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<1…21222324252627…34>
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... as it's converted internally into the required format.
    When ... colour support I'll look into full conversion, tho' as it ... expanding my Timex Tile Editor into a full-blown image editor ... to include the ability to import from PNG.[/QUOTE]
    Hehe ...
    icabod icabod December 2006 Development
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... even be better when changed into a memory editor. I know ... keyboard shortcuts. I use the 'import binary data' option quite a ...
    Paul van der Laan Paul van der Laan December 2006 Emulators
  • Fuse for Mac OS X 20061114It's been a long time between drinks, but I've put up a public beta of the next version of Fuse for Mac OS X up at the new dedicated sourceforge proj…

    ... even be better when changed into a memory editor. I know ... keyboard shortcuts. I use the 'import binary data' option quite a ...
    Fred Fred December 2006 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... me place tiles on screens when display=SAM Mode ... 2, tiles=16x16 pixels, screens=32x32 tiles the map=8x8 ... screens. Plus the SAM Mode ... be nice if TommyGun could import the data (as making ... br />
    For tiled screens, maybe a tile paint mode ...
    Kiwi Kiwi December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... OR sprite character (8x8 pixels) into a fixed 8-byte pixel ... tiles or even entire background screens very compactly -- it supports byte ... in doing so. Then larger screens can be made by printing ... a second screen like usual into that double buffer. SP1 will ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... to flip the two pages into memory to write to a ... as well just hardcode two screens and say "double buffering only ... ".[QUOTE]

    Well, screens are where there are depending ... higher chunks of memory for screens...)

    But anyway, in ...
    Quazar Quazar January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... yet ) the malloc of screens that happenned at the ... hardcoded baseptr of 4 sam screens, which it looks from ... 1. Put all sprite data into 1 16k page.
    ... Put the the blitting routines into another 16k page. (see ... to page (1/2) into memory when blitting the ...
    DonkeyPong DonkeyPong January 2007 Development
  • Secret Of St. Bride'sI recently bought a copy of Secret Of St. Bride's (excellent game by the way) and the inlay says that it was distributed by Audiogenic (I always thou…

    ... ]I shouldn't risk getting into the complications of defining the ... is responsible for getting it into the shops. One or more ... , loading, title or in-game screens, magazine references or development titles ...
    mheide mheide January 2007 Infoseek database
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... .worldofspectrum.org/showscreen.cgi?screen=screens/in-game/u/Uridium.gif ... ="http://www.cpczone.net/media/screens/u/uridium-2.png"]Screenshot ... Amstrad & NES versions entering into the equation), both have strengths ...
    Fizza Fizza January 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... is via the commands entered into the entry box, which are ... . Although I think you can import/export binary data.

    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... , as far as modding the screens (your mods were genius, by ... a problem if the new screens are not the exact same ... data table somewhere and loaded into HL as you enter the ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... screen (at #C375) giving 74 screens by the look of it ... get the updated code back into the game due to ... straight binary file for patching into the actual game but I ... you still have 73 more screens to grab that data ... get your new map published into kars+co's mag ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • HiJust thought I would say Hi, as I have just stumbled accross this site. Have to say the number of games available for download is amazing. I was al…

    ... just can't get back into. Some oldies never lose their ... ' I managed to go 3 screens on S.A.S. Operation ...
    dm_boozefreek dm_boozefreek February 2007 Games
  • Print Shop - CCS (ZX81)This is absent from the CCS Infoseek listing. The Spectrum version is there but the ZX81 version is AWOL.

    ... /> [quote]How does it integrate into InfoSeek?[/quote]Infoseek simply reads ... . :)[/quote]

    Seeing Infoseek import lists are always flat TAB ...
    mheide mheide February 2007 Infoseek database
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... intending to keep all the screens in memory in an uncompressed ... such like. Then compress them into the Cybernoid format after all ... to be exported and patched into Cybernoid manually.

    My ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... cybernoid editor compresses uncompressed bytes into the compressed format, but only ... area where cybernoid gets its screens from (A5AA).
    scrdata is ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... yet maintain correct code entry into the map editor space (due ... not be easy to import modified graphics into the editor without a ...
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... new codes and patching them into the Cybernoid game will be ... of scenery - need to look into this to check the editor ... . This effect is carried over into subsequent screens too.
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... coming on. I`ll look into it tonight.[/QUOTE]

    screens even if I don't ...
    48K 48K March 2007 Development
  • Sound / Kempston EmulationHi I'm working on a spectrum emulator and I need som help. i still have loads left with the Z80 (not fully implemented yet) but I'm trying to get a h…

    ... drag and drop files to import and export binary data easily ... helpful. Instead of having to import a txt file and transfer ... dragging wav or raw files into the emulator and have the ...
    zxbruno zxbruno March 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... sort all the new graphics into seperate source code files for ... so its easier to make screens.
    FrankT FrankT March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... >64k-aware support code into z88dk at some point.[/QUOTE ... /> Everything else was static data (screens) or ASM code. For example ...
    utopian utopian March 2007 Games
  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ... . I've never really been into the Knight Lore variants but ... far is 'Dreadful' and 11 screens. Beatthatifyacan.
    Jumping Stack Jumping Stack March 2007 Games
  • Are you a serious programmer of the Spectrum?A statement at the back of "The complete Spectrum ROM disassembly". [quote] The "Complete Spectrum ROM disassembly" is a must for all serious progra…

    ... an illegal copy of an import (the original was never sold ... the Speccy save tens of screens every time!

    I ...
    Marcelo Marcelo March 2007 Sinclair Miscellaneous
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... and drop files into emulator for easy binary data import. A wizard ...
    Dunny Dunny March 2007 Emulators
  • kempston mouse gamesHi velesoft, I've just been on your site trying some of these out. There are certainly some spectrum games that could have benefitted greatly from …

    ... to deal with higher resolution screens and have become much more ... sort of scaling of movements into the zx software as you ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Games
  • So how many of you have completed Jet Set Willy?It's obvious from these forums that there are a lot of hardcore Speccy fans here. So how many of you have completed (or come close to completing) [i]…

    ... was all about finding new screens that i never found previously ... !" the first time I got into The Wine Cellar...also, the ... first time I got into Rescue Esmerelda, I thought 'Esmerelda ... so of course I jumped into her and she instantly killed ...
    def chris def chris April 2007 Games
  • Got my Wii modchipped todayAnd it's working great. I've tried four "backups" so far, and everyone has worked perfectly. The chip I went for was the [URL="http://www.wiikey.cn…

    ... PAL Gamecube into your Wii, then you get you import Gamecube game ...
    redballoon redballoon April 2007 Chit chat
  • Whats wrong with my C64I have a C64 and everything seems fine with it except that the screen wil roll say every 2 to 5 seconds, any idea what it could be ?

    ... hold" which sorted out rolling screens. Modern TVs don't have ... makes a great doormat (err... into the Kitchen, of course!)
    BloodBaz BloodBaz April 2007 Chit chat
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... . By putting the symbol table into screen RAM this allowed about ... consisted of data for graphics, screens etc. so 5k was usually ... 'd separate a few routines into a second file. Any unrolled ... loops could be poked into memory with Sinclair BASIC.
    jonathan jonathan April 2007 Development
<1…21222324252627…34>

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