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Search Again :: Adv Search 445 results in 0.001s
<1234567…15>
  • Games which are just about impossible to *not* completeWe've had a thread about games which can't be completed (revived by me to add Xavior to the hall of shame), so how about games which you're almost ce…

    ... 've discovered) will make it increment again.

    The Speccy ...
    robert@fm robert@fm September 2004 Games
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... .jpg[/url]

    Just increment that last number (1800046) by ...
    Dunny Dunny November 2004 Sinclair Basic
  • How do I convert score to 00000 formatWhat is the quickest and best way in machine code to display the score formatted in zeros. For example, My score is currently 320, so I want it to …

    ... string of ASCII digits and increment it this way:

    ld a,1 ; increment next column by 1.
    jonathan jonathan February 2005 Development
  • How do I convert score to 00000 formatWhat is the quickest and best way in machine code to display the score formatted in zeros. For example, My score is currently 320, so I want it to …

    ... column.
    ld a,1 ; increment next column by 1.
    robpearmain robpearmain February 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... a lot "How do you increment a variable?". Simple, but not ...
    Dunny Dunny April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... X and Y coords and increment the area to be read ...
    CKay CKay April 2005 Sinclair Basic
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... the screencalculation.
    The last increment is used to test on ...
    Dr BEEP Dr BEEP August 2005 Development
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    I start at line 1 or line 10, then increment by 10 lines (10, 20, 30, etc) each time. So what did Dr Beep mean when he said poke above 9999? Suddenly he's going back on this?
    sonic91 sonic91 October 2005 Sinclair Basic
  • Run Length DecodingRun length encoding/decoding is far less efficient than using a modern compression program.

    ... then write it to (DE), increment HL, DE, decrement BC, check ...
    icabod icabod March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... , check its absolute coordinates and increment-decrement (say 1 pixel per ...
    TrueVideo TrueVideo March 2006 Development
  • MEMPTR finally crackedThis post is mainly for emulator developers. As you may be well know there is a misterious internal register in Z80 CPU (MEMPTR) which value is set …

    ... in the CPU is to increment or decrement 16-bit values ...
    Vladimir Kladov Vladimir Kladov April 2006 Emulators
  • MEMPTR finally crackedThis post is mainly for emulator developers. As you may be well know there is a misterious internal register in Z80 CPU (MEMPTR) which value is set …

    ... in the CPU is to increment or decrement 16-bit values ...
    Luca Luca April 2006 Emulators
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    ... hl
    end if
    increment hl
    Kiwi Kiwi April 2006 Development
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    ... hl
    end if
    increment hl
    4electros 4electros April 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... . In the main, loaders will increment or decrement the B register ...
    Dunny Dunny May 2006 Emulators
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... ]In the main, loaders will increment or decrement the B register ...
    Woody Woody May 2006 Emulators
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... />
    This code implements an Increment Y routine for the hl ...
    Kiwi Kiwi May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> ok so... we need to increment CCC and when it carries ...
    windenNTW windenNTW May 2006 Development
  • R Register, Contended RAM and ClonesHi. I've had a quick look at the CSS FAQ but didn't spot quite what I'm looking for (also the CSS FAQ doesn't have much detail of the clones - there …

    ... assuming that a HALT would increment the R-register once only ...
    icabod icabod July 2006 Development
  • R Register, Contended RAM and ClonesHi. I've had a quick look at the CSS FAQ but didn't spot quite what I'm looking for (also the CSS FAQ doesn't have much detail of the clones - there …

    If you think of a HALT instruction as being like a NOP that doesn't increment the PC, then it might make more sense.
    Matt_B Matt_B July 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... scan the current directory and increment the counter used to store ...
    Dunny Dunny July 2006 Emulators
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    baze: Why not start with all locations at zero, and increment location 'n' once for each occurrence of 'n'? That way you could store up to 255 duplicates of each number.
    gasman gasman August 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    *Runs off to write a loader using IYL as the edge loop counter*

    *Quickly does an update to use B or IYL in the increment/decrement edge checks*
    Woody Woody August 2006 Emulators
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... B or IYL in the increment/decrement edge checks*[/QUOTE]
    increment this time rather than decrement ...
    Marko Marko August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... slider, the addresses don't increment or decrement by 16. I ...
    rich_chandler rich_chandler September 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... slider, the addresses don't increment or decrement by 16. I ...
    Dunny Dunny September 2006 Emulators
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... sprites' positions before the scroll increment is made in order to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... INC HL in the 32nd increment to be sure). Now we ...
    baze baze October 2006 Development
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... down to 0, and then increment n.

    It's ...
    gasman gasman October 2006 Sinclair Basic
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