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Search Again :: Adv Search 1000 results in 0.138s
<1…14151617181920…34>
  • Disable BREAK 128 basicDoes anyone know how to prevent BREAK in 128k basic?

    Easy enough to do in 48K BASIC:

    LET a=256*PEEK 23614+PEEK 23613-2
    POKE 23614,INT (a/256)
    POKE 23613,a-(256*PEEK 23614)

    Trouble is, it doesn't work in 128K mode.
    jonathan jonathan July 2005 Sinclair Basic
  • Disable BREAK 128 basicDoes anyone know how to prevent BREAK in 128k basic?

    [quote]
    On 2005-07-03 14:33, mgmetro wrote:
    Does anyone know how to prevent BREAK in 128k basic?
    [/quote]

    Cut the keyboard membrane ;)
    Woody Woody July 2005 Sinclair Basic
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... at the time was written in Visual BASIC and hence was crap ... think that a mapper belongs in an emulator.

    D ...
    Dunny Dunny July 2005 Emulators
  • bas2tapwill be there version of bas2tap for xp? i have a problem with running dos/95 stuff on my xp pro and I couldn?t check the program...the idea sounds …

    ... you identify typos and mistakes in OCRed documents.

    It ... of copying and pasting listings in usenet or the forums into ... of having some code in ram..but in pure basic listing - there could ...
    de Vandemar Croup de Vandemar Croup July 2005 Sinclair Basic
  • bas2tapwill be there version of bas2tap for xp? i have a problem with running dos/95 stuff on my xp pro and I couldn?t check the program...the idea sounds …

    ... this point now.
    (even in case of loading z80 from ... :D which is normally ok in zx basic.
    after reloading to ...
    de Vandemar Croup de Vandemar Croup July 2005 Sinclair Basic
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... displaying a screen quickly in the BASIN thread the ... and the Basin 12 thread in the emulators section). Spooky.< ... who just stuck with BASIC and only ever learnt ... that can be called from BASIC as well? E.g, ... require a different thread in the Basic forum?
    mulder mulder August 2005 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... people who just stuck with BASIC and only ever learnt a ... that can be called from BASIC as well? E.g, sprite ... they require a different thread in the Basic forum?

    [/quote ... ) which can be used from BASIC.
    Dr BEEP Dr BEEP September 2005 Development
  • Manic Miner Basic Source?Is there any sinclair basic source for Manic Miner going around on the net? also does anyone have any good guides which can get one started on making…

    ... moving without leaving trails, add in another(uncontrolled) pixel and make ... programming in Sinclair Basic.
    A look in the archives at type-in games in ...
    alanspec alanspec September 2005 Sinclair Basic
  • The Fallen-on-hard-times GuySo, I dig out my copy of The Fall Guy (Elite) and load it up....well, I try to load it up, but it just doesn't plain work. I know, I'll go on to WoS …

    ... a headerless loader in the basic rem statement. Loads in 3:15 with ...
    FrankT FrankT September 2005 Games
  • Linux QuestionI considered putting this in my other thread, but "Nah." When you download package A, and find it requires the presence of package B, which in turn …

    The compiler and libraries were on the dvd. They just weren't included in the basic installation. I had to manually install them afterwards.

    Necros.
    Ian Hamilton Ian Hamilton September 2005 Chit chat
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    If you're really really smart such as mr. Jonathan Cauldwell here, you can also create action games in *pure* BASIC. Check out his Frogger clone :)
    GOC GOC October 2005 Sinclair Basic
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    OK I'm good with the text adventures but what should I do if my program is too long to fit in 9999 lines in +3 BASIC?
    sonic91 sonic91 October 2005 Sinclair Basic
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    In 15 years of programming in Sinclair BASIC (with a break of 10 years in-between :p) I never ran out of lines, nor heard someone did. This is real weird.
    na_th_an na_th_an October 2005 Sinclair Basic
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... programming :)

    in real Basic only ?two lines? long ... can be easily put in one line in Basin.
    ... better to be tested in real Basic, something can be ... only done in Basin - I? ... acts to be implented in the game (like fights ...
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... keeping the last two UDGs in 128 Basic. Use the ZX Spectrum ... show up as UDGs, but in the editor they show up ... possible to replicate this behaviour in BASin. The SE ROM is ... it. You can find it in the standard distribution of the ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... any programs written in 128 BASIC or 48 BASIC with the ZX ... long as no 128 Basic commands are used) or ... at being a Sinclair BASIC development environment I see ... fix some of the bugs in the 128 Editor.
    in the real hardware (unmodified ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... to use those characters in a 128 Basic program, just as I ... that's supposed to work in 48 Basic - which also won't ...
    Dunny Dunny November 2005 Sinclair Basic
  • Calling Woody and Andy Ryals: Shed stuff...?Guys - Andy Ryals has some stuff he wants to publish for ZX Shed and Fogartylee has approached me for copy ... do you fancy hooking up and writing so…

    Done these! Thanks for writing new games Nathan, I have virtually all your games which you have released, please keep writing new stuff. I have to hack Galaxy Fighter but thats soon, i will also do the games in your basic competetion if I get time!!
    ANDREW RYALS ANDREW RYALS November 2005 ZX Shed
  • Classic thread from the past[url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=viewtopic&topic=1485&forum=4&start=0"]http://www.worldofspectrum.org/forums/viewtopic.…

    ... , fully-working Artificial Intelligence system in Speccy BASIC?

    Good times ...
    Ian Hamilton Ian Hamilton November 2005 Sinclair Miscellaneous
  • 128k, +2, +3ok i`ve asked a lot of questions over the few days but this is gonna be my final one on whats what unless i get lost once i get my apeccy so here goe…

    ... has some abysmal bugs in the ROM - errors in PLAY or RAMDisk ... The +2 has a built-in tape deck (with which you ... vast majority of the bugs in the ROM for this ... full 64k of usable RAM in one configuration) and a ... that to load from tape in +3 BASIC (and on a +2a ...
    Dunny Dunny December 2005 Hardware
  • How do I save?I've made a HUGE text adventure with lots of collectables and lots of locations, but how can I get the user to save their game to tape if they need t…

    ... the way, i'm interested in using machine code. do i ... somewhere or will it work in +3 BASIC? anyhow, i'll need ...
    sonic91 sonic91 January 2006 Sinclair Basic
  • I, Ball 2Anyone else love this game as much as me? I used to play it a lot, despite never usually having much perseverence for platform-type games. It's one …

    ... . Like I said, back in the day I was never ... the speech is much better in 2 than the first ... myself back then, first in compiled BASIC and later in machine code, and ... I did was read the IN port and save the ... vaules in memory. Then played them ...
    Gwyn Gwyn January 2006 Games
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    IN 31 is for reading the Kempston joystick too.
    Paul van der Laan Paul van der Laan January 2006 Sinclair Basic
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... only just noticed this is in the BASIC forum, so of course ...
    icabod icabod February 2006 Sinclair Basic
  • EmuZwin27How does this thing work? I can't get it to load anything at all. All I can get it to do is show me loading screens and nothing else :confused: I'm p…

    ... Loader, LOAD "" in 48K Basic, in USR 0 mode, in 128K Basic. Some tapes are ... that the emulator is not in :paused: state? (just press any ...
    Vladimir Kladov Vladimir Kladov February 2006 Emulators
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... and then write it back in upside down. This works but ... since I last wrote anything in speccy basic so I am quite ...
    miskox miskox February 2006 Sinclair Basic
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ... that the whole game fits in the basic program. If there is ... format + the BASIC header, which should not be counted in the size ... of the game. But the BASIC code ... itself counts.

    However, in this way ...
    Paolo Ferraris Paolo Ferraris March 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... wrote:
    What about the BASIC Flag's
    sysvar 23611 ... 6,7

    in my "BASIC ZAKBOEKJE" they are empty...
    Dunny Dunny March 2006 Sinclair Basic
<1…14151617181920…34>

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