World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.065s
<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... implicitly.

    In this test program, only SP1 ... horizontal speed in pixels
    char dy; // signed vertical speed in pixels
    ... horizontal and vertical speeds measured in pixels. The "struct sprentry" ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... height of the sprite in characters (3 in this case). The ... cause a relative change in position in characters; the range is ... cause a relative change in position measured in pixels; again the range ... 256 characters (or 2048 pixels). This virtual display area ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... each sprite is travelling (in pixels) and that is used ... number of pixels the sprite must be rotated in the ... shifted right at least three pixels in the horizontal direction.
    ... The sprite graphics in this test program occupy 16x16 pixels (2x2 chars ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... placed at even pixels (halving the number ... , 0 // always end table in (0,0)
    };
    in pixels (0-7). The ... graphic shifted right 2 pixels, etc. Relative ... shifted right 0 pixels and the unshifted ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... b - y position in pixels ;
    ; c - x position in pixels ;
    ; ... ret if in character square 1M ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... frame graphic address specified in the move sprite functions ... the horizontal rotation amount required in pixels (0-7). The move ... there is little sense in using sp1_PrintAtInv() in this case. Give ... . The rectangle is traversed in row-major order, meaning ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... -11: X size, in pixels
    12-13: Y size, in pixels

    in previous versions)
    Metalbrain Metalbrain May 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... start of the block in the current screen page ... byte is the length in pixels, and the following bytes ... Since the area is stored in the "spare" 8K following ... it will read CUSCRNP in order to temporarily switch ... the screen in. If the
    ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... might not work, from JPUT in the technical manual:

    in bytes and height in pixels,
    followed by ... always at least 811 bytes in length and not ordered line ... each line be 811 bytes in length (?!?!?!).
    DonkeyPong DonkeyPong January 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... horizontal speed in pixels
    char dy; // signed vertical speed in pixels
    };
    In this case, in the calls above, the ... chars tall and each 8-pixels of the definition consists of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    Ops, I forgot to mention I have my Y coordinate in pixels and my X one in characters. :razz:

    But the important bit here is the Y-coord, ain't it? ;)
    Metalbrain Metalbrain July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... rows in a plot and a plot is 24 pixels tall ... is also in pixels. Each byte in the buffer represents eight pixels so "m ... right by the number of pixels in "g_uchar0" (">> g_uchar0"), ... number of pixels of the mountain graphic that appears in the buffer ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Viktor Drozd RIPRest in peace Viktor :(

    Rest in Pixels victor!

    I saw ... contributions by a user together in infoseek aka programmers etc since ...
    LeeVanj LeeVanj September 2007 Chit chat
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... 48k as well. Circle interferences in pixels as well that pixel-plasma ... that :wink:. It is exactly in the same state as I ...
    omega omega October 2007 Hardware
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... to)
    is the bitmap pixels
    is the bitmap mask ... pixels
    is the attribute data< ... low nibble.
    So Value = (Pixels[0] - 'A')
    Kiwi Kiwi February 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... ; e = width of sprite in pixels

    call RIsIvalInIval8 ... ; c = height of sprite in pixels

    ; sprite ... ; e = height of sprite in pixels

    call RIsIvalInIval8 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Edge of Disgrace on the other side :)Got my mind blown today... saw the Edge of Disgrace demo on the commie ;-) Regardless if you are a c64 fan or not, you should see it. Effects and Des…

    ... ?[/quote]
    Design is excellent in this demo. It is the ... impossible that full screen zoomer (in pixels), perhaps on C64 it's ...
    omega omega November 2008 Sinclair Miscellaneous
  • Creating a poster using PhotoshopI am tying to make a poster for my games room of a montage (I think that is the right word) of Crash magazine covers to go over my bookcase with all …

    ... document with the preferred size (in pixels) for the poster
    - ... calculate the height and width (in pixels) of your grid and define ... these in the preferences
    - open ... /> - copy and paste it in your document and position it
    Paul van der Laan Paul van der Laan February 2009 Chit chat
  • 1K Minigame : 3D RacerLast year I started to code a 3D Racer in 1K. The print of the road was however quite flickery so I put it away to pick it up this week again. I deve…

    ... the road is now switched in pixels.
    The first draw all ... even pixels are drawn, second draw all ... odd pixels.
    When you go faster ... had to change some code in lesser bytes)

    Tell ...
    Dr BEEP Dr BEEP March 2009 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ) What is the maximum size, in pixels (height and width) that is ... sprite that is 48 pixels height by 24 pixels, the basic unit ... might be 8x24, 16x24, or even 8x8... In ... the basic maptile unit size in pixels? (The original is 16x16, but ...
    kgmcneil kgmcneil January 2010 Development
  • Rest in Peace, Jonathan Smith (was: Frobush Absence)You may or may not have noticed the absence of the honourable Frobush aka Jofa Smifff from your forums... The explanation is a little sad but does ha…

    ... [/IMG][/URL]

    Rest in pixels Joffa. :cry:
    Kenz Kenz July 2010 Chit chat
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... ;"More Stuff":REM x,y in pixels
    30 LOCATE 150,30 ... SPECTRUM command: Instead of running in full emulation mode or not ... shouldn't be considered as pixels, but character coordinates.

    Sparky Sparky August 2010 Sinclair Miscellaneous
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... : All display measuring is done in pixels of the original Spectrum screen ... units shall be Spectrum pixels as well. In either case, the font ... All-Caps Fixed-Width 4x8 pixels, All-Caps Fixed-Width 6x8 ... Width 8x8 pixels wide, and 1-8x10 variable width one. In any ...
    Patrik Rak Patrik Rak August 2010 Emulators
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... to control objects (Sprites) in a game environment.
    ... Y velocity
    Width in pixels
    Height in pixels
    Control (0 = ... br /> X position in pixels
    Y position in pixels
    X velocity ... of 65536 x 65536 pixels. Many WOS programmers will ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Screen width in pixels
    SCRHGT equ 192 ; Screen height in pixels

    in pixels
    SPRHGT equ 8 ; Sprite height in pixels

    in pixels
    ; > C = Y position in pixels

    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Screen width in pixels
    SCRHGT equ 192 ; Screen height in pixels

    in pixels
    SPRHGT equ 8 ; Sprite height in pixels

    in pixels
    ; > C = Y position in pixels

    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Screen width in pixels
    SCRHGT equ 192 ; Screen height in pixels

    in pixels
    SPRHGT equ 8 ; Sprite height in pixels

    in pixels
    ; > C = Y position in pixels

    ASM ASM November 2010 Development
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    That's an excellent map there Pavero ... is this the largest one so far? (in pixels that is(or is Times of Lore the largest?))

    And yes, I haven't sent you those signposts yet, sorry! :p
    ZnorXman ZnorXman February 2011 Support files
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    ... the largest one so far? (in pixels that is(or is Times ...
    Pavero Pavero February 2011 Support files
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... the difference between moving pixels in tile based system opposed ... reduce the number of pixels by not drawing into ... to re-write the pixels that make up every ... computer which character is in that square. To ... line drawings or anything in pixels. But it's more ...
    joefish joefish February 2011 Games
<1234567…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 12:41AM
  • i am currently listening to........
    dmsmith on April 15
  • I am currently watching.....
    zx1 on April 15
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 15
  • Cooperative Games.
    harriusherbartio on April 15
  • Celebrity deaths...
    mel the bell on April 15
  • Minor British Sports that did become games on the ZX Spectrum
    dm_boozefreek on April 15
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 15
  • Inside No.9 favourite episodes
    Maroc's Other Projection on April 15
  • How we became brainwashed by social media
    Scottie_uk on April 15

HitBox

Word Docs Hits
in 401.9K 810.5K
pixels 4K 6.1K

Related Threads

  • Glad to see the ZX Spectrum is in the Science Museum in London.About time too! Last tiem I looked there was just the ZX-80 but the Spectrum is in there now too, alongside a pong-clone and a Vic-20.
  • have a speccy program not in the archive or in MIAIntermediated Maths 2 for the 48K!!
  • New remake in progress - play in browser[url="http://www.multiedge-net.co.uk/wally"]http://www.multiedge-net.co.uk/wally[/url]<br /> <br /> Play it in your web browser; no nasty downloads (…
  • Speccy mentions in the general media in modern timesHas the speccy been mentioned or appeared or both on TV on much later computer games in recent times.<br /> <br /> "Worms World Party" has a ZX spect…
  • help me identify this TYPE-IN for the Spectrum back in '83I've had an amazing time downloading some of the type-ins on this site and bring back lots of fantastic memories (I can still remember typing in Stas…
  • Back In Time Lite / RV Mini September 2005 in MANCHESTER!well, the show is looking bloody great! Mark Knight, Ben Daglish, Rob Hubbard . . . and a live set from Mark Hibbett (Hey Hey 16K) . . . + an RV, sho…
  • IN command in BASIC to read keyboardThis weekend on a Sinclair meeting we had some BASIC-games using IN to control the character. The maker of the game assumed that the result of an IN …
  • Spin / Emuzwin and reading keys with IN in BasicIt's just a bit of a quirk I've found really, but here goes...<br /> <br /> Some of the Basic programes and games I've encountered lately , use IN to…
  • Incorrect link in "Ultimate The Collected Works" in archiveunder this title there is a map listed! It is actually a map for the game Ultimatum NOT for Ultimate: The Collected Works.
  • How do I put 1k game in a REM statement in TAP formatBasically,<br /> <br /> If I am assembling my machine code game, say using PASMO or TASM.<br /> <br /> 1. What address do I assemble it at to fit in …

Related Searches

  • writing music in basic
  • play in basic
  • play command in basic
  • unable to log in
  • print a char in asm
  • lost in my spectrum
  • rabbit in nightmareland
  • books in pdf format
  • hello world in assembler
  • circle in asm
  • 2 numbers in address
  • 2 numbers in address debugger
  • music in assembler
  • audio in mod 2
  • differences in 48k basic and 128k
  • 2a audio in mod
  • in 63
  • in 63 velesoft
  • it s usually better to simply execute the else part in all cases
  • in pixels

Copyright © 2024 World of Spectrum