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Search Again :: Adv Search 1000 results in 0.078s
<1…18192021222324…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... sort of thing in the "New Functions for Sinclair Basic" sticky thread ... with strings and functions back in my BASIC days.
    I actually ... did a Basic forum search for "hex", which ...
    48K 48K February 2007 Sinclair Basic
  • +3 hardware without a fixer boardJust thinking about plugging random hardware into a +3 (from something mentioned on another thread), and I wondered... I know some hardware won't wor…

    ... to just hook it up in case it toasts something.
    in 48K BASIC mode, as the enhanced ... printer port is only available in +3 BASIC mode. The manual does ...
    rwap rwap February 2007 Hardware
  • Who wrote Nightshade?The October section of: [url]http://www.crashonline.org.uk/24/lloyd85.htm[/url] (a Crash yearly round up) says about Nightshade - "It also wasn't mis…

    ... it, it was written in basic. He did it in an evening -- steve ... he wrote Black&White in Visual Basic it was more than ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Games
  • +3 hardware without a fixer boardJust thinking about plugging random hardware into a +3 (from something mentioned on another thread), and I wondered... I know some hardware won't wor…

    ... the ZX Printer will work in 48K BASIC mode, as the enhanced ... printer port is only available in +3 BASIC mode. The manual does ...
    glancaster glancaster February 2007 Hardware
  • Sound / Kempston EmulationHi I'm working on a spectrum emulator and I need som help. i still have loads left with the Z80 (not fully implemented yet) but I'm trying to get a h…

    ... to what comes in from IN 31 (and friends). Documented in the FAQ, if ...
    Philip Kendall Philip Kendall February 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... ... following the character set detailed in the manual.

    This ... /> Unfortunately, the Cybernoid graphics are in 2x16 format, so you'll ... /> Nah, I'm interested in a BASIC solution. Any old idiot can ... get one out of Sinclair BASIC. Get to it, man!
    Dunny Dunny February 2007 Development
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... a while)... does the BASIC loader for a ZX game ... come included in the size? I recall ... a code file and instructions (in the readme) for how ... viewed as rule bending; in theory you could exploit an ... are as REM statements in a BASIC program. Paolo did a ...
    Matt_B Matt_B February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... addresses. Ie POKE address,data in Basic. All Basic variables, all C variables ... bytes in Sinclair basic and some math libraries in Spectrum C implementations. Strings in basic ... and global variables (all vars in Basic are global, ie visible everywhere ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... currently trying to optimise some BASIC routines, so thought I' ... links to simple steps for BASIC optimisation is much appreciated.[/ ... QUOTE]

    Actually, in theory, it doesn't matter ... on how the BASIC variables are stored in the basic program (see ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... so my TZX loads my basic block, the SCR$, the ... ve put CLEAR 29856 in the basic I do not know ... />
    Try this new basic loader....

    [code ... your TZX and running this basic program...

    ... a CAT "t:" in +2A / +3 Basic and playing your tzx ...
    mulder mulder March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... they've put CLEAR 29856 in the basic I do not know ... />
    [quote]Try this new basic loader....[/quote]

    I ... your TZX and running this basic program...[/quote]

    Uou ... doing a CAT "t:" in +2A / +3 Basic and playing your tzx ...
    alban lusitanae alban lusitanae March 2007 Development
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... games?) will only run in 48k BASIC mode. in other +3 modes the ... you to save to tape in 48k BASIC mode.

    Question ...
    ewgf ewgf March 2007 Games
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... @Dunny
    You mention putting in a special case trap for ... ? Custom rom trap entries in the Spin.ini or something ... to me a few times in the past.
    p ... a 128 machine thats in 48 basic from the menu or ... 'spectrum' from 128 basic is bugged. You have to ...
    FrankT FrankT March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... resetting a 128 machine thats in 48 basic from the menu or ... 'spectrum' from 128 basic is bugged. You have to ...
    mulder mulder March 2007 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... resetting a 128 machine thats in 48 basic from the menu or ... 'spectrum' from 128 basic is bugged. You have to ...
    mulder mulder March 2007 Emulators
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... br /> You mention putting in a special case trap ... Custom rom trap entries in the Spin.ini or something ... to be saved, and saves in ROM format :)

    in 48 basic from the menu or ... 'spectrum' from 128 basic is bugged. You have to ...
    Dunny Dunny March 2007 Development
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... ).

    Type this in +3 Basic (don't RUN it yet ... eject the disk, reset and in +3 Basic load and save [url ... screen$ has loaded and in +3 Basic insert disk then RUN this ... the disk in and reset, and if you called the basic program ...
    FrankT FrankT March 2007 Games
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... only be run from 48 Basic.
    The trick is loading ... a different address and paging in 48 basic mode, then moving the ...
    FrankT FrankT March 2007 Games
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... many great spectrum game ideas in my head... but haven ... limitations, whether that be in speed, memory size or ... or two or three in there. Basic is usually people's ... for most things, but basic can be compiled and some ... C64 with its built-in sprites rather than a ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    Dr. Beep means typing characters in the basic editor that have character codes ...
    Paul van der Laan Paul van der Laan March 2007 Sinclair Basic
  • Dual Kempston joystick?Hi. I've seen pictures of Kemspton joystick interfaces that have more than one port, ever 3. Are these intended for mutiplayer games or what? Is ther…

    Kempston Joystick is read using IN 31.

    If two or ... standard would need to be in place first.

    Interesting ...
    BloodBaz BloodBaz March 2007 Emulators
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…

    ... were so difficult to implement in viisual basic 6, and Gilby supplied ... 8 lines on spectrum basic that works ok in VB6. I think ... I suppose were beautified, but in some cases I have 6 ...
    Juanma Juanma March 2007 MIA/STP/SDP
  • 1982 speccy gaming pioneersThe games that helped get the Spectrum noticed are about to be 25 years old. Which is the best game from 1982? A list of the 30 with the highest rati…

    ... all, it's very original in its basic principles.
    and what ...
    cichlasoma cichlasoma March 2007 Games
  • Help needed - UK lottery number generator in c++I'm trying to write a c++ program to generate 9 lines of 6 numbers for the uk national lottery. Anybody got any idea where I'm going wrong? I'm com…

    I'll tell you where your going wrong. It's not written in Sinclair Basic
    chop983 chop983 April 2007 Chit chat
  • Help needed - UK lottery number generator in c++I'm trying to write a c++ program to generate 9 lines of 6 numbers for the uk national lottery. Anybody got any idea where I'm going wrong? I'm com…

    [QUOTE=chop983;182859]I'll tell you where your going wrong. It's not written in Sinclair Basic[/QUOTE]

    :lol: Damn right :lol:
    dm_boozefreek dm_boozefreek April 2007 Chit chat
  • List of POKEs and PEEKs/cool memory addressesI was wondering if there was a list of cool memory addresses to POKE and/or PEEK. For example, I know that PEEK 23674 tells you how long a Speccy has…

    ... the system variables or something in a Basic program. The spectrum manual ...
    zxbruno zxbruno April 2007 Sinclair Basic
  • Help needed - UK lottery number generator in c++I'm trying to write a c++ program to generate 9 lines of 6 numbers for the uk national lottery. Anybody got any idea where I'm going wrong? I'm com…

    [QUOTE=chop983;182859]I'll tell you where your going wrong. It's not written in Sinclair Basic[/QUOTE]

    Have you seen this excellent utility:

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0008586[/url]

    Dave
    dave_beer_uk dave_beer_uk April 2007 Chit chat
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... by design. This would result in cases where it fails, somehow ... express the pulse durations in 4MHz T cycles. In fact, I think ... denominator, that would result in pretty basic format which would not make ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • BASIN type editor for Mac OS X (pic included)I'm currently working on a Sinclair BASIC language bundle for the popular Mac OS X text editor TextMate, here's a quick preview for those people who …

    ... now uses zmakebas to run basic listings in Fuse, this means you ... labels and omitting line numbers in your basic programs similar to Basin ... & properly escape UDG characters in your ...
    AndyHerbert AndyHerbert May 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... can see the changes in the basic test program you can download ... than specifying the sprite 'type' in the create functions, you specify ... map details are always documented in the [URL="http://z88dk.cvs ... s data area has increased in size. Almost all the previous ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
<1…18192021222324…34>

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