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Search Again :: Adv Search 1000 results in 0.086s
<1234567…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;252036]Time to make my contribution:

    Replace
    [code]
    LET k=CODE INKEY$:
    POKE (k
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]This is a very good trick, but one that has a ... !

    I just applied Dr. BEEP's modifcation to my current ... problem, and affects the game in a negative way, then I ... two characters under the limit, in order to avoid this problem.
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :)


    [QUOTE=Dr BEEP;255173]So what new technics ... one-liner article back in 2007 I thought we ... have we since found in 2008? Quite a few ... b]USR 7766[/b] trick typically saves 2 characters. ... /> The double FOR loop trick does look very useful too!
    Digital Prawn Digital Prawn March 2008 Development
  • Emulators on the ZX SpectrumHaving released a Spectrum 16K emulator for Spectrum 48/128 machines as part of CCG2008, I was wondering if anybody knows of any emulators which actu…

    [quote=Jimmy;257152]Hi Dr. Beep,
    I am very ... were YRS as well as Dr. Beep!
    [/quote]
    YRS ... They never really made it in the UK. I had a ... . You can see it in BOWLING where the second ball ... the ZX81 in LOWRES you can use the trick to compare ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... in the BASIC which can be used as a
    RESET-trick ... for printing in default colors: STR$
    in a room in the cube and inidicated ... getting it to fit, Dr BEEP! This certainly is an ... 't seen the STR$ trick before, that's useful ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;259804]Possible optimization wouild be ... way that F is used in the upper part of the ... ]

    That sound promising, Dr. BEEP! I'll have to study ... to remind myself how that trick works. :)
    Digital Prawn Digital Prawn April 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    [QUOTE=Dr BEEP;304069]Yes, although in just a few days made ... familiar but slightly different.
    Dr Keep
    Matt_X[/QUOTE]
    trick of purposely misspelling real names ...
    Digital Prawn Digital Prawn September 2008 Games
  • User reviewsAs often requested (e.g. [URL="http://www.worldofspectrum.org/forums/showthread.php?t=18135"]here[/URL]), user reviews are now possible through the s…

    ... 's compo I've been in e-mail contact with Hajo ... bugs that were found by Dr BEEP in the version originally submitted to ... I could have missed a trick.

    Oh, and if ...
    Jumping Stack Jumping Stack February 2009 Games
  • User reviewsAs often requested (e.g. [URL="http://www.worldofspectrum.org/forums/showthread.php?t=18135"]here[/URL]), user reviews are now possible through the s…

    ... trick.
    [/QUOTE]

    I'll ask Hajo, in ... him.

    Dr BEEP also may know the answer ... he compared every level in the speccy version with ... , as I had to mention in my comments.

    in the later levels, found by Dr BEEP.
    Digital Prawn Digital Prawn February 2009 Games
  • Give me your Minigame ideas...I am working on a new MiniGame as I write this. It is a combined version of Snake and Bingo. On a full screen at the start the numbers 1 to 30 are …

    [quote=Dr BEEP;345817]Well, they are ... which does the trick to store 200 words in only 410 bytes ... bytes, but the words are in randomized (well not alfabetical) ... can store another 80 words in this space, making it ... a 280 levels game in 1K.

    BTW ...
    Dr BEEP Dr BEEP April 2009 Development
  • Bak 2 SkoolI'm wondering where the alias "Bak 2 Skool" came from, considering the game is called "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000362…

    [QUOTE=Dr BEEP;379160]
    Even nicer would ... the way, the first loader in [B]Fairlight[/B] displayed no ... . Did they use a similar trick with CHR$ and some backspaces ...
    Rickard Rickard August 2009 Games
  • 1K ZX81 "Chariddy" games competition mate..I'm trying to put together a Cronosoft 1K ZX81 gamestape in the style of the old "JK GREYE" 10 games tape that I remember owning about 28 years ago. …

    [QUOTE=Dr BEEP;457650]You could try the short FP trick from BIN2REM and ... the 22 to a 16 in line 47 and comment out ... amount of code (33 bytes) in the printer buffer and there ... code as BIN2REM does, bearing in mind that the ZX81 character ...
    Matt_B Matt_B July 2010 Games
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... =Dr BEEP;545199]In my game TRACERS I used the level > 100 trick ... to display the number in 2 digits where in fact a ... 3 digit number was printed in the existing attributes where the ...
    Dr BEEP Dr BEEP June 2011 Sinclair Basic
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... ] + [1] when there's nothing in memory (i.e after power ... LOAD "". There's free space in the Spectrum's ROM to ... game.


    [QUOTE=Dr BEEP;617391]INPUT A$:LOAD A ... any program

    (a trick to use when P-key ...
    ewgf ewgf April 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [QUOTE=Patrik Rak;635742]
    Dr. Beep's? Only after seeing his ... way to do it back in the 80's already, so ... using this trick too. It must be in ZX81EMUL or in VIDEOPAC EMULATOR ...
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [QUOTE=Dr BEEP;636077]Further the same by ... is quite common and handy trick when doing some Z80 coding ... . Something you won't learn in high level languages (apart from ...
    Patrik Rak Patrik Rak June 2012 Development
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    [QUOTE=Dr BEEP;683205]IN 254 will read the entire ... />
    By reading the next IN command and subtracting C you ... will give 191

    In my [URL="http://www.worldofspectrum ... "]ONELINERS[/URL] this trick is coded in game 21 (in BASIC LINE 42 ...
    BloodBaz BloodBaz February 2013 Sinclair Basic
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    [QUOTE=Dr BEEP;683051]On initialisation use ... br />
    10 LET C=(IN 254>200)*64
    100 LET A = IN 32766-C : IF A = ... />
    Don't forget the IN bug for pressing more than ... QUOTE]
    Thanks Dr Beep! Have added your offset trick to my RPG ...
    bigjon bigjon February 2013 Sinclair Basic
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    [QUOTE=bigjon;683365]Thanks Dr Beep! Have added your offset trick to my RPG ... you must place the brackets in the right order.
    [code ... /> 2120 GO TO 2210-80*(IN (61438-i)
    Dr BEEP Dr BEEP February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Now in line 2010 the npc wakes ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the listing easier to follow in BASin. I think this also ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... there is only one character in view, but actually progress is ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... much damage they do, eg in line 2170.
    [CODE]10 ... >200)*64: REM Dr Beep's IN offset trick
    1010 BORDER 0 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - moved start-up code to the end. Line 1020 now checks whether the first UDG has replaced the 'A' at CHR$144 to see if the Pre-Game data needs to be loaded

    [code]
    10 REM zx sporg basic v0pt019 20130228 - next to do = stats system
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... as to specify different characters in different rooms. Have started to ...
    bigjon bigjon March 2013 Sinclair Basic
<1234567…34>

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