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<1234567…34>
  • How can I load a picture into Basic?Having given up in frustration after a week of designing UDG's in order to try and create a picture of a Tudor house, I did it in 5 mins using DeLuxe…

    ... it possible to somehow import that image into a Basic program? Do ... how Spectrums create or load screens though they must. I did ...
    mik3d3nch mik3d3nch November 2016 Sinclair Basic
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... to do Spectrum screens and save them out into whatever emulator format ... to convert images to special screens, such as interlaced, multicolour, ... FLI, etc. besides just normal screens?

    A) It ... feature, or be able to import a file made using another ...
    Sadako Sadako July 2004 Development
  • Loading ScreensThanks to everyone who's so far helped out with the [url=http://www.srcf.ucam.org/~pak21/spectrum/loadscreen]Loading Screens Project[/url]. We're now…

    ... /spectrum/loadscreen]Loading Screens Project[/url]. We're now into the state ...
    Philip Kendall Philip Kendall April 2006 Games
  • Trying to contact Jamie Cullen about Earthshaker ScreensHi there, Does anyone out there know a Jamie Cullen who has recently put some Earth Shaker screens on the Rocks n Diamonds site? I recently download…

    ... recently put some Earth Shaker screens on the Rocks n Diamonds ... at the effort gone into them, 64 screens in all. If you ...
    EarthShakerBatty EarthShakerBatty September 2006 Games
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... 2nd page of mode 4 screens.

    I ... /code up the Sam screens as stubs and I ... emulation routines show all four screens on one SDL screen ... to flip the two pages into memory to write to ... as well just hardcode two screens and say "double buffering ...
    DonkeyPong DonkeyPong January 2007 Development
  • Last Sunset for Lattica - I've Escaped Into Hidden Secret BitsWell I spoke recently about this game in the thread about game crashes. When I used to play this game on the 48k the game would crash and make up ra…

    ... walls the word play eats into the electric walls and reguar ... intended maze sequence and two screens above nomans land is an ... close to walls and get into these places,to reveal even ... to these may involve changing screens several times to enure the ...
    Scottie_uk Scottie_uk May 2009 Games
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    A question about the ZX screens.
    I am using software ... to change .jpg files into ZX Spectrum screens and to output them ... can I load them into an emulator or into a real ZX ...
    Spectrum Spectrum February 2013 Sinclair Basic
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... my CGD "Push n Chase" into a good game.

    screens you are supposed to buy ... a decent difficulty gradient with screens that are not as crazy ...
    gabriele amore gabriele amore August 2014 New game ideas
  • Import new WoS data from ZXDB?This thread is intended to discuss [url="https://www.worldofspectrum.org/forums/discussion/comment/883669/#Comment_883669"]my[/url] [url="https://www…

    ... "]offer[/url] to import ZXDB data content into Lee's new WoS ... 't hijack any other thread into this kind of discussion.
    Einar Saukas Einar Saukas May 2017 Feature Requests
  • is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs?is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?

    is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?
    digital digital August 2017 Development
  • ZY10, a tool to store and display some small bitmapped imagesZY10 Builder ============ Download at: https://www.sendspace.com/file/rncgbo ZY10 is a file format/tool to store some small images on the Spec…

    ... of 128x64 pixels, including attributes, into
    the 16k. The ... the format easier.
    You import an image, then let it ... spectrum 8x8 format before importing into the tool.

    ... /> 256 - to the end - 14 screens of 1152 bytes (16*8 ...
    Timmy Timmy November 2018 Development
  • Import small JPGs into UDGsHi all I'm trying to import some small sprites from JPG format to UDGs (16x16, 8x16 and 16x8 pixels) While I can achieve this with ZX Paintbrush …

    ... />
    I'm trying to import some small sprites from JPG ...
    oblo oblo November 2018 Development
  • Multi-Platform Arcade Game DesignerFirst of all, I should say Hello, having left the Spectrum scene around a year ago. I'm not planning to make a return but figured that I have some n…

    ... sprites around the grid, or screens around the play area. ... toggle between debug and gameplay screens, see what the variables and ... an option to convert seconds into a clock display. ANIMATE ... files or import 256x192 Spectrum, Acorn or Dragon screens and grab ...
    jonathan jonathan October 2019 Development
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... you need to load them into the main program. I'm ... i'd like to get into that. thats one i never ... to draw my screens in them and could import my own. the ...
    Amigo Amigo April 2003 Games
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... mini-plugins can be loaded into to allow the editing of ... , Tool, Import and Export.
    ImageType currently implements Sprites, Screens, Tiles, ... the code editor is linked into TommyGun so that other resources ... image, a map or sound) into your source code.
    Kiwi Kiwi August 2004 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... :

    Under Images (tiles/screens/etc) could you please somehow ... that feature (aside from the import feature).

    Skarpo
    into the image editor.
    TG ...
    Kiwi Kiwi December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... can get the compiler to import some ascii then I'll ... that way using Flash saved screens, drag it over to linux ... silent, I've never been into music composition.

    I ...
    DonkeyPong DonkeyPong December 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... Cybernoid: level one is 10 screens wide by 3 tall. The ... of 10 screens.

    Poking a different value into #711C changes ... , then save as code, and import into FUSE, overwriting some of the ... . The first level is 5 screens wide by 3 high, suggesting ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... mods is harder than full screens becasue everything gets overwritten. ... , reexport the new data and import into Cybernoid.

    One ... possible to link between the screens in any direction so ... map), then played backwards through screens 7, 6, 5, 4, ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... of importing the graphics into SevenUp via Mac2Spec if ... (at #C375) giving 74 screens by the look of it ... binary file for patching into the actual game but ... br /> All sorted with binary import/export in FUSE :-)
    ... your new map published into kars+co's mag ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... do 4 and a half screens was considerable. I was just ... to SevenUp to import, modify, and export the graphics into the correct ... d probably convert the graphics into UDGs (would involve a lengthy ... display.

    Entering tiles into the screen are a hybrid ...
    48K 48K February 2007 Development
  • My first mapHi all, I just uploaded my first map: Android 1: The reactor run It was simple that's why I decided to make it. Comments please. Saso

    ... should try this FILE -> IMPORT -> SCREEN CAPTURE -> ... you will get the snapshots into PSP. Just be careful not ... snapshots you should go back into PSP and start working on ... then continue after PASTEing those screens together.

    Hope that ...
    Skarpo Skarpo May 2007 Support files
  • My first mapHi all, I just uploaded my first map: Android 1: The reactor run It was simple that's why I decided to make it. Comments please. Saso

    ... should try this FILE -> IMPORT -> SCREEN CAPTURE -> ... you will get the snapshots into PSP. Just be careful not ... snapshots you should go back into PSP and start working on ... then continue after PASTEing those screens together.

    Hope that ...
    miskox miskox May 2007 Support files
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... photoshop screens for you - head into the SCREEN$ designer and use "import" from ...
    Dunny Dunny April 2008 Sinclair Basic
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... use techniques such as two screens being displayed almost at the ... 't want to tie it into one particular piece of hardware ... 'm done I'll re-import the PNGs to VirtualDub and ...
    zxbruno zxbruno March 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... use techniques such as two screens being displayed almost at the ... 't want to tie it into one particular piece of hardware ... /> [*]Original image scaled and copied into a processing queue (source + scaled ... 'm done I'll re-import the PNGs to VirtualDub and ...
    brownb2 brownb2 March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... tommygun that agd/pgd could import, I'd almost certainly ... like crippling myself back into the 80's for ... if it's a text import and a faff, it ... containing the graphics, sound, screens, events scripts and everything else ... then compile it up into a binary or even a ...
    jonathan jonathan April 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... an ascii text file and import ascii text files. OS ... starting point for immersing themselves into your system...

    into for inspiration and ideas ... />
    Opening and Closing Screens,
    Double Buffering, screen switching ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... I prefer to then import the image into SevenUp and colour it ... how I do my loading screens too. I just find working ...
    Swainy Swainy December 2011 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... CAN convert AY music into Beeper, BUT (BIG BUT), ... for menus and static screens, but you'll not ... can be loaded directly into Shiru's Stocker music ... engine, OR imported into the Beepola music program ... MIGHT also add an import option to his current ...
    kgmcneil kgmcneil May 2012 New game ideas
<1234567…34>

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