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<1234567…34>
  • MacFuse 0.7.0: performance and TR DOS problemsI can't praise Fuse enough for being such a comprehensive emulator that' still updated regularly. I'm grateful for all the new features in version 0.…

    ... all the new features in version 0.7.0 like the support for ... "]Tryptomine Dream demo[/url]. In version 0.6.1 it runs smoothly ... at a steady 100% whereas in 0 ... .7.0 the framerate drops drastically and ...
    Paul van der Laan Paul van der Laan September 2004 Emulators
  • 42 colums in screen, in anywherethe routine write in anywhere of the screen, it can start to write in 32X24 position and write from it in 42 colums, it is utility to have border wit…

    ... it can start to write in 32X24 position and write from ... it in 42 colums, it is ... , copy bit 7 in 1 and bit6 in 0, to speed up ...

    To write in coordenate mode, can use the ... to convert X,Y coordenates in addres of spectrum screen.< ...
    Z80user Z80user March 2010 Development
  • Ziggy 0.4The latest version of Ziggy is now available from the same link as before i.e [URL="http://ramtop.wordpress.com/"]here[/URL]. I've made changes to t…

    ... />
    As for the changes in 0.4, I suppose I'll ... file ;) :

    Ver 0.4.0
    ------------
    - Fixed Ziggy doesn ...
    Arjun Arjun May 2010 Emulators
  • SpecBAS 0.724 Now available!Hi folks - Again, a new SpecBAS for you. Some stunning bugs made their way into the last one, so I had to get a new version out sharpish. And for o…

    ... :

    I added the IN operator. You can use this ... :

    10 IF a IN [0 TO 9] THEN STOP
    Will test to see if 0
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • SpecBAS 0.749 Now available!Ey oop, you lot! A new SpecBAS has now been uploaded to the usual place - [url]http://www.specbas.co.uk/[/url] For your delight and delectation. …

    ... , here's what's new in 0.749:

    [code]

    v0.0.0.748
    ==========

    Added ... clipping rectangle, i.e CLIP 0,0 TO 100,100 would restrict ... drawing operations to that rectangle in the current window.
    ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... for SpecBAS

    v0.0.0.830
    ==========

    ...
    32bit display target, in preparation for 32bit graphic support ... assigns that caused a crash in multistatement lines
    Expressions ... a priority, rendering 2+1 IN [0 TO 3] as 3, ...
    Dunny Dunny February 2015 Sinclair Basic
  • SPIN v0.2c available now[Cut n Paste from the CSS post] Okay, I'm off to sunny(?) Scarborough for a week, so Woody and I thought it best that we give you something to d…

    ... options on, and all off, in 48k and 128k modes, and ... /> [/quote]

    Ah, yes, in 0.2c, this is a problem ... , and it doesn't happen in 0.3, so we can consider ...
    Dunny Dunny July 2002 Emulators
  • Games that aren't workingI cannot get Hostages loaded on Spectaculator. On Spin I can't get past the first menu with the 48k version. With the +2 version the controls don't…

    ... said previously, it's fixed in 0.4 - it was a ... for it.

    In 0.3 yes, it fails due ... has been fixed. Bear in mind that unless you fancy ... that the kempston is broken in this game - I can ... play it perfectly here in Sinclair mode.

    ...
    Dunny Dunny October 2002 Emulators
  • New SPIN 0.3a releaseHi all, here's the next version - mainly a maintenance release, with new bugs :) Here's what's new: V0.3a - Bugs and more tapes -------------------…

    ... as Chris Cowley has done in vbSpec?
    [/quote]

    in 0.3a or not, it's certainly in 0.4.

    SPIN 0.4 should be out very ... Time Stood Still get through in 2 or 3 seconds here ...
    Dunny Dunny November 2002 Emulators
  • SPIN & Multiface recognitionI've recently tried running Romantic Robot's Lifeguard program on SPIN. However, it keeps coming up with "PLEASE TURN THE MULTIFACE ON" regardless of…

    ... been a problem with MF in 0.41, but we're unable ... since then.

    Hopefully, 0.5 will be a bit ...
    Dunny Dunny March 2003 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and remove a grid in Art Studio to see ... a sna from within Emuzwin in 256 color mode and ... This was so in 0.1 release (and may be in 0.2) but ... other GFX-related files listed in the message.

    ... saved and restored in the next session. In many cases I ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... to take your post in little bits, and use ... that power has been misused in the past, but lets' ... 'll be a lot better in 0.5... Promise :)

    ... out there that comes close in functionality. And the new ... . Is there really any point in carrying on?

    Dunny Dunny April 2004 Games
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... ms between frames. This means in particular that scrollers are smooth ... in demos.
    [/quote]
    So ... ]
    just many strange effects in multi-part games/demos, nothing ... .) and it got faster still in 0.5, so it could be ...
    Marko Marko July 2004 Emulators
  • Spin interface enhancements...Seeing as I had so much luck with my suggestion of adding the 'keystick' feature to Spin last time around, I thought I'd try my luck with a couple of…

    ... . Reset.
    That reset button in the bottom-right is really ... ). This is a *tad* broken in 0.5 atm - it can give ... toolbar isn't also present in the 'file' menu? You only ... have the separate options in there.
    [/quote]

    Dunny Dunny July 2004 Emulators
  • MacFuse 0.7.0: performance and TR DOS problemsI can't praise Fuse enough for being such a comprehensive emulator that' still updated regularly. I'm grateful for all the new features in version 0.…

    ... "]Tryptomine Dream demo[/url]. In version 0.6.1 it runs smoothly ... at a steady 100% whereas in 0 ... .7.0 the framerate drops drastically and ... made to the video code in 0.6.2, which I undid ...
    Fred Fred September 2004 Emulators
  • Games for the Magnum Lightgun and SpinI have downloaded the games for the Magnum Lightgun from this site but they don't work. I load them in Spin and choose the otion "PC Mouse Emulates M…

    ... support became a tad erratic in 0.41 when we went to ...
    Dunny Dunny October 2004 Emulators
  • Avalon and DragontorcAlways wandered why these games are so highly rated. I never liked them - never had the time and patience to get involved. This morning I was going t…

    ... retriggering - which means that there in some instances can be an ... Woody also got this working in SPIN 0.41.

    Perhaps ... figure out what you did in 0.5x that broke playback of ... such as Enduro Racer which 0.41 had no problems with ...
    Jon Needle Jon Needle November 2004 Games
  • Spin for dummiesOkay dunny - ya beat me! What am I doing wrong! How do I make a WAV file from a TZX? I been fiddlin a while and am gettin nowhere. Please can I ha…

    ... message box will appear in 0.504 (fixed for 0.505) which says ...
    Dunny Dunny November 2004 Emulators
  • Avalon and DragontorcAlways wandered why these games are so highly rated. I never liked them - never had the time and patience to get involved. This morning I was going t…

    ... figure out what you did in 0.5x that broke playback of ... such as Enduro Racer which 0.41 had no problems with ...
    Woody Woody February 2005 Games
  • Hypersports problem - freezes before 1st event?I am using Fuse on Mac OSX, have tried a few of the available Hypersports in the archive now, but each one appears fine until I start the first event…

    ... "improved" retriggered interrupt code in 0.7.0 is what's causing this ... the "tstates < 48" test in z80/z80.c:z80_interrupt() to ...
    Philip Kendall Philip Kendall February 2005 Games
  • Hypersports problem - freezes before 1st event?I am using Fuse on Mac OSX, have tried a few of the available Hypersports in the archive now, but each one appears fine until I start the first event…

    ... \"improved\" retriggered interrupt code in 0.7.0 is what's causing this ... /> FWIW, this is now fixed in Fuse's CVS. Thanks to ...
    Philip Kendall Philip Kendall March 2005 Games
  • Fuse problem on Mac OSXWhenever I open 'Fuse' now I get a 'Fuse Error couldn't open '/Users/markjones/Desktop/RZXs/gryzor_end.z80': No such file or directory' This folder …

    ... older versions, but was fixed in 0.7.0.

    You can ... by deleting your preference file in ~/Library/Preferences/FusePreferences.plist, or ...
    Fred Fred March 2005 Emulators
  • I've just signed up for a 4 Meg broadband"bulldog" from Cable and Wireless. Anyone else heard of it?

    Basically, testing megabit connections with a 50K packet is like claiming that you could be an Olympic athlete because you can run one centimetre in 0.001 second.
    gasman gasman May 2005 Chit chat
  • Graphic issues with SpinOk, I've always meant to get this sorted out but never did for various reasons that I don't remember at the moment. I get choppy framerates with Spi…

    ... /> I get this with the 0.505beta versions too - it seems ... more processor time than the 0.504 ones, and is especially ... so I can play in 0.504 if 0.505 is giving me ...
    Lee Tonks Lee Tonks July 2005 Emulators
  • Graphic issues with SpinOk, I've always meant to get this sorted out but never did for various reasons that I don't remember at the moment. I get choppy framerates with Spi…

    ... TZX won't load in 0.504. It works in my beta of ... means it'll be fixed in the next release.
    Lee Tonks Lee Tonks July 2005 Emulators
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... /> enter with y in l, x in a:
    ( ...
    exit with attr address in de.

    lookup ... addresses of (y,0) for y in 0...255,
    followed ... by high bytes of addresses of (y,0 ... ) for y in 0...255
    [/ ...
    gasman gasman December 2005 Development
  • test my loader?Hello. I was playing around trying to customise the ROM loading routine, but I quickly realised that although I'd found out how to change the border…

    ... .tzx"]Sentinel Turbo[/url] - Loads in 0:50 secs, including screen.
    FrankT FrankT January 2006 Development
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... nice (didn't spot it in 0.8.7) -- masks for fonts ... 're welcome to include it in the package as an example ... "tables" plugin at some point in the future -- something like [URL ...
    icabod icabod April 2006 Development
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... nice (didn't spot it in 0.8.7) -- masks for ... re welcome to include it in the package as an ... reason. Its all just data in the end! ;-)

    ... "tables" plugin at some point in the future -- [/QUOTE]
    ... of Borland C++ Builder 6.0, which is not a ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ,
    SP1_ID_MASK2_RB, 2,
    0 , 0 // always end table in (0,0)
    };

    in pixels
    };

    struct sprentry sprtbl[] = {
    {0,1,0}, {0,0,1}, {0 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
<1234567…34>

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