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  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... for matching entry
    jp c, report_2 ; error if not< ... last against present
    jr c, s_tighter ; jump to get ... br /> ld b, a ; store in B
    fwait ; perform
    s_not_and:
    jr c, s_rprt_c2 ; error if operation not ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... call int_fetch ; get sign in C and number in DE
    pop hl ... /> x80_fsgn_2:
    ld c, a ; store it in C
    call int_store ; ... last value to BC
    in a, (c) ; get signal
    ... HL
    ld c, a ; store value in c
    ld a ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... tokenizer_5:
    bit 0, c ; in quotes?
    jr nz, tokenizer_7 ...
    ld c, a ; store command in C
    rst ... next_char ; advance ch-add
    ld a, c ...
    ; THE 'VARIABLE IN ASSIGNMENT' SUBROUTINE
    org 0x1c22 ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ROM0
    ld c, 81 ; leftmost position in text mode
    ... ROM1
    ld c, 33 ; leftmost position in graphics mode
    ... co_temp_6:
    ld c, a ; store A in C
    ld a, ... d ; range to A
    cp 2 ; in ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... H
    ld c, a ; store result in C
    exx ; ... /> d_l_hr_vt:
    ld c, a ; store A in C
    push de ; ... c ; x step from C' to A
    inc a ; in
    add a, l ; range?
    jr c, d_l_range ...
    chev chev October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... to do it all in assembly it says 'unexpected ... to write the ISR in C, you can do that ... struct sp1_update acting as first in invalidated list
    56 ; ... requires some data structures in memory. I just placed ... /> There are two gaps in there -- one 25 bytes and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; put it
    ld c, l ; in BC
    inc bc ; ... cp 16 ; in range (0 to 15)?
    jr c, str_data1 ; jump ... upper case
    ld c, a ; store in C
    ld hl, ... a ; store stream in D
    ld a, c ; stream
    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> sub c ; in range?
    jr c, po_at_err ; ... /> ld c, a ; store it in C
    ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... byte in SCREEN_1
    ; C holds ... /> rlc c ; double the value in C
    ... /> dec h ; in H
    call ...
    chev chev November 2013 Development
  • NEW GAME: "C" is for CRABBY!It is my pleasure to annouce the release of a new colorful CGD arcade game for your Zx Spectrum! A Crab's life is a hard one, nevertheless you must …

    ... unfortunately that's a bug in C.G.D, sometimes moving along ... done some crafty game design in which means that the object ...
    R-Tape R-Tape November 2013 Brand new software
<1…28293031323334>

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