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Search Again :: Adv Search 1000 results in 0.070s
<1234567…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    Yes, the IN statement is a good idea, ... suitably short.

    In the case of the above ... 191) I guess the statement can be moved to a ... different location in the program to solve ... no bitwise operators nativley available in Sinclair Basic - would've ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... no longer a coding worry in BASIC.

    (2) Also ... five keys from a single IN statement, as above.

    (3 ... holding down "ERT" does not. In summary, two keys pressed at ... three keys per player, two IN statements should always succesfully decode ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... br />
    As mentioned in previous posts, the keyboard reading ... method used in the spaceinv game (although ... successivly lesser significant bits off in order from MSB downwards. ... pressed) with only a single IN statement needed, and no 'ear ...
    Digital Prawn Digital Prawn July 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... problems found with the idea in #292.

    If that ... =s and the 42 in the READ in statement 6.

    This ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;252537]This one works.[/QUOTE]

    Agreed! We can save 2 positions replacing this:

    [CODE]
    POKE n,4+15*(q
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =s and the 42 in the READ in statement 6.

    This ... [b]z[/b] is already in use to store the current ...
    Digital Prawn Digital Prawn March 2008 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... a Kempston Joystick channel in about 5 minutes, but ... you over the normal IN statement. Toni Baker did a ... RAM disk channel back in the day. The default ... trapping the error routine in my opinion. Anything you ... can call the built-in expression evaluator to turn ...
    chev chev July 2009 Development
  • for (;;) { }What does that piece of code do in C? Well I am familiar with something like for (i=0; i<100; i++) { } but I haven't understood what happens if you l…

    That scoping in 6.5.3 is as ... would expect. Any variables declared in statement or expression are limited to ... . Whilst any variable declared in the for-init-statement(2nd one) is ...
    Scottie_uk Scottie_uk June 2010 Chit chat
  • Is Sabre Wulf a bit naff?Go on, I'm feeling controversial. I have never, ever liked Sabre Wulf. It looks pretty nice but even back in the day I found it a tedious and frus…

    ... only needed a single IN statement to read in all of the key ...
    Luny Luny September 2019 Games
  • Is Sabre Wulf a bit naff?Go on, I'm feeling controversial. I have never, ever liked Sabre Wulf. It looks pretty nice but even back in the day I found it a tedious and frus…

    ... only needed a single IN statement to read in all of the key ...
    Retrobrothers Retrobrothers September 2019 Games
  • How do I put 1k game in a REM statement in TAP formatBasically, If I am assembling my machine code game, say using PASMO or TASM. 1. What address do I assemble it at to fit in a REM statement 2. What …

    Basically,

    If I am assembling my machine code game, say using PASMO or TASM.

    1. What address do I assemble it at to fit in a REM statement
    2. What do i need to do to get this into a .TAP format

    Cheers
    robpearmain robpearmain March 2006 Development
  • Are line numbers considered the first statement in the line?I'm trying to understand how BASIC variables are stored in memory using the BASIC Programming manual and am puzzled by the results of the control var…

    ... how BASIC variables are stored in memory using the BASIC Programming ... . The last byte is the statement number within the line according ... number is considerred the first statement. Is this right or am ...
    LevelUp LevelUp July 2020 BASIC
  • Bug in Nemesis the WarlockI've noticed a bug in Nemesis the Warlock that prevents the game from being completed. On level 7, both on the 48K and 128K versions, the sprite repr…

    ... 've noticed a bug in Nemesis the Warlock that ... from one of the (in)famous Italian "tape magazines", ... it seems it was something in the original game.
    ... to alter the code in order to ensure proper ... Did Martech ever release a statement about this?
    I ...
    Alessandro Grussu Alessandro Grussu December 2001 Games
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... to PRINT a UDG in this way, relative to ... switches to UDG mode in the PRINT statement?

    ... coding the BASIC program in a Text Editor (TextMate ... tile graphics stored in memory location in a UDG type ... 32 with PRINT " " correct? In fact, I think this is ...
    48K 48K March 2007 Sinclair Basic
  • Is our existence based in a solid environment?I'm having a bit of a Deep-Thought/Milesy-Moment ... That is ... from the point of view of the photon, everything else must be slower, right? So m…

    ... ] photon may appear to move in a straight line, it is ... I do doubt my previous statement and do not take it ...
    ZnorXman ZnorXman August 2008 Chit chat
  • Downloading pirate stuff in Switzerland is legal if you don't distribute it!?!?!"[COLOR="Blue"]The government of Switzerland has issued a statement declaring that it will not take action to alter [B]current copyright laws allowin…

    ... of Switzerland has issued a statement declaring that it will ... industry has been complaining in Switzerland ? as in the US and ... [B]The situation in Switzerland is somewhat unique, in that current copyright ... to sway their decisions in the favour of said ...
    ewgf ewgf December 2011 Chit chat
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... VARS, based on an idea in Toni Baker's "Mastering Machine ... , as if it was in a REM; but it ... the m/c is effectively in the PROG area, because ... The FN d$() statement assigns the variables in the required format as ... up for a DEF FN statement, so the routine works ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Jonathan Dunn participating in a russian game in 1994?I just saw this game in the archive: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0020742[/url] And was very surprised ti see Dunn as one …

    I just saw this game in the archive:

    [url] ... nice to check if that statement is true! :)
    Ivanzx Ivanzx March 2012 Infoseek database
  • enhanced GOSUB/GOTO (in BASIC)Further to my previous post under "BREAK from GOSUB" here's the two ideas mentioned there put together. Note that to keep it quick it expects the DEF…

    ... start of the first line in the program.

    Common ... ]

    GO TO line+statement demo
    [code]
    4 ... inaccessible; ie. after the STOP statement.
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... able to put function tokens in strings without a great palaver ... inserted as lower case strings in the DATA line with the ... correct CHR$ code following and in the main program insert the ... them different initial letters in the DATA statement; eg. for LEN & ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Bug detected in BAS2TAPIf I try to compile this: [CODE] 10 PLAY "c" [/CODE] I have the next error: Error in line 10 ... Expected end of statement ... I have solved in […

    ... in line 10 ... Expected end of statement ...

    I have solved in ...
    antoniovillena antoniovillena January 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... yesterday for the first time in years , but i seem to ... having problems with the "POINT" statement.

    I want to ... variable LET d=d-1 in my code.

    LINE ... remember how to use this statement correctly anymore. its been 20 ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • fastest Sound FX methods in ZX BASIC?Right now I'm doing an alternating footstep sound in my game using this following Beep statement. [code]beep 0.008,-4 + tog+tog+tog+tog : let tog=1-…

    ... footstep sound in my game using this following Beep statement.

    Dock Dock June 2014 Sinclair Basic
  • Best way to have multiple characters in AGDHi Guys Can someone please tell me if you can have 2 playable characters in game at anytime that span multiple screen sort of like the way Enigma Fo…

    ... can have 2 playable characters in game at anytime that span ... secondary char with an if statement but cant couldn't get ...
    trw_mavrik trw_mavrik September 2014 Development
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... that fits into a REM statement in a basic program.

    in bank 6?

    [CODE ...
    daveysludge daveysludge October 2014 Development
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... AND START VALUES, PRINT IN PLACES READY FOR COMPOSITION***
    in channel.
    2003 REM also ... to establsh variables and print in relevant...
    2004 REM ... HERE *** Print the variables in their relevant places on screen ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • New Game (2016 revival): A Yankee in Iraq (1992)Hello everyone, Way back in 1992, I wrote a shoot-em-up called [i]A Yankee in Iraq[/i]. The entire game was written in Sinclair BASIC. Recently, I…

    ... />
    Way back in 1992, I wrote a shoot ... The entire game was written in Sinclair BASIC. Recently, I ... who are not interested in reading all that, below ... with a plain PRINT statement to display the name ... there is no printer buffer in 128K mode. However, ...
    Ast_A_Moore Ast_A_Moore August 2016 Brand new software
  • How do I use colour control codes in 128 basic?Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print state…

    Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print statement when the extend mode does not work in 128 basic. Can anyone enlighten me please?
    Fieldy Fieldy April 2017 BASIC
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... help with this before in making a tunnel game ... to store the graphics either in strings or data statements ... that i can view in basic to make each ... intend to speed it up in an emulator. i also ... uses the 'to' statement to implement this in print but am ...
    digital digital December 2017 Development
<1234567…34>

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