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<1234567…34>
  • About BMP2SCR and IFLI filesOne of my doubts with LCD's image tool program is what I can do with IFLI files (ZX 128 mode), once I've converted any image in this format. How can …

    I also look forward to new BMP2SCR version, if possible with included loading routines to display/view non-standard loading screens into TAP/TZX files, incidentally!
    Neil Parsons Neil Parsons September 2010 Sinclair Miscellaneous
  • About BMP2SCR and IFLI filesOne of my doubts with LCD's image tool program is what I can do with IFLI files (ZX 128 mode), once I've converted any image in this format. How can …

    ... display/view non-standard loading screens into TAP/TZX files, incidentally![/QUOTE ...
    LCD LCD September 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... completely and easily transfer games into microdrive.

    Your ... , and it compresses very complex screens into 4kb. I tested all of ... my screen$ archive (about 1000 screens) and only 33 of them ... safely say, %96 of game screens can be reduced to
    Arda Arda November 2010 Sinclair Miscellaneous
  • QChan - new four channel beeper music engineI've made a new beeper music engine, QChan. It provides four channels of tone plus interrupting drum channel, so total amount of channels is the same…

    ... now converting various XM files into Snapshots... and with something like ... both the engine and the import feature into something like Beepola (and ... perhaps also your Vortex .txt import feature ...
    kgmcneil kgmcneil February 2011 Development
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... , it can import basic text (or even copy/paste) into basic. But ... if you are going to import it into a 128k basic. Yet ...
    Arda Arda March 2011 Sinclair Basic
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    And Grax has graciously sent me his files he used to import graphics into his game so I'll be having a poke around to see if I can use it :)
    The Lone Magpie The Lone Magpie April 2011 New game ideas
  • CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …

    ... you going to assemble the screens into a comprehensive map with a ...
    Battle Bunny Battle Bunny June 2011 Games
  • CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …

    ... a load of gifs, turned into a massive jpeg and is ... this stage, whether turning it into a png will help. (and ... screenshots. Assemble each row of screens into a series of horizontal panoramas ... , and then assemble those strips into a vertical panorama to create ...
    Battle Bunny Battle Bunny June 2011 Games
  • Meanwhile... in Fikee's insane mindHere are some ideas im playing with in my mind: [B]#1 Stickman virtua fighter[/B] stickmans from international 3d tennis kicking each other [B]#2 T…

    ... . It looked so cool but screens took long to get drawn ... cram about 50-60 packed screens into 128K model. definitely will not ... of game with:
    -atmospheric screens (even using attributes in dungeons ...
    Fikee Fikee September 2011 New game ideas
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... (as I do) and import it into cheqedit. I didn't planned ...
    Arda Arda September 2011 Announcements
  • JSWED IssuesI've just discovered an old JSW game I started working on in 2004. It was only ever half-done, and i've just gone back to it (in part inspired by dm…

    ... few screenies, and importing the screens into another instance of JSWED works ... another 30 or so original screens, a title screen, redrawn sprites ...
    TechnicianSi TechnicianSi November 2011 Development
  • JSWED IssuesI've just discovered an old JSW game I started working on in 2004. It was only ever half-done, and i've just gone back to it (in part inspired by dm…

    ... few screenies, and importing the screens into another instance of JSWED works ... another 30 or so original screens, a title screen, redrawn sprites ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • Miner NightmareWell I thought I'd been rabbiting on about it for months on and off since a little while after I finished Clopit! So I figured I might as well give …

    ... I'm already about 15 screens into this one :lol:

    into this editing malarkey again, maybe ...
    dm_boozefreek dm_boozefreek April 2012 Development
  • Most difficult Spectrum game/sIs there a certain Spectrum game (or more than one) which you found difficult/impossible to complete? I always used to find Chuckie Egg 2 extremely …

    Has anyone mentioned SAS Operation Thunderflash yet, I bet nobody can get more than 3 screens into it. I'll bet no more than 2 if your actually try to shoot the terrorists.
    dm_boozefreek dm_boozefreek April 2012 Games
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... I can resize all the screens into 256*184, then there's ...
    Jmk Jmk November 2012 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... I can resize all the screens into 256*184, then there's ...
    Ivanzx Ivanzx November 2012 Development
  • The next time you play a game in Fuse...The next time you play a game in Fuse, could you do me a favour and capture some profiling info using Fuse's profiling feature? Here's how to do tha…

    ... that turns this profiler output into something a little more human ... as chips version is to import it into excel and call it ...
    Gedlion Gedlion November 2012 Games
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... you save sound effects and import them into TG projects?
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... you save sound effects and import them into TG projects?[/QUOTE]
    import files from the speccy version ... on how much you put into each individual part of the ...
    BiNMaN BiNMaN March 2013 Development
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    This sounds awesome...I'm just wondering the pros/cons compared to using BAS2TAP?

    Am I correct in thinking:

    txt2emu: import ASCII into emulator. Create BASIC program
    bas2tap: converts ASCII to TAP. Load in emulator
    48K 48K May 2013 Sinclair Basic
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    The easy way to import graphics into ColorTILE in an emualtor is to load a normal screenshot during editing. The lower two thirds of the screen will then be used as the bitmap for the relevant 128 tiles. Then all you need to do is set the colors.
    chev chev September 2013 Development
  • New game: JanosikI have a pleasure to announce my new game: Janosik In case if you wondered, Janosik (spelled Yanoseek in English) is a mountain folk hero,very popul…

    yeah, quite easy to die just by being impatient and jumping too soon (in my case anyway)

    finally completed the mountain level then got at least 10 screens into the next level on my first go. gonna try and complete the whole game no cheating
    def chris def chris October 2013 Brand new software
  • Beepola 1.07A new version of Beepoa, v1.07, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.63MB zipped exe, no installe…

    ... you to add an import XM music feature to ... then being able to import them into your tool... I had ... to turn it into Huby, and then import it into your tool, ... it won't actually import any note data as such ... you added a native XM import feature, that would certainly ...
    kgmcneil kgmcneil November 2013 Announcements
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... (particularly the VT to Beepola import option, which would be useful ... : why not integrate the Import options into the Open File menu?... You ... needed to get to the import options...
    kgmcneil kgmcneil December 2013 Announcements
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... to put that image back into the game's memory? Or ... be easy. You could even import it into the game yourself :)
    import it into the game :)
    Ralf Ralf March 2014 Games
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... header, so when you import them into your CF card using "3e ... the directory of the disk into a string variable, parse it ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • anteater - new beeper engineJust letting y'all know about a little project I did yesterday, called "Write a beeper engine in 1 day". [url=irrlichtproject.de/downloads/anteater.…

    Iv probably asked for it already, but if Chris could add the ability to convert .XM files and maybe a few other conversion/import options into his suite, that would greatly improve its usefulness for us talentless musical types... ;)
    kgmcneil kgmcneil August 2014 Brand new software
  • anteater - new beeper engineJust letting y'all know about a little project I did yesterday, called "Write a beeper engine in 1 day". [url=irrlichtproject.de/downloads/anteater.…

    ... maybe a few other conversion/import options into his suite, that would ... types... ;)[/QUOTE]
    Yeah, XM import would make sense I s ... . I'll have a look into it next time around.
    ccowley ccowley August 2014 Brand new software
  • Unnecessarily hardThat second screen of Airwolf? What kind of divot put that there? It was far too difficult a challenge for someone new to the game. I finally got …

    Did anyone ever get further than about 3 screens into Sir Fred?
    Vampyre Vampyre November 2014 Games
  • Unnecessarily hardThat second screen of Airwolf? What kind of divot put that there? It was far too difficult a challenge for someone new to the game. I finally got …

    ... get further than about 3 screens into Sir Fred?[/QUOTE]

    Ivanzx Ivanzx November 2014 Games
<1234567…34>

Latest Posts

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