am going down the text adventure…

    ... are you gong about the graphics? That was always my downfall ... can be used to inject graphics in to PAW?[/QUOTE]
    PAWS. See The Hermitage +3 for ...
    Strident Strident April 2012 New game ideas
  • PestilenceJust started work on the second of ten ideas i have on paper (Pip the Pipistrelle was the first),for this next one i am going down the text adventure…

    Didn't PAWS used to save the graphics as simple references? I.e. it would record the start point, line/circle/square and end point? Therefore it didn't actually store any "graphics".
    steveinuk steveinuk April 2012 New game ideas
  • PestilenceJust started work on the second of ten ideas i have on paper (Pip the Pipistrelle was the first),for this next one i am going down the text adventure…

    ... ;621815]Didn't PAWS used to save the graphics as simple references ... didn't actually store any "graphics".[/QUOTE]
    You can do ... the graphics in PAW using the built ... never seen the point of graphics in text adventures. Words are ...
    Strident Strident April 2012 New game ideas
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... extract the graphics in a more user friendly way and import them ...
    4throck 4throck May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... something else first - export and import to .png picture :) Now Swainy ... be able to edit the graphics in his favourite graphic editor ... not surprisingly, that writing Spectrum graphics to a file shares 95 ... /> I'll try to finish import today.
    Ralf Ralf May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... /> - Choose an offset and export graphics to .png.

    ... a bit in your favourite graphics editor, remembering about Spectrum ... produced.

    - Then import graphics to the tool using the ... I changed a few background graphics for a test:
    ...
    Ralf Ralf May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... flash bit set. As these graphics actually don't flash, the ... be reset during each picture import
    *when char is empty ... ), make this color paper, make graphics all 0s and set the ... edge:

    # read sprite graphics byte
    # search for first ...
    Ralf Ralf May 2012 Development
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... containing some more user-defined graphics in addition to those we ... previous version. However, if I import from a Windows BMP file ... clipboard, enable colours in the import picture dialog and then you ... idea how to create an "import picture" algorithm that doesn't ...
    clausjahn clausjahn May 2012 Emulators
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