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Search Again :: Adv Search 1000 results in 0.065s
<1234567…34>
  • Happy Birthday Shaun.Bebbington !!Have a good one! :)

    ... the Cinema to see "Thor" in 3D. I've never seen ... I see the world entirely in pixels. The film was okay, but ...
    Shaun.Bebbington Shaun.Bebbington May 2011 Chit chat
  • LCD TVs (yes, again, but please contribute)I now the subject of LCD TVs comes up every few months, and those who know something about the subject must be tired of repeating the same advice, bu…

    ... where you start to think in pixels.

    As for brand ... go for LG or Samsung, in that order. I think they ...
    The Starglider The Starglider June 2011 Chit chat
  • Scanning in inlaysCan someone point me in the right direction. I have some inlays that I can improve upon what already exists in the archive. What size do I need to sc…

    ... to virtually remove any folds in the inlay because the light ... better rather than specifying sizes in pixels? Hmmm... Not 100% sure about ...
    richl richl July 2011 Support files
  • Sold my stencils at an exhibition!Had some paintings in an annual exhibition, and sold 2 of them :) (Keith Richards was commissioned, but still) ?50 for this one... [IMG]http://i4.ph…

    ... idea of the canvas size in pixels - this gets easier after a ... ages and I outline the pixels in slightly heavier pencil...then I ... .

    It's all in acrylics - Cryla Heavy Body Artists ...
    redballoon redballoon September 2011 Chit chat
  • Sold my stencils at an exhibition!Had some paintings in an annual exhibition, and sold 2 of them :) (Keith Richards was commissioned, but still) ?50 for this one... [IMG]http://i4.ph…

    ... idea of the canvas size in pixels - this gets easier ... and I outline the pixels in slightly heavier pencil...then ...
    It's all in acrylics - Cryla Heavy Body Artists ... for a quid each in The Works on Sauchiehall ... carved myself a niche in my hometown's art ...
    The Lone Magpie The Lone Magpie September 2011 Chit chat
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 30 REM ****create sample board (in actual prog done by move ... qaop will erase current circle in white

    I know ... , what is screen width/height in pixels?
    [B]edit:
    [/B ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    [QUOTE]Just a quick question, what is screen width/height in pixels?[/QUOTE]

    256x192
    Ralf Ralf September 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... given the number of pixels you need to rotate ... three pixels. As you can see the result in the ... shifting G right x pixels in the current byte with ... current byte is all reset pixels.

    This ... depending on the sprite height in pixels.

    There ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... shift of 4 pixels.

    In machine code you ... b = sprite height in pixels
    ; c = sprite width in characters
    ; de ... bc ; b = height of sprite in pixels

    ; hl = ... b = y height in pixels
    ; c' = x width in characters
    ; de ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... quick check on ship dimensions (in pixels, natch) from other shooters...the ...
    The Lone Magpie The Lone Magpie December 2011 New game ideas
  • New projectHello, you can see my new project for Spectrum in this link. I think that I finish it in few weeks. I hope you like it [URL="http://www.youtube.co…

    Cool. That looks like it's shaping up very nicely.

    How far does the player move (in pixels) at a time?
    Sokurah Sokurah February 2012 Development
  • New projectHello, you can see my new project for Spectrum in this link. I think that I finish it in few weeks. I hope you like it [URL="http://www.youtube.co…

    ... far does the player move (in pixels) at a time?[/QUOTE]

    The movemment is in low resolution because I?d ... attribute crash. All sprites move in 8 pixels.
    climacus climacus February 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... it is to make something in z88dk, I thought I ... parts of it is written in inline assembler as well. ... want to write something similar in pure assembler it will ... horizontal speed in pixels
    uchar dy; // signed vertical speed in pixels
    ...
    AndyOaks AndyOaks March 2012 Development
  • Basic Challenge NO.7Ok Boys and girls get your thinking caps on. IN BASIC how would you plot an arc of a ball falling to the ground? so it gets lower and lower and mov…

    ... thinking caps on.

    IN BASIC how would you plot ... ball_falling_execution.png[/img]

    In the listing:
    [code]
    in pixels)
    vxo : X component ... br /> x,y : particle position in each time slice.
    t ...
    mcleod_ideafix mcleod_ideafix July 2012 Sinclair Basic
  • Windows emus on LinuxYesterday I tested my new Fuduntu Linux distribution and of course my favorite windows emulators. I was really pleasantly surprised at how well they …

    ... TK90X/95 is described in this [url=http://www ... data, I shall post in a proper thread. For ... could, it was never released in that configuration?

    in pixels. I suppose you might ... the full display, and in any case, the TK ...
    zub zub March 2013 Emulators
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... ?
    what is format stored in the .XML file?[/QUOTE]

    Pixels is the pixel bits.
    in pixels.
    Width will(should) always ...
    Kiwi Kiwi May 2013 Development
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... $
    = 10 - 255 Window width in pixels

    3.5.2 ... $
    = 10 - 192 Window height in pixels

    The command strings ... charac-
    ters, in which case the characters in sqare brackets may ...
    Dan Antohi Dan Antohi June 2013 Hardware
  • Where do you stick the stack?...OK, so I've got a fair chunk of ASM code assembled from 24000 mark. The stack shouldn't get very big, just a few PUSHes and POPs of the main regis…

    ... adjusts the delta accordingly. In practice, the simulated mouse ... increased pulse rate is handled in hardware.

    ... to adjust in software the distance in pixels each hardware ... tick corresponds to. It is a better solution in ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... /> In Speccy multicolour it's pretty easy to use static pixels and ... background scenery with double-height pixels and double-height attributes. ... can scroll the screen vertically in pixels by only re-writing every ... second row. The rows in-between won't need to ...
    joefish joefish November 2013 Sinclair Miscellaneous
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... background scenery with double-height pixels and double-height attributes. Then ... can scroll the screen vertically in pixels by only re-writing every ... second row. The rows in-between won't need to ... ever finishes the original plug-in ULAplus there's a good ...
    chev chev November 2013 Sinclair Miscellaneous
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... text at the x coordinate in the AT but the driver ... lib that measures string width in pixels and this error shows up ... it but an fzx driver in z88dk would need to be ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... horizontal speed in pixels
    char dy; // signed vertical speed in pixels
    };
    in ASM at End of File ...
    slenkar slenkar November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... get the full feature set in z88dk, even if the ... , if the other items in the spec are fairly simple ... actually start drawing a few pixels to the left. This ... tried to do it anyway in the last demo, just ... little bit about string width in pixels so that they would ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... horizontal speed in pixels
    char dy; // signed vertical speed in pixels
    };
    in ASM at End of File ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... horizontal speed in pixels
    char dy; // signed vertical speed in pixels
    ... to Sprite Graphics Declared in ASM at End of ... the stack will need in the average z88dk program ... using -zorg=25000 but in the map it said ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... ; e = width of sprite in pixels

    call RIsIvalInIval8 ... ; e = height of sprite in pixels

    call RIsIvalInIval8 ... speed in pixels
    char dy; // signed vertical speed in pixels
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... speed in pixels
    char dy; // signed vertical speed in pixels
    in pixels

    call RIsIvalInIval8 ... ; e = height of sprite in pixels

    call RIsIvalInIval8 ...
    slenkar slenkar November 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... to return the string width in pixels. That, plus the font' ... blank printing (erase pixels instead of ORing them in) and the ... background brush method. The set pixels from the font are ANDed ... brush pattern and the reset pixels clear out the existing ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... mapped all of level 1 in thee hours. How far are ... /> I'm busy breaking things in the editor lol (Standard coding ... map size of level 1 in pixels? ( or 16x16 tiles )?

    polomint polomint June 2014 New game ideas
<1234567…34>

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